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Today

  • 18 hours ago
    issue 1126 (Foolproof forward compatibility for multi-track songs) commented on by StagingTheUniverse   -   it could be a "song.ini" option if we went down that road like a "ignore_ogg = synth.ogg; panflute.ogg"
    it could be a "song.ini" option if we went down that road like a "ignore_ogg = synth.ogg; panflute.ogg"

Yesterday

  • 30 hours ago
    issue 1115 (PyOpenGL version string error in v3.121-2.4) commented on by kingkoop...@hotmail.com   -   how to fix
    how to fix
  • 38 hours ago
    r1996 (Fix VideoPlayerTest for the change in how VideoPlayer handle...) committed by john.stumpo   -   Fix VideoPlayerTest for the change in how VideoPlayer handles textures.
    Fix VideoPlayerTest for the change in how VideoPlayer handles textures.
  • 39 hours ago
    issue 1126 (Foolproof forward compatibility for multi-track songs) commented on by lexen1   -   I think this is a great idea. I haven't had much luck with seperate tracks, so if it played almost all that are in the folder, it would solve that problem. I also love the idea of expanding to other instruments, so it helps that also. As far as tracks to not play, I think we should come up with a system for the file names. It could be mute-(filename).ogg. So mute-crowd.ogg would not be played the whole time, only when it is asked for. That would make things not compatible with current tracks, so maybe a mix of the two systems should be in order.
    I think this is a great idea. I haven't had much luck with seperate tracks, so if it played almost all that are in the folder, it would solve that problem. I also love the idea of expanding to other instruments, so it helps that also. As far as tracks to not play, I think we should come up with a system for the file names. It could be mute-(filename).ogg. So mute-crowd.ogg would not be played the whole time, only when it is asked for. That would make things not compatible with current tracks, so maybe a mix of the two systems should be in order.

Last 7 days

  • Dec 26, 2009
    issue 1126 (Foolproof forward compatibility for multi-track songs) reported by john.stumpo   -   In case we add support for more separated tracks in the future, I think we ought to play all unrecognized oggs in the song folder as part of the background track (song.ogg) so things are future-proof. To make this completely bulletproof, we can add some sort of condition on the filename that causes it to be ignored (think of preview.ogg, crowd.ogg, or song+crowd.ogg - obviously anything similar that we might add in the future should not be unconditionally played along with the song in versions that don't know how to deal with it properly; since current versions by definition already know how to deal with all such tracks that have been defined so far, all that remains is to come up with the naming rule for future such tracks). If we do this, fretters with access to separated tracks can separate a track that we have newly added support for without having to worry about backward compatibility with versions later than when this is implemented; some such fretters might even speculatively leave things separated when it makes sense that we might implement support for some separated track in the future.
    In case we add support for more separated tracks in the future, I think we ought to play all unrecognized oggs in the song folder as part of the background track (song.ogg) so things are future-proof. To make this completely bulletproof, we can add some sort of condition on the filename that causes it to be ignored (think of preview.ogg, crowd.ogg, or song+crowd.ogg - obviously anything similar that we might add in the future should not be unconditionally played along with the song in versions that don't know how to deal with it properly; since current versions by definition already know how to deal with all such tracks that have been defined so far, all that remains is to come up with the naming rule for future such tracks). If we do this, fretters with access to separated tracks can separate a track that we have newly added support for without having to worry about backward compatibility with versions later than when this is implemented; some such fretters might even speculatively leave things separated when it makes sense that we might implement support for some separated track in the future.
  • Dec 25, 2009
    issue 1125 (GH2 Based Themes doesnt work on Linux) reported by borisdsp   -   I recently download the New GH2 UPDATED theme and try to use it, but you can choose it on theme lists -.- List the steps to recreate the problem. 1. Download this theme: http://www.mediafire.com/download.php?dl1kknnnwwy 2. Put it on your themes folder (FoFiX/data/themes) 3. Open the game and try to select it (you wont see the theme there) I am using Ubuntu 9.10 Using both 3.120 & 3.121 even FoFiX latest alpha Logfile? Do you really want it?
    I recently download the New GH2 UPDATED theme and try to use it, but you can choose it on theme lists -.- List the steps to recreate the problem. 1. Download this theme: http://www.mediafire.com/download.php?dl1kknnnwwy 2. Put it on your themes folder (FoFiX/data/themes) 3. Open the game and try to select it (you wont see the theme there) I am using Ubuntu 9.10 Using both 3.120 & 3.121 even FoFiX latest alpha Logfile? Do you really want it?
