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  • Nov 28, 2009
    issue 30 (Missile rear aspect) commented on by eddiegb   -   Think it's more than just for lock, it has to have a heading close to the ship's heading. Be able to see the engine of the target
    Think it's more than just for lock, it has to have a heading close to the ship's heading. Be able to see the engine of the target
  • Nov 26, 2009
    issue 63 (Allow configurable alien explosions) Labels changed by eddiegb   -  
    Labels: Milestone-Unassigned Milestone-1.7
    Labels: Milestone-Unassigned Milestone-1.7
  • Nov 26, 2009
    issue 67 (Add a timer with a callback for scripting) Labels changed by eddiegb   -  
    Labels: Milestone-1.7 Milestone-Unassigned
    Labels: Milestone-1.7 Milestone-Unassigned
  • Nov 26, 2009
    issue 57 (Display shield flash when hitting shielded part of cap ship) Status changed by eddiegb   -  
    Status: Fixed
    Status: Fixed
  • Sep 18, 2009
    issue 67 (Add a timer with a callback for scripting) Labels changed by eddiegb   -  
    Labels: Milestone-Unassigned Milestone-1.7
    Labels: Milestone-Unassigned Milestone-1.7
  • Aug 15, 2009
    issue 70 (Crash on buoy destruction) Labels changed by eddiegb   -  
    Labels: Component-Game
    Labels: Component-Game
  • Aug 15, 2009
    issue 71 (Crash when entering the first mission of a campaign) Labels changed by eddiegb   -  
    Labels: Component-Game
    Labels: Component-Game
  • Aug 15, 2009
    issue 71 (Crash when entering the first mission of a campaign) Labels changed by eddiegb   -  
    Labels: Type-Defect
    Labels: Type-Defect
  • Aug 15, 2009
    issue 70 (Crash on buoy destruction) Labels changed by eddiegb   -  
    Labels: Type-Defect
    Labels: Type-Defect
  • Aug 15, 2009
    issue 71 (Crash when entering the first mission of a campaign) reported by hen...@heimbuerger.de   -   Version 1.6.2 Reproduction steps: 1. Start Flight Commander. 2. Start new campaign (Sector Erandi). 3. Click on "Start mission" The game closes without any error message. I tried to find a log but couldn't find any. On the console, the only line that appears in addition to those shown at startup is "Using mission_a1.gameflow.lua for gameflow scripting", and that line appears twice.
    Version 1.6.2 Reproduction steps: 1. Start Flight Commander. 2. Start new campaign (Sector Erandi). 3. Click on "Start mission" The game closes without any error message. I tried to find a log but couldn't find any. On the console, the only line that appears in addition to those shown at startup is "Using mission_a1.gameflow.lua for gameflow scripting", and that line appears twice.
  • Aug 15, 2009
    issue 70 (Crash on buoy destruction) reported by hen...@heimbuerger.de   -   Version 1.6.2 Reproduction steps: 0. Disconnect joystick. (relevant?) 1. Start Flight Commander. 2. Start training mission. 3. Select first training mission. 4. Select standard ship. 5. Fly to Nav2 and follow the instructions until the second buoy appears. Destroy it. As soon as it gets destroyed, the game closes without any error message. I tried to find a log but couldn't find any. On the console, the only line that appears in addition to those shown at startup is "Could not create directinput joystick device" (yes, the same line appeared during startup as well). That might be an indication that my lack of joystick is related to the problem. I don't see why the joystick should be reinitialized at that point, however.
    Version 1.6.2 Reproduction steps: 0. Disconnect joystick. (relevant?) 1. Start Flight Commander. 2. Start training mission. 3. Select first training mission. 4. Select standard ship. 5. Fly to Nav2 and follow the instructions until the second buoy appears. Destroy it. As soon as it gets destroyed, the game closes without any error message. I tried to find a log but couldn't find any. On the console, the only line that appears in addition to those shown at startup is "Could not create directinput joystick device" (yes, the same line appeared during startup as well). That might be an indication that my lack of joystick is related to the problem. I don't see why the joystick should be reinitialized at that point, however.
  • May 02, 2009
    issue 69 (In-game lua console) Labels changed by eddiegb   -  
    Labels: Type-Enhancement Type-Task
    Labels: Type-Enhancement Type-Task
  • May 02, 2009
    issue 69 (In-game lua console) reported by eddiegb   -   Type lua at the command prompt while the game is running, and immediately see the results.
