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Last 30 days

  • Dec 06, 2009
    r317 (Extended move_towards to keep a minimum distance from the ta...) committed by timwintle   -   Extended move_towards to keep a minimum distance from the target
    Extended move_towards to keep a minimum distance from the target
  • Nov 17, 2009
    demos (The Demo games included with Game Baker) Wiki page commented on by qwaster4   -   how do i download it?
    how do i download it?
  • Nov 15, 2009
    r316 (Adding .exit method) committed by timwintle   -   Adding .exit method
    Adding .exit method
  • Nov 15, 2009
    r315 (Switched debugging support back on) committed by timwintle   -   Switched debugging support back on
    Switched debugging support back on
  • Nov 15, 2009
    r314 (Merging Kreeziis changes from March into trunk (sorry for th...) committed by timwintle   -   Merging Kreeziis changes from March into trunk (sorry for the massive delay)
    Merging Kreeziis changes from March into trunk (sorry for the massive delay)

Earlier this year

  • Mar 18, 2009
    r313 (Updated code documentation in doc/) committed by johngunderman   -   Updated code documentation in doc/
    Updated code documentation in doc/
  • Mar 08, 2009
    r312 (Fixed a graphical glitch in the workstate editor) committed by johngunderman   -   Fixed a graphical glitch in the workstate editor
    Fixed a graphical glitch in the workstate editor
  • Mar 07, 2009
    r311 (minor code cleaning and added fset to scriptGameObject.name) committed by timwintle   -   minor code cleaning and added fset to scriptGameObject.name
    minor code cleaning and added fset to scriptGameObject.name
  • Mar 07, 2009
    r310 (updated changelog) committed by timwintle   -   updated changelog
    updated changelog
  • Mar 07, 2009
    r309 (Added Python Syntax Highlighting using pyGtkCodeBuffer) committed by timwintle   -   Added Python Syntax Highlighting using pyGtkCodeBuffer
    Added Python Syntax Highlighting using pyGtkCodeBuffer
  • Mar 01, 2009
    r308 ([No log message]) committed by KurtWoloch   -   [No log message]
    [No log message]
  • Feb 27, 2009
    issue 17 (Choose collision box) commented on by timwintle   -   oops, just commented under the wrong account I was thinking of allowing you to select a rectangle, but still doing rectangular collision detection.
    oops, just commented under the wrong account I was thinking of allowing you to select a rectangle, but still doing rectangular collision detection.
  • Feb 27, 2009
    issue 17 (Choose collision box) commented on by servi...@rubberductions.com   -   I was thinking that to begin with you could choose a rectangle for the collision area, rather than per-pixel collisions as they are slow. Might possibly include circular collision areas as well.
    I was thinking that to begin with you could choose a rectangle for the collision area, rather than per-pixel collisions as they are slow. Might possibly include circular collision areas as well.
  • Feb 27, 2009
    issue 27 (python scripting parser) commented on by martin.vanzijl   -   Does this relate to the Workstate Editor? Do you mean that instead of having a drop down list for events, we will have buttons instead? Say, a button for EVENT_INIT, another button for tree EVENT_INTERATION, and so on?
    Does this relate to the Workstate Editor? Do you mean that instead of having a drop down list for events, we will have buttons instead? Say, a button for EVENT_INIT, another button for tree EVENT_INTERATION, and so on?
  • Feb 26, 2009
    issue 17 (Choose collision box) commented on by martin.vanzijl   -   Will this be like the "sprite mask" feature in GameMaker?
    Will this be like the "sprite mask" feature in GameMaker?
  • Feb 21, 2009
    r307 (fixing a bug introduced in the previous commit) committed by timwintle   -   fixing a bug introduced in the previous commit
    fixing a bug introduced in the previous commit
  • Feb 21, 2009
    r306 (updated changelog) committed by timwintle   -   updated changelog
    updated changelog
  • Feb 21, 2009
    r305 (replaced tabs with spaces and snapped objects to the positio...) committed by timwintle   -   replaced tabs with spaces and snapped objects to the position where you clicked them in the gamescreen editor
    replaced tabs with spaces and snapped objects to the position where you clicked them in the gamescreen editor
  • Feb 21, 2009
    issue 75 (Add safety checks if user wants to save project / code) Status changed by timwintle   -   Marking as fixed.
    Status: Fixed
    Marking as fixed.
