My favorites | Sign in
Project Logo
                
Details: Show all Hide all

Earlier this year

  • Sep 08, 2009
    add3dmodel.patch (A patch that adds a 3d mesh to the test_map) file uploaded by durandal
  • Sep 08, 2009
    r265 (Adding new BaseSceneObject(new in pyggel 0.8) inheritence to...) committed by durandal   -   Adding new BaseSceneObject(new in pyggel 0.8) inheritence to Tiles and Unit
    Adding new BaseSceneObject(new in pyggel 0.8) inheritence to Tiles and Unit
  • Jul 05, 2009
    issue 3 (Tiles not rendered properly.) Status changed by RoeBros   -   Fixed in rev 264
    Status: Fixed
    Fixed in rev 264
    Status: Fixed
  • Jul 05, 2009
    r264 (Fixed Issue 3) committed by RoeBros   -   Fixed Issue 3
  • Jun 25, 2009
    issue 3 (Tiles not rendered properly.) reported by durandal   -   When running the battle view ("Single Player" from main menu) the textures of certain tiles are facing the wrong direction.
    When running the battle view ("Single Player" from main menu) the textures of certain tiles are facing the wrong direction.
  • Jun 25, 2009
    r263 (Reverted extraneous Tile classes. Top of tiles still upside ...) committed by durandal   -   Reverted extraneous Tile classes. Top of tiles still upside down.
    Reverted extraneous Tile classes. Top of tiles still upside down.
  • Jun 19, 2009
    r262 (revert) committed by durandal   -   revert
    revert
  • Jun 09, 2009
    r261 (Fixed a few typos and missing 'self.pickable'. Although, no...) committed by durandal   -   Fixed a few typos and missing 'self.pickable'. Although, now tiles made from triangle's aren't rendering properly.
    Fixed a few typos and missing 'self.pickable'. Although, now tiles made from triangle's aren't rendering properly.
  • Apr 26, 2009
    r260 (Added two new tile types: a base tile and a sloped tile. If...) committed by durandal   -   Added two new tile types: a base tile and a sloped tile. If both sloped tile and adjusted tile attributes are present, the adjusted tile takes prescedence.
    Added two new tile types: a base tile and a sloped tile. If both sloped tile and adjusted tile attributes are present, the adjusted tile takes prescedence.
  • Apr 07, 2009
    r259 (Fixed lighting on tiles, I think.) committed by RoeBros   -   Fixed lighting on tiles, I think.
    Fixed lighting on tiles, I think.
  • Apr 04, 2009
    r258 (Made lighting flat...) committed by RoeBros   -   Made lighting flat...
    Made lighting flat...
  • Apr 04, 2009
    r257 (Maybe fixed the lighting...) committed by RoeBros   -   Maybe fixed the lighting...
    Maybe fixed the lighting...
  • Apr 04, 2009
    r256 (Update map loader so images can be None for blank.) committed by RoeBros   -   Update map loader so images can be None for blank.
    Update map loader so images can be None for blank.
  • Apr 04, 2009
    r255 (Fixed map loader.) committed by RoeBros   -   Fixed map loader.
    Fixed map loader.
  • Apr 04, 2009
    Lore (Back-story for the default GalaxyMage game world.) Wiki page edited by RoeBros
  • Apr 04, 2009
    Programming (An overview of information needed for people interested in p...) Wiki page edited by archwyrm
  • Apr 03, 2009
    Lore (Back-story for the default GalaxyMage game world.) Wiki page edited by lord.don
  • Apr 03, 2009
    Factions (Descriptions of the factions in the default GalaxyMage game ...) Wiki page edited by lord.don
  • Apr 03, 2009
    Lore (Back-story for the default GalaxyMage game world.) Wiki page edited by lord.don
  • Apr 03, 2009
    Lore (Back-story for the default GalaxyMage game world.) Wiki page edited by lord.don
  • Apr 03, 2009
    Factions (Descriptions of the factions in the default GalaxyMage game ...) Wiki page edited by lord.don
  • Apr 03, 2009
    Lore (Back-story for the default GalaxyMage game world.) Wiki page edited by lord.don
  • Apr 03, 2009
    Factions (One-sentence summary of this page.) Wiki page added by lord.don
  • Apr 03, 2009
    Lore (One-sentence summary of this page.) Wiki page added by lord.don
  • Apr 03, 2009
    GalaxyMage (A road map to GalaxyMage Redux and its development.) Wiki page edited by lord.don
  • Apr 02, 2009
    r243 (Modified the single player map to use PYGGEL's new picker ap...) committed by RoeBros   -   Modified the single player map to use PYGGEL's new picker api, fps now up to 150+ for me, was like 20.
    Modified the single player map to use PYGGEL's new picker api, fps now up to 150+ for me, was like 20.
  • Apr 02, 2009
    r242 (Completed options ui for now...) committed by RoeBros   -   Completed options ui for now...
    Completed options ui for now...
  • Apr 02, 2009
    issue 2 (UI for options screen not showing up properly) Status changed by RoeBros   -   This was fixed in PYGGEL r370
    Status: Fixed
    This was fixed in PYGGEL r370
    Status: Fixed
  • Apr 02, 2009
    r241 (Update game so fullscreen doesn't crash it. Update ui so ele...) committed by RoeBros   -   Update game so fullscreen doesn't crash it. Update ui so elements all work correctly and start reflecting the state of config.
