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Introduction
Idea is to create a "game designer" suitable for young kids 8-12 years old, who can read, but reading pages of source code is too boring for them. Instead, use actions (statements) with easy to remember icons, organized into "event slots" of game objects.
Game definition is stored in YAML format, but the Python Pickle format can also be used.
Games can currently be created both from python scripts and completely from GUI.
BTW we have a graphic designer who promised to create custom icons for us, when we need them.
Other similar projects
- Scratch: too kiddie
- Logo/Turtle: kids understand that language is not "real", and making crude graphs on screen is boring soon too
- Guido van Robot: language is real (Python) but "world" and tasks robot can do are boring
- Game Maker: freeware/shareware (non-free closed source), for windows only. Language is IIUC Pascal/Delphi or somethig, so it is also not "real".
How to help
- If you have Windows, you can try freeware Game Maker for Windows, to see how cool it will be.
- download sample games, try to run them, tweak game definitions, report bugs.
- what the heck! you can code if you want!
Our first goal is game generator, but if you always dreamed about writing a GUI editor for a custom YAML/XML structure, with lots of icons, we would love to have you on our team!
Warning: pre-alpha! If your PC starts kicking or hissing at you, or makes hooting sounds and flies out of open windows into the night, don't blame us! :-)
If you want to just try out editing, please go to SandBox
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Guido van Robot does not uses Python but a Python-like language. A similar program that does use Python is RUR-PLE.