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*** We've moved to github! ***
This is an archive of the Flash Game Dev Tips source code. It goes with the articles published on http://www.photonstorm.com It's also home to the Flixel Power Tools Update 18th May 2011 - We've now moved to github. The svn respository here will no longer be updated, but the Downloads will remain mostly current. Still, checkout github first - it will always be the most up to date. Update: 29th April 2011 - The Flixel Power Tools now use the new Flixel 2.5 plugin system, making them easier to install and more powerful! Please note that I have discontinued support for any version of Flixel < 2.5 - if you are still using Flixel 2.43 then please download the Flixel Power Tools v1.2 archive, but be aware it is missing lots of the new classes and bug fixes. Tips so far: Tip #1 – Creating a cross-game communications structure Tip #2 - Flixel and TweenMax pausing together Tip #3 - Bullet Manager, Part 1 Tip #4 - Bullet Manager, Part 2 Tip #5 - Configure your games in real-time Tip #6 - Setting-up FlashDevelop and Flixel for the first time Tip #7 - Introducing the Flixel Power Tools library Tip #8 - Building a Shoot-em-up Part 3 - Return Fire
This is the game as it exists by the end of Tip #8
Tips are published weekly, or as close as possible (work / life depending) |