  • Dec 24, 2009
    issue 664 (Implement online play) commented on by joshuaklar24   -   Meh, they say above that the devs are more interested in performance (which is great) and other stuff (fine and well) than online, as those affect gameplay more. Sure, there are like 16 stars on this, but the devs are busy and will get around to it when they have time. I wouldn't count on it being in 4.0 if they are gonna release it in Feb/Mar, but if they release closer to May/June (put in a 3.122 before so people don't think development is at a hult) maybe we could have a basic online play, like JUST a lobby and have CO-OP gameplay until leaderboards, servers and whatnot could be implemented. Just my 2c. Merry Christmas/Happy Holidays all!
    Meh, they say above that the devs are more interested in performance (which is great) and other stuff (fine and well) than online, as those affect gameplay more. Sure, there are like 16 stars on this, but the devs are busy and will get around to it when they have time. I wouldn't count on it being in 4.0 if they are gonna release it in Feb/Mar, but if they release closer to May/June (put in a 3.122 before so people don't think development is at a hult) maybe we could have a basic online play, like JUST a lobby and have CO-OP gameplay until leaderboards, servers and whatnot could be implemented. Just my 2c. Merry Christmas/Happy Holidays all!
  • Dec 24, 2009
    issue 664 (Implement online play) commented on by matthewsitton   -   i dont think anyone had done any work on it at all but i think some people would be happy if you (and who ever else) wanted to try and implement it
    i dont think anyone had done any work on it at all but i think some people would be happy if you (and who ever else) wanted to try and implement it
  • Dec 24, 2009
    issue 664 (Implement online play) commented on by gutmant   -   Hi everyone, We're interested in implementing this for some research project. Has anyone done any initial work on this? Thanks, - Tali G
    Hi everyone, We're interested in implementing this for some research project. Has anyone done any initial work on this? Thanks, - Tali G
  • Dec 24, 2009
    r1995 (Implement the virtual filesystem layer and some test code fo...) committed by john.stumpo   -   Implement the virtual filesystem layer and some test code for it. Also tag some functions elsewhere that are going to become obsolete once the rest of the code is converted to use the VFS.
    Implement the virtual filesystem layer and some test code for it. Also tag some functions elsewhere that are going to become obsolete once the rest of the code is converted to use the VFS.

Last 30 days

  • Dec 20, 2009
    issue 949 (Lyric spacing) commented on by modster   -   Hello, got the new version of FOFix and looking good, good work In regards to the lyrics, RB has another way of setting the words out , rather than scrolling it loads them up ahead of time so that when it comes time to display the words, they are ready, now this only works from what i've seen when you play w/ just the microphone, there's the option of displaying at the top or in a box at the bottom, if i can find a screen shot i will post it, but here's my 2 cents in hopes that it might help having that knowledge :)
    Hello, got the new version of FOFix and looking good, good work In regards to the lyrics, RB has another way of setting the words out , rather than scrolling it loads them up ahead of time so that when it comes time to display the words, they are ready, now this only works from what i've seen when you play w/ just the microphone, there's the option of displaying at the top or in a box at the bottom, if i can find a screen shot i will post it, but here's my 2 cents in hopes that it might help having that knowledge :)
  • Dec 20, 2009
    issue 1124 (Audio options apply at startup not at submenu selection) reported by italianstal1ion13.joey   -   Using FoFiX 3.121 python 2.6, open-GL 3, though I remember it happening in previous versions as well. I have the SFX volume set to 0/10 in Audio Options. When I start FoFiX, the sound will still play when I select any option on the title. (using Megalight) if I select Start Game, it will play a noise. Then, when I select Quickplay/Career, it won't (recognizing I have the SFX at 0). If I go back to the main menu, it won't play the noise again. If I went straight into options when starting FoFiX, it will play noises for every selection I make. It will only recognize that I have SFX at 0/10 when I start quickplay/career. (also works with multiplayer etc. Any submenu selection). This is a very minor issue, obviously.
    Using FoFiX 3.121 python 2.6, open-GL 3, though I remember it happening in previous versions as well. I have the SFX volume set to 0/10 in Audio Options. When I start FoFiX, the sound will still play when I select any option on the title. (using Megalight) if I select Start Game, it will play a noise. Then, when I select Quickplay/Career, it won't (recognizing I have the SFX at 0). If I go back to the main menu, it won't play the noise again. If I went straight into options when starting FoFiX, it will play noises for every selection I make. It will only recognize that I have SFX at 0/10 when I start quickplay/career. (also works with multiplayer etc. Any submenu selection). This is a very minor issue, obviously.