    Status: Fixed
  • Feb 21, 2009
    r304 (added gamebaker icon to the about dialog - taken from the ne...) committed by timwintle   -   added gamebaker icon to the about dialog - taken from the new gui branch
    added gamebaker icon to the about dialog - taken from the new gui branch
  • Feb 21, 2009
    r303 (Updated gbfileio to a new file version number - you can now ...) committed by timwintle   -   Updated gbfileio to a new file version number - you can now open old .gb files
    Updated gbfileio to a new file version number - you can now open old .gb files
  • Feb 21, 2009
    r302 (Merged changes to trunk up to revision 300 into pieter's new...) committed by timwintle   -   Merged changes to trunk up to revision 300 into pieter's new gui branch Although confilicts have been resolved there's still a fair bit of work to do until this works as expected - layout of data within tabs is defined separately in this glade file, and so has not been updated by the merge. merge performed on r246:HEAD
    Merged changes to trunk up to revision 300 into pieter's new gui branch Although confilicts have been resolved there's still a fair bit of work to do until this works as expected - layout of data within tabs is defined separately in this glade file, and so has not been updated by the merge. merge performed on r246:HEAD
  • Feb 21, 2009
    r301 (added pieters changes to the new branch) committed by timwintle   -   added pieters changes to the new branch
    added pieters changes to the new branch
  • Feb 21, 2009
    r300 (added a branch for the single window gui that was submitted ...) committed by timwintle   -   added a branch for the single window gui that was submitted by pieter
    added a branch for the single window gui that was submitted by pieter
  • Feb 21, 2009
    r299 (updated gamebaker.glade to the one I merged from) committed by timwintle   -   updated gamebaker.glade to the one I merged from
    updated gamebaker.glade to the one I merged from
  • Feb 21, 2009
    issue 95 (Kreezii's changes - Code Review) Status changed by timwintle   -   Changes have now been merged to trunk
    Status: Fixed
    Changes have now been merged to trunk
    Status: Fixed
  • Feb 21, 2009
    r298 (completed merging across the changes to the glade file) committed by timwintle   -   completed merging across the changes to the glade file
    completed merging across the changes to the glade file
  • Feb 17, 2009
    r297 (on the way to reducing requirement of ao and ogg to a soft d...) committed by timwintle   -   on the way to reducing requirement of ao and ogg to a soft dependency
    on the way to reducing requirement of ao and ogg to a soft dependency
  • Feb 17, 2009
    r296 ( Merge from branches/kreezii-branch into trunk - Doesn't in...) committed by timwintle   -   Merge from branches/kreezii-branch into trunk - Doesn't include merged changes to the glade xml file. branch was cut at r292, merged at r295 inclusive
    Merge from branches/kreezii-branch into trunk - Doesn't include merged changes to the glade xml file. branch was cut at r292, merged at r295 inclusive
  • Feb 17, 2009
    r295 ( couple of bugs with the new gamescreen editor: * Images ...) committed by timwintle   -   couple of bugs with the new gamescreen editor: * Images are loaded for sprites (still not correct, but they are displayed) * pygame.font.init() is called on __init__ of window to allow for multiple uses of the window
    couple of bugs with the new gamescreen editor: * Images are loaded for sprites (still not correct, but they are displayed) * pygame.font.init() is called on __init__ of window to allow for multiple uses of the window
  • Feb 16, 2009
    issue 54 (Visual gamescreen layout) commented on by johngunderman   -   A workable solution has been committed, as of r294. It needs plenty of work though. 1. It doesnt work well with backgrounds 2. To run it without errors, one must have opened and closed all game-object and game-screen edit boxes at least once. This probably has to do with the fact that saving does not occur until the edit-box has been closed. 3. other misc. bugs.
    A workable solution has been committed, as of r294. It needs plenty of work though. 1. It doesnt work well with backgrounds 2. To run it without errors, one must have opened and closed all game-object and game-screen edit boxes at least once. This probably has to do with the fact that saving does not occur until the edit-box has been closed. 3. other misc. bugs.
  • Feb 16, 2009
    r294 (Issue 54 - Visual GameScreen layout. Very buggy, but functio...) committed by johngunderman   -   Issue 54 - Visual GameScreen layout. Very buggy, but functional.
    Issue 54 - Visual GameScreen layout. Very buggy, but functional.
