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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SectorIndex = Squared.Util.Pair<int>;
using Microsoft.Xna.Framework;
using Squared.Util;
using System.Threading;

namespace Squared.Game {
public class IntPairComparer : IEqualityComparer<Pair<int>> {
public bool Equals (Pair<int> x, Pair<int> y) {
return (x.First == y.First) && (x.Second == y.Second);
}

public int GetHashCode (Pair<int> obj) {
return obj.First + (obj.Second << 16);
}
}

public class ReferenceComparer<T> : IEqualityComparer<T>
where T : class {

public bool Equals (T x, T y) {
return (x == y);
}

public int GetHashCode (T obj) {
return obj.GetHashCode();
}
}

public class SpatialCollection<T> : IEnumerable<T>
where T : class, IHasBounds {

internal class Sector : Dictionary<ItemInfo, bool> {
public SectorIndex Index;

public Sector (IEqualityComparer<ItemInfo> comparer)
: base(comparer) {
}

public Sector (SectorIndex index, IEqualityComparer<ItemInfo> comparer)
: base (comparer) {
Index = index;
}
}

internal struct GetSectorsFromBounds : IEnumerator<Sector> {
SectorIndex tl, br, item;
Sector current;
int x, y;
SpatialCollection<T> collection;
bool create;

public GetSectorsFromBounds (SpatialCollection<T> collection, SectorIndex tl_, SectorIndex br_, bool create) {
tl = tl_;
br = br_;
item = new SectorIndex();
this.create = create;
this.collection = collection;
x = tl_.First - 1;
y = tl_.Second;
current = null;
}

public GetSectorsFromBounds (SpatialCollection<T> collection, Bounds bounds, bool create)
: this (collection, collection.GetIndexFromPoint(bounds.TopLeft), collection.GetIndexFromPoint(bounds.BottomRight), create) {
}

public Sector Current {
get { return current; }
}

public void Dispose () {
}

object System.Collections.IEnumerator.Current {
get { return current; }
}

public bool GetNext (out Sector value) {
var result = MoveNext();
value = current;
return result;
}

public bool MoveNext () {
current = null;

while (current == null) {
x += 1;
if (x > br.First) {
x = tl.First;
y += 1;
if (y > br.Second) {
current = null;
return false;
}
}

item.First = x;
item.Second = y;

if (create)
current = collection.GetSectorFromIndex(item);
else
collection._Sectors.TryGetValue(item, out current);
}

return true;
}

public void Reset () {
current = null;
x = tl.First - 1;
y = tl.Second;
}
}

public struct ItemBoundsEnumerator : IEnumerator<ItemInfo>, IEnumerable<ItemInfo> {
GetSectorsFromBounds _Sectors;
Sector _Sector;
Dictionary<ItemInfo, bool>.KeyCollection.Enumerator _SectorEnumerator;
ItemInfo _Current;
Dictionary<ItemInfo, bool> _SeenList;
readonly SpatialCollection<T> _Collection;
readonly bool _AllowDuplicates;

public ItemBoundsEnumerator (SpatialCollection<T> collection, Bounds bounds, bool allowDuplicates) {
_Collection = collection;
_Sectors = new SpatialCollection<T>.GetSectorsFromBounds(collection, bounds, false);
_Sector = null;
_Current = null;
_SectorEnumerator = default(Dictionary<ItemInfo, bool>.KeyCollection.Enumerator);
_AllowDuplicates = allowDuplicates;
if (!allowDuplicates)
_SeenList = collection.GetSeenList();
else
_SeenList = null;
}

public ItemBoundsEnumerator (SpatialCollection<T> collection, SectorIndex tl, SectorIndex br, bool allowDuplicates) {
_Collection = collection;
_Sectors = new SpatialCollection<T>.GetSectorsFromBounds(collection, tl, br, false);
_Sector = null;
_Current = null;
_SectorEnumerator = default(Dictionary<ItemInfo, bool>.KeyCollection.Enumerator);
_AllowDuplicates = allowDuplicates;
if (!allowDuplicates)
_SeenList = collection.GetSeenList();
else
_SeenList = null;
}

public BufferPool<ItemInfo>.Buffer GetAsBuffer (out int count) {
var result = BufferPool<ItemInfo>.Allocate(_Collection.Count);

