|
This is a collection JSFL Scripts created at Fuel Industries. You can run these scripts by going to Commands>Run Command in the FLASH IDE. A Better Use CountSometimes when looking at your library you want to know if and where an item is being used. Select that item and run this command and in the output panel will show you where every instance is located. Bitmap To Movie ClipSelect a Bitmap in your library and run this command. It will create a Movie Clip and name it the same as the Bitmap without the file extension. Define Instance VariablesThis will look at the currently selected timeline and output declared instance variables for all of the instances. Embed French CharactersSelect a dynamic or input Text Field on the stage and run this command. It will make sure that all French characters are embedded on the Text Field. Find and Update BitmapSelect a Bitmap on the stage and run this command. It will find the Bitmap in the library and update it. Find Font LocationsRun this command to see all of the fonts and where they are being used. This is handy for tracking down where fonts are being used that you don't have installed on your computer. It is also good for checking to see if any variations of the same font are being used. You can also use this command to look for a specific font and replace it with another. Find In LibrarySelect an item on the stage and run this command. It will select the item in the library. Unfortunately you will have to still go to the library and scroll to find where it is selected. Find Linkage In LibraryRun this command and enter the linkage that you are looking for. It will go and select the item in the library. Fix Text FieldsThis command will go through your entire project and search for input or dynamic Text Field and perform the following on each of them. make them not selectable ( only for dynamic Text Fields ) sets auto kern to false embeds font ranges - "UpperCase", "LowerCase", "Numerals", "Punctuation" puts them on a whole pixel Name InstanceSelect an item on the stage and run this command. It will name the instance the same as the name of the item in the library. Rename Across LayerSelect a layer and run this command. Enter the new instance name for the element on the layer and it will be renamed on every key frame. If more then one element exists on a frame and layer it will rename the first one it finds. To ensure that it renames the correct one make sure there is only one element on that layer. This is really handy for renaming items which have a motion tween. Swap SelectionSelect an item on the stage and select an item in the library and they will be swapped when running this command.
|