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  • Oct 06, 2009
    r55 (Modified base web project to display a login URL when user i...) committed by schefflerjens   -   Modified base web project to display a login URL when user is not logged in. That's the only functionality that's currently there.
    Modified base web project to display a login URL when user is not logged in. That's the only functionality that's currently there.
  • Aug 12, 2009
    r54 (started collecting external jar files needed for this projec...) committed by schefflerjens   -   started collecting external jar files needed for this project
    started collecting external jar files needed for this project
  • Aug 12, 2009
    r53 (Created initial eclipse project for the App Engine web app. ) committed by schefflerjens   -   Created initial eclipse project for the App Engine web app.
    Created initial eclipse project for the App Engine web app.
  • Aug 11, 2009
    r52 (Fixed the ant build (except for web project) ) committed by schefflerjens   -   Fixed the ant build (except for web project)
    Fixed the ant build (except for web project)
  • Aug 04, 2009
    r51 (persistence seems to support all non-admin features of the d...) committed by schefflerjens   -   persistence seems to support all non-admin features of the datastore now. I was able to play through a couple of games of 4 connect without a single store error :-)
    persistence seems to support all non-admin features of the datastore now. I was able to play through a couple of games of 4 connect without a single store error :-)
  • Jul 25, 2009
    r50 (removed some unused methods from the ORM interace. Added new...) committed by schefflerjens   -   removed some unused methods from the ORM interace. Added new ORM implementation (PersistenceORM) and new peristence-mode "memory" Implementation is incomplete for now, but it should be straightforward to complete: whenever the ORM is called with an operation it does not know, the server will crash with an exception
    removed some unused methods from the ORM interace. Added new ORM implementation (PersistenceORM) and new peristence-mode "memory" Implementation is incomplete for now, but it should be straightforward to complete: whenever the ORM is called with an operation it does not know, the server will crash with an exception
  • Jul 14, 2009
    r49 (Protocol buffer definition for server data that should be pe...) committed by schefflerjens   -   Protocol buffer definition for server data that should be persisted.
    Protocol buffer definition for server data that should be persisted.
  • Jul 14, 2009
    r48 (Pulled extracted interface from IBatis-class (called ORM). T...) committed by schefflerjens   -   Pulled extracted interface from IBatis-class (called ORM). The intent is to build a second implementation based on the Persistence-interface
    Pulled extracted interface from IBatis-class (called ORM). The intent is to build a second implementation based on the Persistence-interface
  • Jul 12, 2009
    r47 (additional logging. Made sure that the ThreadLocal (request-...) committed by schefflerjens   -   additional logging. Made sure that the ThreadLocal (request-cache) is cleaned out in-between requests, in case Threads are getting reused by a server implementation
    additional logging. Made sure that the ThreadLocal (request-cache) is cleaned out in-between requests, in case Threads are getting reused by a server implementation
  • Jul 06, 2009
    r46 (Converted http-based communications to the aeftools web comm...) committed by schefflerjens   -   Converted http-based communications to the aeftools web communication module. First version of a persistence based ConnectionList. Not fully functional yet: comm breaks down on closed sockets.
    Converted http-based communications to the aeftools web communication module. First version of a persistence based ConnectionList. Not fully functional yet: comm breaks down on closed sockets.
  • Jun 21, 2009
    r45 (Intermediary state (not complete yet): building a MessageBus...) committed by schefflerjens   -   Intermediary state (not complete yet): building a MessageBusFactory that can use the StoreBasedMessageBus
    Intermediary state (not complete yet): building a MessageBusFactory that can use the StoreBasedMessageBus
  • Jun 17, 2009
    r44 (implementation of StoreBasedMessageBus (seems) complete ) committed by schefflerjens   -   implementation of StoreBasedMessageBus (seems) complete
    implementation of StoreBasedMessageBus (seems) complete
  • Jun 11, 2009
    r43 (Started TDD for StoreBasedMessageBus. More unit tests are re...) committed by schefflerjens   -   Started TDD for StoreBasedMessageBus. More unit tests are required before implementation can begin.
    Started TDD for StoreBasedMessageBus. More unit tests are required before implementation can begin.