    Type lua at the command prompt while the game is running, and immediately see the results.
  • May 02, 2009
    issue 68 (Show ship name in the viewer) Status changed by eddiegb   -  
    Status: Fixed
    Status: Fixed
  • May 02, 2009
    issue 68 (Show ship name in the viewer) reported by eddiegb   -   Show ship name in the viewer
    Show ship name in the viewer
  • Apr 23, 2009
    issue 67 (Add a timer with a callback for scripting) reported by eddiegb   -   Add a timer with a callback for scripting
    Add a timer with a callback for scripting
  • Mar 22, 2009
    issue 59 (Music change on Torpedo run) Status changed by eddiegb   -  
    Status: Fixed
    Status: Fixed
  • Mar 22, 2009
    issue 44 (AI uses decoys against dumbfires) Status changed by eddiegb   -   Override missile so that it's target is NULL when created when not tracking.
    Status: Fixed
    Override missile so that it's target is NULL when created when not tracking.
    Status: Fixed
  • Jan 17, 2009
    issue 66 (Better customization of cockpits.) commented on by erstmap   -   I wasn't refering to the hud graphics, I was talking about being able to change the layout of the hud.
    I wasn't refering to the hud graphics, I was talking about being able to change the layout of the hud.
  • Jan 16, 2009
    issue 64 (Add after debriefing movie.) changed by eddiegb   -  
    Status: Fixed
    Labels: Milestone-1.7 Milestone-Unassigned
    Status: Fixed
    Labels: Milestone-1.7 Milestone-Unassigned
  • Jan 15, 2009
    issue 66 (Better customization of cockpits.) commented on by eddiegb   -   You can already change the HUD graphics.
    You can already change the HUD graphics.
  • Jan 15, 2009
    issue 66 (Better customization of cockpits.) reported by garymyo   -   Such as : Ability to change location of objects. Animated objects. Create new objects, eg. having more then one Eject element, possibly with different graphics too, as well as being able to create new objects that don't serve a function (or that can be manipulated via scripting - in the future, see below). More advantaged stuff (for later down the track :D ) : Scripting. Such as changing the cockpit on the fly when a variable is changed, hiding objects when damage is taken, and other such super fancy stuff.
    Such as : Ability to change location of objects. Animated objects. Create new objects, eg. having more then one Eject element, possibly with different graphics too, as well as being able to create new objects that don't serve a function (or that can be manipulated via scripting - in the future, see below). More advantaged stuff (for later down the track :D ) : Scripting. Such as changing the cockpit on the fly when a variable is changed, hiding objects when damage is taken, and other such super fancy stuff.
  • Jan 15, 2009
    issue 65 (Commm crash when using simple cockpits) Status changed by eddiegb   -  
    Status: Fixed
    Status: Fixed
  • Jan 09, 2009
    issue 40 (Dumb Fires Killing Friendies) commented on by erstmap   -   This seems fixed in the latest version.
    This seems fixed in the latest version.
  • Jan 09, 2009
    issue 65 (Commm crash when using simple cockpits) reported by eddiegb   -   Commm crash when using simple cockpits
    Commm crash when using simple cockpits
  • Jan 01, 2009
    issue 56 (True 3d background planets) commented on by erstmap   -   I like this idea, but couldn't it be done already by using a neutral ship?
    I like this idea, but couldn't it be done already by using a neutral ship?
  • Jan 01, 2009
    issue 46 (Wing AI) commented on by erstmap   -   This is a cool idea. :)
    This is a cool idea. :)
  • Jan 01, 2009
    issue 53 (desktop is visible when switching display mode on windows) commented on by erstmap   -   Should use the resolution set in settings for the gameflow.
    Should use the resolution set in settings for the gameflow.
  • Dec 31, 2008
    issue 17 (Ship Selector) Labels changed by eddiegb   -  
    Labels: Milestone-Unassigned Milestone-1.7
    Labels: Milestone-Unassigned Milestone-1.7
  • Dec 31, 2008
    issue 64 (Add after debriefing movie.) Labels changed by eddiegb   -  
    Labels: Milestone-Unassigned Milestone-1.7
    Labels: Milestone-Unassigned Milestone-1.7
  • Dec 30, 2008
    issue 64 (Add after debriefing movie.) reported by eddiegb   -   Add after debriefing movie.
