flockediflock


Flocking algorithms

Giving a go on flocking algorithms, rendered by a very basic 3d engine.

The aim is to gain understanding of the workings of flocking. This project should at its term contain preys and predators that will switch behaviors depending on the situation. I'm trying to keep behavior as easily tweakable as possible.

Project Information

Labels:
python flocking 3dengine behavior ai artificialintelligence artificiallife benoitdufresne