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This project is dedicated to the development of fast and versatile visualization of results of deterministic tractography, including effective selection of fibres, to the effective visualization of probabilistic tractograms, including surface texturing, and to the integration of fibre visualization with the display of MRI, functional MRI and EEG/MEG source localization results.

News - 2012-05-03

A major branch has been merged to the trunk today. This branch implements a refactoring of the core of datasets management inside the application. It has allowed us to better separate the datasets, the information related to the scene (orientation, zoom, displayed anatomy slices, etc) and other types of information.

You will probably need to recreate your build solution using cmake, since some files have been added and deleted. If you are on OSX, please make sure to copy the icons and GLSL directories to the Contents/Resources directory located next to your executable.

This branch has been tested on a number of different system configurations, using lots of different cases. As is always the case with software applications, some bugs may have slipped by us, so if you see one, let us know in the issues page. Please use the Trunk_after_refactoring label on your issue to allow for easier tracking.

News - 2012-01-19

There has been a lot of activity in the code of the fibernavigator for the last months. Several students' projects have been merged, or are being merged currently. We will soon make an extensive list of the new features.

One feature that is worth mentionning right now is the new possibility to use geometry shaders, to allow for greater flexibility. For the moment, only one type of rendering may use it, but more can be added. What is important to notice is that a CPU alternative should always be provided, to allow users with older or less powerful video cards to still use the feature.

If compiling the fibernavigator fails with an error related to the geometry shaders, your OpenGL version may be too old. Try updating it. If it doesn't work, see these instructions to completely remove geometry shader support in the fibernavigator.

If you encounter problems, do not hesitate to report them!

For developers

The team has developed new standards and procedures to have an even more flexible and robust application. Furthermore, since the team is growing, we needed some standardized procedures and coding style.

For more information, please read the coding standard, the development guidelines and the general programming guidelines.

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