int i = 0;
while (MoveNext())
result.Data[i++] = _Current;

count = i;

return result;
}

public ItemInfo Current {
get { return _Current; }
}

public void Dispose () {
_Collection.DisposeSeenList(ref _SeenList);
_Sectors.Dispose();
_Sector = null;
}

object System.Collections.IEnumerator.Current {
get { return _Current; }
}

public bool GetNext (out ItemInfo value) {
var result = MoveNext();
value = _Current;
return result;
}

public bool MoveNext () {
_Current = null;
while (_Current == null) {
while (_Sector == null) {
if (_Sectors.GetNext(out _Sector)) {
if (_Sector != null) {
_SectorEnumerator = _Sector.Keys.GetEnumerator();

if (!_SectorEnumerator.MoveNext())
_Sector = null;
}
} else {
return false;
}
}

_Current = _SectorEnumerator.Current;

if (!_AllowDuplicates) {
int oldCount = _SeenList.Count;
_SeenList[_Current] = true;

if (oldCount == _SeenList.Count)
_Current = null;
}

if (!_SectorEnumerator.MoveNext())
_Sector = null;
}

return true;
}

public void Reset () {
_Sectors.Reset();
_Sector = null;
_SectorEnumerator = default(Dictionary<ItemInfo, bool>.KeyCollection.Enumerator);

if (!_AllowDuplicates)
_SeenList.Clear();
}

public IEnumerator<ItemInfo> GetEnumerator () {
return this;
}

System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator () {
return this;
}
}

public class ItemInfo : IHasBounds {
public T Item;
public Bounds Bounds;
internal SectorIndex TopLeft, BottomRight;
internal int HashCode;

internal ItemInfo (T item, SpatialCollection<T> parent) {
Item = item;
Bounds = item.Bounds;
TopLeft = parent.GetIndexFromPoint(Bounds.TopLeft);
BottomRight = parent.GetIndexFromPoint(Bounds.BottomRight);
HashCode = item.GetHashCode();
}

Bounds IHasBounds.Bounds {
get { return Bounds; }
}
}

internal class ItemInfoComparer : IEqualityComparer<ItemInfo> {
public bool Equals (ItemInfo x, ItemInfo y) {
return (x == y);
}

public int GetHashCode (ItemInfo obj) {
return (obj.HashCode);
}
}

public const float DefaultSubdivision = 512.0f;
public const int InitialFreeListSize = 8;
public const int MaxFreeListSize = 32;

internal ItemInfoComparer _ItemInfoComparer = new ItemInfoComparer();
internal float _Subdivision;
internal Dictionary<T, ItemInfo> _Items = new Dictionary<T, ItemInfo>(new ReferenceComparer<T>());
internal Dictionary<SectorIndex, Sector> _Sectors;
internal List<Sector> _FreeList = new List<Sector>();
internal Dictionary<ItemInfo, bool>[] _SeenListCache = new Dictionary<ItemInfo, bool>[4];
internal int _NumCachedSeenLists = 4;

public SpatialCollection ()
: this(DefaultSubdivision) {
}

public SpatialCollection (float subdivision) {
_Subdivision = subdivision;
_Sectors = new Dictionary<Squared.Util.Pair<int>, Sector>(new IntPairComparer());

for (int i = 0; i < InitialFreeListSize; i++)
_FreeList.Add(new Sector(_ItemInfoComparer));

for (int i = 0; i < _NumCachedSeenLists; i++)
_SeenListCache[i] = new Dictionary<ItemInfo, bool>(_ItemInfoComparer);
}

public SectorIndex GetIndexFromPoint (Vector2 point) {
return new SectorIndex((int)Math.Floor(point.X / _Subdivision), (int)Math.Floor(point.Y / _Subdivision));
}

internal Sector GetSectorFromIndex (SectorIndex index) {
Sector sector = null;

if (!_Sectors.TryGetValue(index, out sector)) {
if (_FreeList.Count == 0) {
sector = new Sector(index, _ItemInfoComparer);
} else {
sector = _FreeList[_FreeList.Count - 1];
_FreeList.RemoveAt(_FreeList.Count - 1);
sector.Index = index;
}

