| /trunk/api/src/org/jogre/client/awt/GameConnectionPanel.java r2 | /trunk/api/src/org/jogre/client/awt/GameConnectionPanel.java r12 | ||
| 1 | /* | 1 | /* |
|---|---|---|---|
| 2 | * JOGRE (Java Online Gaming Real-time Engine) - API | 2 | * JOGRE (Java Online Gaming Real-time Engine) - API |
| 3 | * Copyright (C) 2005 Bob Marks (marksie531@yahoo.com) | 3 | * Copyright (C) 2005 Bob Marks (marksie531@yahoo.com) |
| 4 | * http://jogre.sourceforge.org | 4 | * http://jogre.sourceforge.org |
| 5 | * | 5 | * |
| 6 | * This program is free software; you can redistribute it and/or | 6 | * This program is free software; you can redistribute it and/or |
| 7 | * modify it under the terms of the GNU General Public License | 7 | * modify it under the terms of the GNU General Public License |
| 8 | * as published by the Free Software Foundation; either version 2 | 8 | * as published by the Free Software Foundation; either version 2 |
| 9 | * of the License, or (at your option) any later version. | 9 | * of the License, or (at your option) any later version. |
| 10 | * | 10 | * |
| 11 | * This program is distributed in the hope that it will be useful, | 11 | * This program is distributed in the hope that it will be useful, |
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 14 | * GNU General Public License for more details. | 14 | * GNU General Public License for more details. |
| 15 | * | 15 | * |
| 16 | * You should have received a copy of the GNU General Public License | 16 | * You should have received a copy of the GNU General Public License |
| 17 | * along with this program; if not, write to the Free Software | 17 | * along with this program; if not, write to the Free Software |
| 18 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | 18 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| 19 | */ | 19 | */ |
| 20 | package org.jogre.client.awt; | 20 | package org.jogre.client.awt; |
| 21 | 21 | ||
| 22 | import java.net.Socket; | 22 | import java.net.Socket; |
| 23 | 23 | ||
| 24 | import nanoxml.XMLElement; | 24 | import nanoxml.XMLElement; |
| 25 | 25 | ||
| 26 | import org.jogre.client.ClientConnectionThread; | 26 | import org.jogre.client.ClientConnectionThread; |
| 27 | import org.jogre.common.Game; | 27 | import org.jogre.common.Game; |
| 28 | import org.jogre.common.TransmissionException; | 28 | import org.jogre.common.TransmissionException; |
| 29 | import org.jogre.common.comm.Comm; | 29 | import org.jogre.common.comm.Comm; |
| 30 | import org.jogre.common.comm.CommError; | 30 | import org.jogre.common.comm.CommError; |
| 31 | import org.jogre.common.comm.CommGameConnect; | 31 | import org.jogre.common.comm.CommGameConnect; |
| 32 | import org.jogre.common.util.GameProperties; | 32 | import org.jogre.common.util.GameProperties; |
| 33 | import org.jogre.common.util.JogreLabels; | 33 | import org.jogre.common.util.JogreLabels; |
| 34 | 34 | ||
| 35 | /** | 35 | /** |
| 36 | * Connection panel for games to connect. | 36 | * Connection panel for games to connect. |
| 37 | * | 37 | * |
| 38 | * @author Bob | 38 | * @author Bob |
| 39 | * @version Beta 0.3 | 39 | * @version Beta 0.3 |
| 40 | */ | 40 | */ |
| 41 | public class GameConnectionPanel extends ConnectionPanel { | 41 | public class GameConnectionPanel extends ConnectionPanel { |
| 42 | 42 | ||
| 43 | /** Link the GUI. */ | 43 | /** Link the GUI. */ |
| 44 | private IJogreGUI client; | 44 | private IJogreGUI client; |
| 45 | 45 | ||
| 46 | /** Link to the client connection thread for the game. */ | 46 | /** Link to the client connection thread for the game. */ |
| 47 | private ClientConnectionThread conn = null; | 47 | private ClientConnectionThread conn = null; |
| 48 | 48 | ||
| 49 | /** | 49 | /** |
| 50 | * Constructor for an application which doesn't take a | 50 | * Constructor for an application which doesn't take a |
| 51 | * username / password. | 51 | * username / password. |
| 52 | * | 52 | * |
| 53 | * @param client Link to frame / applet. | 53 | * @param client Link to frame / applet. |
| 54 | */ | 54 | */ |
| 55 | public GameConnectionPanel (IJogreGUI client) { | 55 | public GameConnectionPanel (IJogreGUI client) { |
| 56 | super (); | 56 | super (); |
| 57 | 57 | ||
| 58 | this.client = client; | 58 | this.client = client; |
| 59 | } | 59 | } |
| 60 | 60 | ||
| 61 | /** | 61 | /** |
| 62 | * Silent connect which takes a server, port, username and password. | 62 | * Silent connect which takes a server, port, username and password. |
| 63 | * | 63 | * |
| 64 | * @param client Link to frame / applet. | 64 | * @param client Link to frame / applet. |
| 65 | * @param server Name of the server. | 65 | * @param server Name of the server. |
| 66 | * @param port Server port. | 66 | * @param port Server port. |
| 67 | * @param username Username of person trying to connect. | 67 | * @param username Username of person trying to connect. |