  • Dec 20, 2009
    r1994 (Just updated CREDITS) committed by chris.paiano   -   Just updated CREDITS
    Just updated CREDITS
  • Dec 20, 2009
    issue 1122 (a 3d sugestion) commented on by lexen1   -   I think this would be great and all, but I am really happy that we have the option to have a video background, because I personally would much rather see the actual band that plays the song on stage or maybe a music video rather then 3D avatars. I'm not saying that we shouldn't have that as well, but it seems like a lot of work for something that would slow down the game a great deal and only give fofix a watered down version of Rock Band/ Guitar Hero already have. The way things stand, we offer something that they cannot, and I think we would take advantage of that.
    I think this would be great and all, but I am really happy that we have the option to have a video background, because I personally would much rather see the actual band that plays the song on stage or maybe a music video rather then 3D avatars. I'm not saying that we shouldn't have that as well, but it seems like a lot of work for something that would slow down the game a great deal and only give fofix a watered down version of Rock Band/ Guitar Hero already have. The way things stand, we offer something that they cannot, and I think we would take advantage of that.
  • Dec 20, 2009
    issue 1122 (a 3d sugestion) commented on by happen...@yahoo.com   -   Then a 3D model for the drummer, bassist, guitarist(s), and voalist. A character for each will be on stage, depending on which parts are in the MIDI.
    Then a 3D model for the drummer, bassist, guitarist(s), and voalist. A character for each will be on stage, depending on which parts are in the MIDI.
  • Dec 19, 2009
    issue 1120 (Windows 64bit Releases) commented on by mitchellx77   -   yes i agree... my 32 bit FOFIX (3.120).. works on my 64 bit intel - (windows vista home premium, SP1...) when i install it FOFIX it works fine.. but after ahile (a week mabye.. a month)when i try to open some song folders, it says, "Connection loss" then when you hit OK... it then says, "WindowsError: (3,'The system cannot find the path specified')" when you hit OK.. it takes you back to the MAIN menu... i quit the game. i changed the song directory.. i double checked all songs/ folder.. ect (i even turned off all mods/ anything that wasn't nessary to run the game) nothing works... i tryed it on my other computer (windows vista sp1 home preium 32 bit) it worked fine... and i dont like re installing the game every 2 weeks.. SO ANNOYING.. any suggestions.. whats wrong.. or what i should do to fix this... --mitchellX (or MitchellX77)
    yes i agree... my 32 bit FOFIX (3.120).. works on my 64 bit intel - (windows vista home premium, SP1...) when i install it FOFIX it works fine.. but after ahile (a week mabye.. a month)when i try to open some song folders, it says, "Connection loss" then when you hit OK... it then says, "WindowsError: (3,'The system cannot find the path specified')" when you hit OK.. it takes you back to the MAIN menu... i quit the game. i changed the song directory.. i double checked all songs/ folder.. ect (i even turned off all mods/ anything that wasn't nessary to run the game) nothing works... i tryed it on my other computer (windows vista sp1 home preium 32 bit) it worked fine... and i dont like re installing the game every 2 weeks.. SO ANNOYING.. any suggestions.. whats wrong.. or what i should do to fix this... --mitchellX (or MitchellX77)
  • Dec 19, 2009
    issue 666 (Add a handicap / cheat to treat guitar / bass like drums (no...) commented on by eamqnn   -   I really support this feature. I won't be playing this game for like high scores and stuff. I just really enjoy being able to play whatever song I want.
    I really support this feature. I won't be playing this game for like high scores and stuff. I just really enjoy being able to play whatever song I want.
  • Dec 18, 2009
    r1993 ( * / \ / \ ...) committed by n_hyd...@comcast.net   -   * / \ / \ Happy / \ Holidays / _______ \ |||| I think I got the video problem fixed, it now works on my side, hopefully it will work on yours.
    * / \ / \ Happy / \ Holidays / _______ \ |||| I think I got the video problem fixed, it now works on my side, hopefully it will work on yours.
  • Dec 17, 2009
    issue 1120 (Windows 64bit Releases) commented on by matthewsitton   -   yeah this would be nice
    yeah this would be nice
  • Dec 17, 2009
    issue 1119 ([Feature]Python 3.0) commented on by sbrianvb   -   did u see the [Feature]?!
    did u see the [Feature]?!