_Sectors[index] = sector;
}

return sector;
}

public void Add (T item) {
var info = new ItemInfo(item, this);
_Items.Add(item, info);

using (var e = new GetSectorsFromBounds(this, info.Bounds, true))
while (e.MoveNext())
e.Current.Add(info, false);
}

internal void InternalRemove (ItemInfo item, SectorIndex topLeft, SectorIndex bottomRight) {
using (var e = new GetSectorsFromBounds(this, topLeft, bottomRight, false))
while (e.MoveNext()) {
var sector = e.Current;
sector.Remove(item);

if (sector.Count == 0) {
if (_FreeList.Count < MaxFreeListSize)
_FreeList.Add(sector);

_Sectors.Remove(sector.Index);
}
}
}

public bool Remove (T item) {
ItemInfo info;
if (_Items.TryGetValue(item, out info)) {
InternalRemove(info, info.TopLeft, info.BottomRight);
_Items.Remove(item);
return true;
} else {
return false;
}
}

public void Clear () {
_Items.Clear();
_Sectors.Clear();
_FreeList.Clear();
}

public void UpdateItemBounds (T item) {
ItemInfo info;
if (_Items.TryGetValue(item, out info)) {
var oldBounds = info.Bounds;
var oldTopLeft = info.TopLeft;
var oldBottomRight = info.BottomRight;
info.Bounds = item.Bounds;
info.TopLeft = GetIndexFromPoint(info.Bounds.TopLeft);
info.BottomRight = GetIndexFromPoint(info.Bounds.BottomRight);

if ((oldTopLeft.First == info.TopLeft.First) &&
(oldTopLeft.Second == info.TopLeft.Second) &&
(oldBottomRight.First == info.BottomRight.First) &&
(oldBottomRight.Second == info.BottomRight.Second))
return;

InternalRemove(info, oldTopLeft, oldBottomRight);

using (var e = new GetSectorsFromBounds(this, info.TopLeft, info.BottomRight, true))
while (e.MoveNext())
e.Current.Add(info, false);
}
}

public ItemBoundsEnumerator GetItemsFromSectors (SectorIndex tl, SectorIndex br) {
return new ItemBoundsEnumerator(this, tl, br, false);
}

public ItemBoundsEnumerator GetItemsFromBounds (Bounds bounds) {
return new ItemBoundsEnumerator(this, bounds, false);
}

public ItemBoundsEnumerator GetItemsFromBounds (Bounds bounds, bool allowDuplicates) {
return new ItemBoundsEnumerator(this, bounds, allowDuplicates);
}

public int Count {
get {
return _Items.Count;
}
}

IEnumerator<T> IEnumerable<T>.GetEnumerator () {
return ((IEnumerable<T>)(_Items.Keys)).GetEnumerator();
}

public Dictionary<T, ItemInfo>.KeyCollection.Enumerator GetEnumerator () {
return _Items.Keys.GetEnumerator();
}

System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator () {
return _Items.Keys.GetEnumerator();
}

internal Dictionary<SpatialCollection<T>.ItemInfo, bool> GetSeenList () {
if (_NumCachedSeenLists > 0) {
_NumCachedSeenLists -= 1;
var result = _SeenListCache[_NumCachedSeenLists];
_SeenListCache[_NumCachedSeenLists] = null;
return result;
} else {
return new Dictionary<SpatialCollection<T>.ItemInfo, bool>(new ItemInfoComparer());
}
}

internal void DisposeSeenList (ref Dictionary<SpatialCollection<T>.ItemInfo, bool> seenList) {
if (seenList == null)
return;

if (_NumCachedSeenLists < _SeenListCache.Length) {
seenList.Clear();
_SeenListCache[_NumCachedSeenLists] = seenList;
_NumCachedSeenLists += 1;
}

seenList = null;
}
}
}

Change log

r306 by kevin.gadd on Aug 16, 2009   Diff
Slight performance improvements to
SpatialCollection
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Older revisions

r305 by kevin.gadd on Aug 14, 2009   Diff
Add support for getting duplicate
items back when enumerating a
SpatialCollection, in case you're
already eliminating duplicates later
on
...
r280 by kevin.gadd on Jul 17, 2009   Diff
Add IHasBounds to ItemInfo
r274 by kevin.gadd on Jul 1, 2009   Diff
Handle cases where an animation sets a
new active animation while it's
running
Add Bounds.FromIntersection,
Bounds.Expand, Bounds.Translate and
...
All revisions of this file

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