| 68 | * @param password Password of the person trying to connect. | 68 | * @param password Password of the person trying to connect. |
| 69 | */ | 69 | */ |
| 70 | public GameConnectionPanel (IJogreGUI client, | 70 | public GameConnectionPanel (IJogreGUI client, |
| 71 | String server, | 71 | String server, |
| 72 | int port, | 72 | int port, |
| 73 | String username, | 73 | String username, |
| 74 | String password) | 74 | String password) |
| 75 | { | 75 | { |
| 76 | super (server, port, username, password); | 76 | super (server, port, username, password); |
| 77 | 77 | ||
| 78 | this.client = client; | 78 | this.client = client; |
| 79 | } | 79 | } |
| 80 | /** | 80 | /** |
| 81 | * Override the connect method for handling game traffic. | 81 | * Override the connect method for handling game traffic. |
| 82 | * | 82 | * |
| 83 | * @see org.jogre.client.awt.ConnectionPanel#connect(java.lang.String, int, java.lang.String, java.lang.String) | 83 | * @see org.jogre.client.awt.ConnectionPanel#connect(java.lang.String, int, java.lang.String, java.lang.String) |
| 84 | */ | 84 | */ |
| 85 | protected void connect (Socket socket, | 85 | protected void connect (Socket socket, |
| 86 | String username, | 86 | String username, |
| 87 | String password) | 87 | String password) |
| 88 | { | 88 | { |
| 89 | // Create a new connection thread to handle communication | 89 | // Create a new connection thread to handle communication |
| 90 | this.conn = new ClientConnectionThread (socket, username, this); | 90 | this.conn = new ClientConnectionThread (socket, username, this); |
| 91 | conn.start(); // Start the thread | 91 | conn.getMessageBus().open(conn); // Start the thread |
| 92 | 92 | ||
| 93 | // Create a connect message. | 93 | // Create a connect message. |
| 94 | CommGameConnect commConnect; | 94 | CommGameConnect commConnect; |
| 95 | if (password.equals ("")) | 95 | if (password.equals ("")) |
| 96 | commConnect = new CommGameConnect | 96 | commConnect = new CommGameConnect |
| 97 | (username, GameProperties.getGameID()); | 97 | (username, GameProperties.getGameID()); |
| 98 | else | 98 | else |
| 99 | commConnect = new CommGameConnect | 99 | commConnect = new CommGameConnect |
| 100 | (username, password, GameProperties.getGameID()); | 100 | (username, password, GameProperties.getGameID()); |
| 101 | 101 | ||
| 102 | // Send connect message to the server. | 102 | // Send connect message to the server. |
| 103 | conn.send (commConnect); | 103 | conn.send (commConnect); |
| 104 | 104 | ||
| 105 | } | 105 | } |
| 106 | 106 | ||
| 107 | /** | 107 | /** |
| 108 | * @see org.jogre.client.IClient#receiveGameMessage(nanoxml.XMLElement) | 108 | * @see org.jogre.client.IClient#receiveGameMessage(nanoxml.XMLElement) |
| 109 | */ | 109 | */ |
| 110 | public void receiveGameMessage (XMLElement message) { | 110 | public void receiveGameMessage (XMLElement message) { |
| 111 | String messageType = message.getName(); | 111 | String messageType = message.getName(); |
| 112 | 112 | ||
| 113 | // Message could be | 113 | // Message could be |
| 114 | // <error> - Error message. | 114 | // <error> - Error message. |
| 115 | // <game> - Game message (success) | 115 | // <game> - Game message (success) |
| 116 | if (messageType.equals (Comm.ERROR)) { | 116 | if (messageType.equals (Comm.ERROR)) { |
| 117 | // Create comm object and create error description | 117 | // Create comm object and create error description |
| 118 | CommError commError = new CommError (message); | 118 | CommError commError = new CommError (message); |
| 119 | String errorStr = JogreLabels.getError (commError.getStatus()); | 119 | String errorStr = JogreLabels.getError (commError.getStatus()); |
| 120 | 120 | ||
| 121 | // Update label | 121 | // Update label |
| 122 | statusLabel.setText (errorStr); | 122 | statusLabel.setText (errorStr); |
| 123 | } | 123 | } |
| 124 | else if (messageType.equals (Comm.GAME)) { | 124 | else if (messageType.equals (Comm.GAME)) { |
| 125 | try { | 125 | try { |
| 126 | // Create game object on connection | 126 | // Create game object on connection |
| 127 | conn.setGame (new Game (message)); | 127 | conn.setGame (new Game (message)); |
| 128 | 128 | ||
| 129 | // User is sucessfully connected so set game object and return object. | 129 | // User is sucessfully connected so set game object and return object. |
| 130 | client.connectOK (conn); | 130 | client.connectOK (conn); |
| 131 | } | 131 | } |
| 132 | catch (TransmissionException tEx) {} | 132 | catch (TransmissionException tEx) {} |
| 133 | } | 133 | } |
| 134 | } | 134 | } |
| 135 | 135 | ||
| 136 | public void receiveTableMessage (XMLElement message, int tableNum) {} // does nothing | 136 | public void receiveTableMessage (XMLElement message, int tableNum) {} // does nothing |
| 137 | } | 137 | } |