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fantomEngine is a 2D game framework module for the Monkey programming language.


News of April 21st, 2012

  • My book "Monkey Game Development Beginners Guide" is out in the store now. It utilizes the fantomEngine a lot in its example games.

You can order the book here too: http://link.packtpub.com/Nh4hMA

News of March 18th, 2012=

  • The Getting Started page was added to the wiki here.

News of January 2nd, 2012

  • Version 1.41 is up now.
  • New commands are: SetFlipH , SetFlipV and SetAnimRange

News of November 17th, 2011

  • Version 1.40 is up now. All new commands from version 1.35 and 1.40 are listed in the wiki.

News of November 15th, 2011

  • Two create tools to create bitmap fonts for fantomEngine:

http://slick.cokeandcode.com/demos/hiero.jnlp (Java web app)

http://glyphdesigner.71squared.com/ (OSX)
With GlyphDesigner, save the font as a EZGUI (.txt) file.
With Hiero, rename the .fnt file to .txt and flip the bitmap file as it is upside down.

News of November 10th, 2011

  • If you experience that removing child objects can lead to a crash, please update to Monkey V#48. That will fix it.

New release on October 24th, 2011

  • Version 1.35 is released. Lots of new functions and bug fixes.
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