
flockediflock
Giving a go on flocking algorithms, rendered by a very basic 3d engine.
The aim is to gain understanding of the workings of flocking. This project should at its term contain preys and predators that will switch behaviors depending on the situation. I'm trying to keep behavior as easily tweakable as possible.
Project Information
- License: MIT License
- svn-based source control
Labels:
python
flocking
3dengine
behavior
ai
artificialintelligence
artificiallife
benoitdufresne