    Update game so fullscreen doesn't crash it. Update ui so elements all work correctly and start reflecting the state of config.
  • Apr 02, 2009
    issue 2 (UI for options screen not showing up properly) commented on by RoeBros   -   Hmm, perhaps the clipping is off, I'll take a look - thx :)
    Hmm, perhaps the clipping is off, I'll take a look - thx :)
  • Apr 01, 2009
    issue 2 (UI for options screen not showing up properly) commented on by durandal   -   Yep, if you turn the settings pyggel.gui.Frame into a pyggel.gui.Window you can see how the rendering starts at (0,0) of the window or MainMenu app and not at the 0,0 of the Settings_app frame.
    Yep, if you turn the settings pyggel.gui.Frame into a pyggel.gui.Window you can see how the rendering starts at (0,0) of the window or MainMenu app and not at the 0,0 of the Settings_app frame.
  • Apr 01, 2009
    issue 2 (UI for options screen not showing up properly) commented on by durandal   -   Another curious thing to note, is that the font appears bigger if you copy the theme as in line 79 in "ui.py" versus reloading the theme.
    Another curious thing to note, is that the font appears bigger if you copy the theme as in line 79 in "ui.py" versus reloading the theme.
  • Apr 01, 2009
    issue 2 (UI for options screen not showing up properly) commented on by durandal   -   I think this may be a problem with pyggel. If you change the size of the Frame from 200 by 200 to 640 by 480 all of the text shows up.
    I think this may be a problem with pyggel. If you change the size of the Frame from 200 by 200 to 640 by 480 all of the text shows up.
  • Apr 01, 2009
    issue 2 (UI for options screen not showing up properly) reported by RoeBros   -   What steps will reproduce the problem? 1. Start game 2. Hit options You should see two radio boxes on the top with options for each config option, and then a save options and a back button. Instead you just see the boxes (not options) for the radios, but the buttons work. Also, need to add a notification that the program needs to be restarted for some changes, like resolution/fullscreen...
    What steps will reproduce the problem? 1. Start game 2. Hit options You should see two radio boxes on the top with options for each config option, and then a save options and a back button. Instead you just see the boxes (not options) for the radios, but the buttons work. Also, need to add a notification that the program needs to be restarted for some changes, like resolution/fullscreen...
  • Apr 01, 2009
    r240 (Added options to options menu, though currently the actual o...) committed by RoeBros   -   Added options to options menu, though currently the actual options are, not showing up nicely...
    Added options to options menu, though currently the actual options are, not showing up nicely...
  • Apr 01, 2009
    issue 1 (Crash on exit from main menu.) Status changed by RoeBros   -   Fixed in revision 239.
    Status: Fixed
    Fixed in revision 239.
    Status: Fixed
  • Apr 01, 2009
    r239 (Fix for Issue 1) committed by RoeBros   -   Fix for Issue 1
    Fix for Issue 1
  • Apr 01, 2009
    r238 (Fix for options window.) committed by RoeBros   -   Fix for options window.
    Fix for options window.
  • Apr 01, 2009
    GameDesignDocument (Game Design Document/Specifications) Wiki page edited by archwyrm
  • Apr 01, 2009
    GameDesignDocument (Game Design Document/Specifications) Wiki page edited by archwyrm
  • Apr 01, 2009
    issue 1 (Crash on exit from main menu.) reported by durandal   -   What steps will reproduce the problem? 1. Start Redux.py 2. Click on the Exit button. Gives an error trying to update the screen after or while trying to exit.
    What steps will reproduce the problem? 1. Start Redux.py 2. Click on the Exit button. Gives an error trying to update the screen after or while trying to exit.
  • Apr 01, 2009
    r235 (Updated the main menu to match the Roadman wiki. The "Option...) committed by durandal   -   Updated the main menu to match the Roadman wiki. The "Options" button opens an incomplete SettingsWindow. The "Exit" button gives an error (more like a Crash button).
    Updated the main menu to match the Roadman wiki. The "Options" button opens an incomplete SettingsWindow. The "Exit" button gives an error (more like a Crash button).
  • Mar 31, 2009
    TODO Wiki page deleted by RoeBros
  • Mar 31, 2009
    Roadmap (Roadmap for the game) Wiki page edited by RoeBros
  • Mar 31, 2009
    TODO (Roadmap for the game) Wiki page edited by RoeBros
  • Mar 31, 2009
    TODO (TODO list for the game) Wiki page added by RoeBros
  • Mar 31, 2009
    Roadmap (A list of things we would like to get done for each release.) Wiki page edited by RoeBros
  • Mar 31, 2009
    BackStory Wiki page deleted by RoeBros
  • Mar 31, 2009
    Test Wiki page deleted by RoeBros
  • Mar 31, 2009
    FileHandling Wiki page deleted by RoeBros
 
Hosted by Google Code