  • Jun 10, 2009
    r42 (drafted class that represents how a MessageBus gets persiste...) committed by schefflerjens   -   drafted class that represents how a MessageBus gets persisted on the server
    drafted class that represents how a MessageBus gets persisted on the server
  • Jun 10, 2009
    r41 (First draft of a protocol buffer based schema for persisting...) committed by schefflerjens   -   First draft of a protocol buffer based schema for persisting the inner state of a MessageBus object
    First draft of a protocol buffer based schema for persisting the inner state of a MessageBus object
  • Jun 10, 2009
    r40 (unit tests for CommunicationHandler ) committed by schefflerjens   -   unit tests for CommunicationHandler
    unit tests for CommunicationHandler
  • Jun 10, 2009
    r39 (first very simple tests for CommunicationHandler ) committed by schefflerjens   -   first very simple tests for CommunicationHandler
    first very simple tests for CommunicationHandler
  • Jun 08, 2009
    r38 (Success (well, sortof): this is the first time I was able to...) committed by schefflerjens   -   Success (well, sortof): this is the first time I was able to play a game of Connect4 between two clients using an http based protocol. The build files are still outdated though (I ran this in the IDE), and I need unit tests. I also doubt that the clients send a "goodbye" message to disconnect. I probably want something like that.
    Success (well, sortof): this is the first time I was able to play a game of Connect4 between two clients using an http based protocol. The build files are still outdated though (I ran this in the IDE), and I need unit tests. I also doubt that the clients send a "goodbye" message to disconnect. I probably want something like that.
  • Jun 06, 2009
    r37 (Server-side http support, not fully functional, tested or ho...) committed by schefflerjens   -   Server-side http support, not fully functional, tested or hooked up yet. The goal of this (eventually, when completed) will be to have infrastructure pieces in place to build an http based protocol service. It does not deal with the real persistence of connection-based classes yet, though.
    Server-side http support, not fully functional, tested or hooked up yet. The goal of this (eventually, when completed) will be to have infrastructure pieces in place to build an http based protocol service. It does not deal with the real persistence of connection-based classes yet, though.
  • Jun 01, 2009
    r36 (Unit tests for HttpClientMessageBus are complete ) committed by schefflerjens   -   Unit tests for HttpClientMessageBus are complete
    Unit tests for HttpClientMessageBus are complete
  • May 31, 2009
    r35 (First set of unit tests for HttpClientMessageBus implemented...) committed by schefflerjens   -   First set of unit tests for HttpClientMessageBus implemented. I added easymock, so some of the ant scripts are probably broken. Needs to be fixed soon. Also, more unit tests are required (see stubs)
    First set of unit tests for HttpClientMessageBus implemented. I added easymock, so some of the ant scripts are probably broken. Needs to be fixed soon. Also, more unit tests are required (see stubs)
  • May 30, 2009
    r34 (bugfix ) committed by schefflerjens   -   bugfix
    bugfix
  • May 30, 2009
    r33 (Early draft of the client-side component for http-based comm...) committed by schefflerjens   -   Early draft of the client-side component for http-based communication. Still needs unit testing, plus integration with apache http client (in separate class, will implement HttpClientMessageBus.Environment)
    Early draft of the client-side component for http-based communication. Still needs unit testing, plus integration with apache http client (in separate class, will implement HttpClientMessageBus.Environment)
  • May 27, 2009
    r32 (First step towards building an http based communication prot...) committed by schefflerjens   -   First step towards building an http based communication protocol: ability to concatenate several game messages into one, making it easier to bundle several messages in line efficiently into one call.
    First step towards building an http based communication protocol: ability to concatenate several game messages into one, making it easier to bundle several messages in line efficiently into one call.
  • May 26, 2009
    r31 (added simple unit test to produce the NPE that was fixed in ...) committed by schefflerjens   -   added simple unit test to produce the NPE that was fixed in r30
    added simple unit test to produce the NPE that was fixed in r30
  • May 25, 2009
    r30 (fixed some stupid things I did in previous revisions: in r2...) committed by schefflerjens   -   fixed some stupid things I did in previous revisions: in r25, I introduced a NPE that prevented game-specific controllers to properly load. in r26, I switched out the logging without having the default being "downwards compatible". That's annoing for anyone who is using the original format for greps and log analysis, so I changed that.
    fixed some stupid things I did in previous revisions: in r25, I introduced a NPE that prevented game-specific controllers to properly load. in r26, I switched out the logging without having the default being "downwards compatible". That's annoing for anyone who is using the original format for greps and log analysis, so I changed that.