  • Dec 17, 2009
    issue 1120 (Windows 64bit Releases) commented on by sbrianvb   -   Yes, of course
    Yes, of course
  • Dec 17, 2009
    issue 1120 (Windows 64bit Releases) changed by evilynux   -   FoFiX is already 64bit ready. While there are no Windows 64bit release, FoFiX is already working in 64bit on GNU/Linux. Did you mean that you would like to see 64bit Windows releases?
    Summary: Windows 64bit Releases
    Labels: OpSys-Windows Type-WishList Component-Packaging
    FoFiX is already 64bit ready. While there are no Windows 64bit release, FoFiX is already working in 64bit on GNU/Linux. Did you mean that you would like to see 64bit Windows releases?
    Summary: Windows 64bit Releases
    Labels: OpSys-Windows Type-WishList Component-Packaging
  • Dec 16, 2009
    issue 1074 (Unable to get videos (GStreamer) to work under MS Windows) commented on by nickygraydon   -   I cant get it to work either way, Could it be now because I had Python24 and 26? I really wanna start testing videos >.<
    I cant get it to work either way, Could it be now because I had Python24 and 26? I really wanna start testing videos >.<
  • Dec 16, 2009
    issue 1123 (debug-like screen over playing) reported by uZZyBee   -   Hi, Well the problem is that when I do a whammy on a charged long note (in order to gain extra star power), after I fret the next note that stuff appears on the screen. It's like a debug screen. I use the latest stable version (3.121) but this bug persists from the first version I have ever played. This debug-like screen persists until I quit the game, or if I do the same combination like when it enabled itself.
    Hi, Well the problem is that when I do a whammy on a charged long note (in order to gain extra star power), after I fret the next note that stuff appears on the screen. It's like a debug screen. I use the latest stable version (3.121) but this bug persists from the first version I have ever played. This debug-like screen persists until I quit the game, or if I do the same combination like when it enabled itself.
  • Dec 16, 2009
    issue 1122 (a 3d sugestion) commented on by happen...@yahoo.com   -   That's a lot of work. The very first step would be to make a 3D stage.
    That's a lot of work. The very first step would be to make a 3D stage.
  • Dec 15, 2009
    issue 1122 (a 3d sugestion) reported by cocon...@hotmail.com   -   well this is not a problem is a sugestion is posible make a 3d environment whit 3d characters and anims like GH/RB if u need some 1 to make 3d models i can help i use 3ds max, i cant done my self bcuz i want learn to code but im really stuck in that
    well this is not a problem is a sugestion is posible make a 3d environment whit 3d characters and anims like GH/RB if u need some 1 to make 3d models i can help i use 3ds max, i cant done my self bcuz i want learn to code but im really stuck in that
  • Dec 15, 2009
    issue 1119 ([Feature]Python 3.0) commented on by lysdestic   -   How exactly is this an issue?
    How exactly is this an issue?
  • Dec 15, 2009
    issue 1119 ([Feature]Python 3.0) Status changed by lysdestic   -   How exactly is this an issue?
    Status: Invalid
    How exactly is this an issue?
    Status: Invalid
  • Dec 15, 2009
    issue 1121 (Play with two keyboards without key conflicts with linux) reported by champioj   -   With the different linux distribution starting to integrate Xserver 1.7 and Xinput 2, it become possible to play 2 players mode with two keyboard without having to choose different keys. By default Xinput 2 use a master/slave configuration with the slaves relaying the data flux to the master. Application can be coded to differentiate master and slave data flux. It could be worth it to see if it can be added easly.
    With the different linux distribution starting to integrate Xserver 1.7 and Xinput 2, it become possible to play 2 players mode with two keyboard without having to choose different keys. By default Xinput 2 use a master/slave configuration with the slaves relaying the data flux to the master. Application can be coded to differentiate master and slave data flux. It could be worth it to see if it can be added easly.
  • Dec 14, 2009
    issue 304 (Rework volume settings (Volume Settings Don't Work)) commented on by demis.ucsb   -   Perhaps related, maybe not: Volume settings to not persist between game launches. The "SFX" volume may still say "3/10", saved from last use of the game, but the actual volume is 10/10 until the SFX volume s latered, at which point it will be lowered to whatever you altered it to. Basically, the GUI registers the saved volume upon launch, the actual audio does not. Mac OS X 10.5.8 FoFiXv3.120 final
    Perhaps related, maybe not: Volume settings to not persist between game launches. The "SFX" volume may still say "3/10", saved from last use of the game, but the actual volume is 10/10 until the SFX volume s latered, at which point it will be lowered to whatever you altered it to. Basically, the GUI registers the saved volume upon launch, the actual audio does not. Mac OS X 10.5.8 FoFiXv3.120 final
  • Dec 13, 2009
    issue 1074 (Unable to get videos (GStreamer) to work under MS Windows) commented on by john.stumpo   -   Did you read about my new packaging of it in RunningUnderPython26?