  • Feb 12, 2009
    issue 95 (Kreezii's changes - Code Review) reported by timwintle   -   Purpose of code changes on this branch: Adds sound, sprite editor, and various other tweaks Submitted by Kreezii After the review, I'll merge this branch into: /trunk
    Purpose of code changes on this branch: Adds sound, sprite editor, and various other tweaks Submitted by Kreezii After the review, I'll merge this branch into: /trunk
  • Feb 12, 2009
    issue 94 (Code review request) Status changed by timwintle   -   Oops - made a stupid mistake and forgot to enter information correctly ! Bew request coming up
    Status: WontFix
    Oops - made a stupid mistake and forgot to enter information correctly ! Bew request coming up
    Status: WontFix
  • Feb 12, 2009
    issue 94 (Code review request) reported by timwintle   -   Purpose of code changes on this branch: When reviewing my code changes, please focus on: After the review, I'll merge this branch into: /trunk
    Purpose of code changes on this branch: When reviewing my code changes, please focus on: After the review, I'll merge this branch into: /trunk
  • Feb 12, 2009
    r293 (Updated Kreezii branch to version that was provided) committed by timwintle   -   Updated Kreezii branch to version that was provided
    Updated Kreezii branch to version that was provided
  • Feb 12, 2009
    r292 (* Accidentally copied the wrong trunk into the branch last t...) committed by timwintle   -   * Accidentally copied the wrong trunk into the branch last time so I'm correcting it. * New branch is appended with _branch
    * Accidentally copied the wrong trunk into the branch last time so I'm correcting it. * New branch is appended with _branch
  • Feb 12, 2009
    r291 (branched to a new branch for kreezii's work) committed by timwintle   -   branched to a new branch for kreezii's work
    branched to a new branch for kreezii's work
  • Feb 12, 2009
    issue 93 (Add Sound objects to game definition) Status changed by timwintle   -   Decided incorrect method of doing this issue.
    Status: Invalid
    Decided incorrect method of doing this issue.
    Status: Invalid
  • Feb 12, 2009
    issue 93 (Add Sound objects to game definition) reported by timwintle   -   Kreezii's update to add sound objects to games. I've split this up into separate patches. This one simply adds the sound class, and methods to add one to a game - but not the code to play the sounds, or to edit them in the GUI.
    Kreezii's update to add sound objects to games. I've split this up into separate patches. This one simply adds the sound class, and methods to add one to a game - but not the code to play the sounds, or to edit them in the GUI.
  • Feb 12, 2009
    r290 (updated changelog with release ) committed by timwintle   -   updated changelog with release
    updated changelog with release
  • Feb 12, 2009
    game-baker-0.2.1.zip (Game Baker 0.2.1 - zip ) file uploaded by timwintle   -  
    Labels: Featured Type-Package OpSys-All
    Labels: Featured Type-Package OpSys-All
  • Feb 12, 2009
    game-baker-0.2.1.tar.gz (Game Baker 0.2.1 - tar.gz) file uploaded by timwintle   -  
    Labels: Featured Type-Archive OpSys-All
    Labels: Featured Type-Archive OpSys-All
  • Feb 12, 2009
    game-baker-0.2.1.deb (Game Baker 0.2.1 - deb ( Ubuntu )) file uploaded by timwintle   -  
    Labels: Featured Type-Package OpSys-Linux
    Labels: Featured Type-Package OpSys-Linux
  • Feb 12, 2009
    r289 (updated debian control to place in the programming section) committed by timwintle   -   updated debian control to place in the programming section
    updated debian control to place in the programming section
  • Feb 11, 2009
    issue 54 (Visual gamescreen layout) changed by johngunderman   -   I'm working on a pygame implementation for this.
    Status: Started
    Owner: johngunderman
    I'm working on a pygame implementation for this.
    Status: Started
    Owner: johngunderman
  • Feb 11, 2009
    r288 (Tagging new version of 0.2.1 release) committed by timwintle   -   Tagging new version of 0.2.1 release
    Tagging new version of 0.2.1 release
  • Feb 11, 2009
    r287 (removed tag ready for new tagging ) committed by timwintle   -   removed tag ready for new tagging
    removed tag ready for new tagging
  • Feb 11, 2009
    r286 (removed 0.2.1 tag ready for re-tagging) committed by timwintle   -   removed 0.2.1 tag ready for re-tagging
    removed 0.2.1 tag ready for re-tagging
  • Feb 11, 2009
    r285 (updated odt and pdf readme to correct version numbers) committed by timwintle   -   updated odt and pdf readme to correct version numbers
    updated odt and pdf readme to correct version numbers
 
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