  • May 24, 2009
    r29 (removed "isAdministrator" property from ServerConnectionThre...) committed by schefflerjens   -   removed "isAdministrator" property from ServerConnectionThread. All remaining fields should be retrievable either in the constructor or init() from other system components, so this thread-class should now be fine with being non-durable (assumed that whatever creates the objects on the fly knows what "init"-method to call)
    removed "isAdministrator" property from ServerConnectionThread. All remaining fields should be retrievable either in the constructor or init() from other system components, so this thread-class should now be fine with being non-durable (assumed that whatever creates the objects on the fly knows what "init"-method to call)
  • May 24, 2009
    r28 (removed internal fields game and gameID ) committed by schefflerjens   -   removed internal fields game and gameID
    removed internal fields game and gameID
  • May 24, 2009
    r27 (ConnectionThread objects in an App Engine environment will n...) committed by schefflerjens   -   ConnectionThread objects in an App Engine environment will not be durable (they may disappear in-between requests). To accomodate this restriction, we need move any durable state that is needed to recover the object into some place that can be made durable (either in a database or in cookies). This is the first refactoring towards this step.
    ConnectionThread objects in an App Engine environment will not be durable (they may disappear in-between requests). To accomodate this restriction, we need move any durable state that is needed to recover the object into some place that can be made durable (either in a database or in cookies). This is the first refactoring towards this step.
  • May 24, 2009
    r26 (JogreLogger writes to files directly and thus would not work...) committed by schefflerjens   -   JogreLogger writes to files directly and thus would not work in App Engine. Replaced with standard java logging and moved original code into newly created class "DownwardsCompatibleLogger"
    JogreLogger writes to files directly and thus would not work in App Engine. Replaced with standard java logging and moved original code into newly created class "DownwardsCompatibleLogger"
  • May 23, 2009
    r25 (eliminated static AbstractGameServer.getInstance(). In combi...) committed by schefflerjens   -   eliminated static AbstractGameServer.getInstance(). In combination with the previous refactorings, this will enable me to build a second subclass of AbstractGameServer, next to the current JogreServer, and to be sure that no code will be relying on the static JogreServer reference (an thus using potentially the wrong subclass), or attempting to get to the instance before it is properly initiated.
    eliminated static AbstractGameServer.getInstance(). In combination with the previous refactorings, this will enable me to build a second subclass of AbstractGameServer, next to the current JogreServer, and to be sure that no code will be relying on the static JogreServer reference (an thus using potentially the wrong subclass), or attempting to get to the instance before it is properly initiated.
  • May 23, 2009
    r24 (Removed use of static getInstance() of the game server every...) committed by schefflerjens   -   Removed use of static getInstance() of the game server everywhere except for the ServerController (the latter one would possibly break games)
    Removed use of static getInstance() of the game server everywhere except for the ServerController (the latter one would possibly break games)
  • May 23, 2009
    r23 (eliminated JogreServer.getInstance() (use superclass instead...) committed by schefflerjens   -   eliminated JogreServer.getInstance() (use superclass instead)
    eliminated JogreServer.getInstance() (use superclass instead)
  • May 22, 2009
    r22 (eliminated init() method in AbstractGameServer ) committed by schefflerjens   -   eliminated init() method in AbstractGameServer
    eliminated init() method in AbstractGameServer
  • May 22, 2009
    r21 (Pulled non-socket logic out of JogreServer into a superclass...) committed by schefflerjens   -   Pulled non-socket logic out of JogreServer into a superclass (this part should be reusable in App Engine).
    Pulled non-socket logic out of JogreServer into a superclass (this part should be reusable in App Engine).
  • May 22, 2009
    r20 (pulled some initialization code into the main method, so tha...) committed by schefflerjens   -   pulled some initialization code into the main method, so that ConnectionList and IServerData can easily be exchanged by other implementations.
    pulled some initialization code into the main method, so that ConnectionList and IServerData can easily be exchanged by other implementations.