    Did you read about my new packaging of it in RunningUnderPython26?
  • Dec 13, 2009
    issue 1120 ([Feature]64-bit Version) reported by sbrianvb   -   I liked to see a 64 bit(x64) version of FOFiX. Most software on 64-bit is alot faster and uses less memory.
    I liked to see a 64 bit(x64) version of FOFiX. Most software on 64-bit is alot faster and uses less memory.
  • Dec 13, 2009
    issue 1119 ([Feature]Python 3.0) reported by sbrianvb   -   Liked to see that :D
    Liked to see that :D
  • Dec 13, 2009
    issue 1074 (Unable to get videos (GStreamer) to work under MS Windows) commented on by nickygraydon   -   I have Gst but I cant find a seperate installer for pygst, Any ideas? Severly considering switching to Ubuntu at the moment...
    I have Gst but I cant find a seperate installer for pygst, Any ideas? Severly considering switching to Ubuntu at the moment...
  • Dec 12, 2009
    issue 1118 (Start Up Issue) reported by tyler.pilantz   -   Describe the problem. What did you expect? What do you see? When I try to start up, there seems to be some glitch in it, it freezes up, and I can move stuff around, I just can't see it List the steps to recreate the problem. 1. 2. 3. What version are you using? Include the FoFiX version, the Python version, your operating system, and whether it is SVN (alpha), beta, RC, or final release. Latest Version, 3.121 + Python 2.6 Did you read the wiki on how to report bugs, conveniently called ReportingBugs? If this is a bug report, please include the log file! Please provide any additional information below. If someone can help me with this, it would be awesome, and I did look under wiki for help, but I couldn't find anything. I put a picture of the screen that appears when I start up.
    Describe the problem. What did you expect? What do you see? When I try to start up, there seems to be some glitch in it, it freezes up, and I can move stuff around, I just can't see it List the steps to recreate the problem. 1. 2. 3. What version are you using? Include the FoFiX version, the Python version, your operating system, and whether it is SVN (alpha), beta, RC, or final release. Latest Version, 3.121 + Python 2.6 Did you read the wiki on how to report bugs, conveniently called ReportingBugs? If this is a bug report, please include the log file! Please provide any additional information below. If someone can help me with this, it would be awesome, and I did look under wiki for help, but I couldn't find anything. I put a picture of the screen that appears when I start up.
  • Dec 12, 2009
    issue 814 (Stage selection based on Tier/Song) commented on by joshuaklar24   -   I second this
    I second this
  • Dec 12, 2009
    issue 26 (Add support for Career Title and Tier labels) commented on by joshuaklar24   -   Well, they worked for the most part in 3.X, but null in SVN last I tried. May just be my theme, but I saw no themes. And the titles.ini was right...
    Well, they worked for the most part in 3.X, but null in SVN last I tried. May just be my theme, but I saw no themes. And the titles.ini was right...
  • Dec 12, 2009
    issue 977 (Create a fans system like RB games) commented on by happen...@yahoo.com   -   Well Queen has a large fanbase, but you have to be reasonable. 1 billion sounds pretty accurate and I'm pretty sure that is the max in rock band too.
    Well Queen has a large fanbase, but you have to be reasonable. 1 billion sounds pretty accurate and I'm pretty sure that is the max in rock band too.
  • Dec 12, 2009
    issue 977 (Create a fans system like RB games) commented on by StagingTheUniverse   -   Queen?
    Queen?