    Add after debriefing movie.
  • Dec 08, 2008
    issue 62 (Change shield color) Status changed by eddiegb   -  
    Status: Fixed
    Status: Fixed
  • Dec 07, 2008
    issue 63 (Allow configurable alien explosions) reported by eddiegb   -   Don't force only one explosion graphic
    Don't force only one explosion graphic
  • Dec 07, 2008
    issue 62 (Change shield color) reported by eddiegb   -   Change shield color
    Change shield color
  • Dec 07, 2008
    issue 60 (Changing guns with only 1 charging mass) Status changed by eddiegb   -  
    Status: Fixed
    Status: Fixed
  • Dec 07, 2008
    issue 61 (Game crash with FF missile, no enemies) Status changed by eddiegb   -  
    Status: Fixed
    Status: Fixed
  • Dec 07, 2008
    issue 61 (Game crash with FF missile, no enemies) reported by eddiegb   -   Results in a game crash
    Results in a game crash
  • Nov 29, 2008
    issue 13 (Turret and component attack AI ) commented on by eddiegb   -   Probably need to add a fighter/bomber role
    Probably need to add a fighter/bomber role
  • Nov 29, 2008
    issue 59 (Music change on Torpedo run) Labels changed by eddiegb   -  
    Labels: Milestone-1.7 Milestone-Unassigned
    Labels: Milestone-1.7 Milestone-Unassigned
  • Nov 29, 2008
    issue 57 (Display shield flash when hitting shielded part of cap ship) Labels changed by eddiegb   -  
    Labels: Milestone-1.7 Milestone-Unassigned
    Labels: Milestone-1.7 Milestone-Unassigned
  • Nov 29, 2008
    issue 30 (Missile rear aspect) Labels changed by eddiegb   -  
    Labels: Milestone-1.7 Milestone-Unassigned
    Labels: Milestone-1.7 Milestone-Unassigned
  • Nov 29, 2008
    issue 44 (AI uses decoys against dumbfires) Labels changed by eddiegb   -  
    Labels: Milestone-1.7 Milestone-Unassigned
    Labels: Milestone-1.7 Milestone-Unassigned
  • Nov 29, 2008
    issue 12 (More default comms) Labels changed by eddiegb   -  
    Labels: Milestone-1.7 Milestone-Unassigned
    Labels: Milestone-1.7 Milestone-Unassigned
  • Nov 29, 2008
    issue 17 (Ship Selector) Labels changed by eddiegb   -  
    Labels: Milestone-1.7 Milestone-Unassigned
    Labels: Milestone-1.7 Milestone-Unassigned
  • Nov 29, 2008
    issue 31 (Multiple joysticks) Labels changed by eddiegb   -  
    Labels: Milestone-1.7 Milestone-Unassigned
    Labels: Milestone-1.7 Milestone-Unassigned
  • Nov 29, 2008
    issue 60 (Changing guns with only 1 charging mass) Summary changed by eddiegb   -  
    Summary: Changing guns with only 1 charging mass
    Summary: Changing guns with only 1 charging mass
  • Nov 29, 2008
    issue 60 (Changine guns with only 1 charging mass) reported by eddiegb   -   If the only gun choice is a charging mass, and then the player does a full guns, no guns can ever be fired, and they can't get back to the charging mass.
    If the only gun choice is a charging mass, and then the player does a full guns, no guns can ever be fired, and they can't get back to the charging mass.
  • Nov 25, 2008
    issue 50 (Missile flags: only attack enemies, and get new target on la...) Status changed by eddiegb   -  
    Status: Fixed
    Status: Fixed
  • Nov 25, 2008
    issue 24 (Missile view cone) Status changed by eddiegb   -  
    Status: Fixed
    Status: Fixed
  • Nov 23, 2008
    issue 40 (Dumb Fires Killing Friendies) Status changed by eddiegb   -   Wasn't able to reproduce it with the 1.6 candidate, hopefully it got fixed.
    Status: NotReproducible
    Wasn't able to reproduce it with the 1.6 candidate, hopefully it got fixed.
    Status: NotReproducible
 
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