  • May 22, 2009
    r19 (moved the object construction of JogreServer into the main m...) committed by schefflerjens   -   moved the object construction of JogreServer into the main method (instead of JogreServer.getInstance()). This way, I can create a new constructor and inject certain fields.
    moved the object construction of JogreServer into the main method (instead of JogreServer.getInstance()). This way, I can create a new constructor and inject certain fields.
  • May 22, 2009
    r18 (extract interface for ConnectionList ) committed by schefflerjens   -   extract interface for ConnectionList
    extract interface for ConnectionList
  • May 22, 2009
    r17 (remove size() method from ConnectionList, as it is not used ...) committed by schefflerjens   -   remove size() method from ConnectionList, as it is not used right now and will be hard to implement in App Engine
    remove size() method from ConnectionList, as it is not used right now and will be hard to implement in App Engine
  • May 20, 2009
    r16 (refactoring: enforce encapsulation of field AbstractConnecti...) committed by schefflerjens   -   refactoring: enforce encapsulation of field AbstractConnectionThread.username by making it private. The method setUsername() already existed, but it had not been used a single time.
    refactoring: enforce encapsulation of field AbstractConnectionThread.username by making it private. The method setUsername() already existed, but it had not been used a single time.
  • May 20, 2009
    r15 (Refactoring: extract interface from AbstractConnectionThread...) committed by schefflerjens   -   Refactoring: extract interface from AbstractConnectionThread (MessageBus.MessageParser).
    Refactoring: extract interface from AbstractConnectionThread (MessageBus.MessageParser).
  • May 20, 2009
    r14 (refactoring: pushed down MessageBus creation into subclasses...) committed by schefflerjens   -   refactoring: pushed down MessageBus creation into subclasses of AbstractConnectionThread. The base class is not completely unaware of sockets.
    refactoring: pushed down MessageBus creation into subclasses of AbstractConnectionThread. The base class is not completely unaware of sockets.
  • May 20, 2009
    r13 (refactoring: extract interface "MessageBus" ) committed by schefflerjens   -   refactoring: extract interface "MessageBus"
    refactoring: extract interface "MessageBus"
  • May 20, 2009
    r12 (refactoring: method renames in SocketBasedMessageBus (final ...) committed by schefflerjens   -   refactoring: method renames in SocketBasedMessageBus (final names before interface gets extracted)
    refactoring: method renames in SocketBasedMessageBus (final names before interface gets extracted)
  • May 19, 2009
    r11 (Refactoring: SockedBaseMessageBus no longer needs an Abstrac...) committed by schefflerjens   -   Refactoring: SockedBaseMessageBus no longer needs an AbstractConnectionThread in the constructor. This is passed into the startLoop method now instead.
    Refactoring: SockedBaseMessageBus no longer needs an AbstractConnectionThread in the constructor. This is passed into the startLoop method now instead.
  • May 19, 2009
    r10 (Improved resource cleanup at the end of a thread. ) committed by schefflerjens   -   Improved resource cleanup at the end of a thread.
    Improved resource cleanup at the end of a thread.
  • May 19, 2009
    r9 (refactoring: pushed the logic of starting the loop into the ...) committed by schefflerjens   -   refactoring: pushed the logic of starting the loop into the MessageBus object
    refactoring: pushed the logic of starting the loop into the MessageBus object
  • May 19, 2009
    r8 (AbstractConnectionThread is no longer a thread. ) committed by schefflerjens   -   AbstractConnectionThread is no longer a thread.
    AbstractConnectionThread is no longer a thread.
  • May 19, 2009
    r7 (updated build rule to Java 1.5 compatibility ) committed by schefflerjens   -   updated build rule to Java 1.5 compatibility
    updated build rule to Java 1.5 compatibility
  • May 18, 2009
    r6 (refactoring: eliminated a bunch of methods in AbstractConnec...) committed by schefflerjens   -   refactoring: eliminated a bunch of methods in AbstractConnectionThread by pushing down the delegation to the MessageBus class into the code of the subclasses
    refactoring: eliminated a bunch of methods in AbstractConnectionThread by pushing down the delegation to the MessageBus class into the code of the subclasses
 
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