  • Dec 12, 2009
    issue 1117 (opencollada dae uv issue) commented on by knapman   -   just to add some details to this it sounds like it might be a collada 1.4.1 vs 1.4.0 issue, so might be more accurate to ask for a collada 1.4.1 uv fix
    just to add some details to this it sounds like it might be a collada 1.4.1 vs 1.4.0 issue, so might be more accurate to ask for a collada 1.4.1 uv fix
  • Dec 12, 2009
    issue 1117 (opencollada dae uv issue) reported by knapman   -   could someone take a look into getting dae files saved with the opencollada exporter displaying correctly, the mesh and texture work in game but the uv coordinates appear to be ignored or scrambled, tested in a seperate model viewer and the uvs are correct attached a sample of a working dae and an opencollada dae of the same note along with the texture screenshot of the problem http://i257.photobucket.com/albums/hh237/fatdogm/fofix/ocuv.jpg
    could someone take a look into getting dae files saved with the opencollada exporter displaying correctly, the mesh and texture work in game but the uv coordinates appear to be ignored or scrambled, tested in a seperate model viewer and the uvs are correct attached a sample of a working dae and an opencollada dae of the same note along with the texture screenshot of the problem http://i257.photobucket.com/albums/hh237/fatdogm/fofix/ocuv.jpg
  • Dec 11, 2009
    issue 1113 (Run on multiple cores? Switch windows causes hang) commented on by meister.johnny   -   @john stumpo. Yes its a typo, version 2.6. But there's no option under advanced settings for using all cores... Under advanced settings, this is all: 1. Process priority 2. Use psyco 3. Debug settings 4. Log settings
    @john stumpo. Yes its a typo, version 2.6. But there's no option under advanced settings for using all cores... Under advanced settings, this is all: 1. Process priority 2. Use psyco 3. Debug settings 4. Log settings
  • Dec 10, 2009
    issue 977 (Create a fans system like RB games) commented on by happen...@yahoo.com   -   Yes, but not everyone likes rock music. What band do you know has 6.6 billion fans?
    Yes, but not everyone likes rock music. What band do you know has 6.6 billion fans?
  • Dec 10, 2009
    issue 977 (Create a fans system like RB games) commented on by lexen1   -   Sounds great! I don't think we should limit it to 1 Billion. There are 6,692,030,277 people on the planet and it would be funny if we had that be the limit. If we had all the time in the world, it would nice if the more fans you got, the easier it is to get more fans, but then when you hit 50% it gets harder and harder to get fans. So, it's like your trying to convince that last person to like your band. I know that's weird, but it would be cool. It's so nice that there is an open source scene where people like me who don't know how to program can ask for stuff like this and people, out of the goodness of their heart, do it. THANKS!!!
    Sounds great! I don't think we should limit it to 1 Billion. There are 6,692,030,277 people on the planet and it would be funny if we had that be the limit. If we had all the time in the world, it would nice if the more fans you got, the easier it is to get more fans, but then when you hit 50% it gets harder and harder to get fans. So, it's like your trying to convince that last person to like your band. I know that's weird, but it would be cool. It's so nice that there is an open source scene where people like me who don't know how to program can ask for stuff like this and people, out of the goodness of their heart, do it. THANKS!!!
  • Dec 10, 2009
    issue 977 (Create a fans system like RB games) commented on by aussieja...@hotmail.com   -   I second this. I want to copy Rock Band as much as possible, including the Fan System.
    I second this. I want to copy Rock Band as much as possible, including the Fan System.
  • Dec 10, 2009
    issue 1020 (Add code so 2D elements don't stretch on 16:9 and 16:10 aspe...) commented on by aussieja...@hotmail.com   -   Nothing is stretched for me on 16:10 aspect ratio. Perhaps I've grown used to it.
    Nothing is stretched for me on 16:10 aspect ratio. Perhaps I've grown used to it.
  • Dec 10, 2009
    issue 1027 (Display where notes are missed) commented on by aussieja...@hotmail.com   -   Back up ;)
    Back up ;)
  • Dec 10, 2009
    issue 1061 (single audio track detected / no Guitar or rhythm track) commented on by aussieja...@hotmail.com   -   Um...are your songs cached? Delete the fofix.cache file and it will recache files ;)
    Um...are your songs cached? Delete the fofix.cache file and it will recache files ;)
  • Dec 10, 2009
    issue 1054 (Add LAN multiplayer mode for guitar battles, co-op careers a...) commented on by aussieja...@hotmail.com   -   I completely agree! My PC has a very difficult time running all 4 instruments, so sharing the processing power over two (or more) PCs would be great.
    I completely agree! My PC has a very difficult time running all 4 instruments, so sharing the processing power over two (or more) PCs would be great.
  • Dec 10, 2009
    issue 1114 (GH WT Drum (5 drum set + foot pedal)) commented on by aussieja...@hotmail.com   -   Not supported :( Just use the four pads instead of five.
    Not supported :( Just use the four pads instead of five.
 
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