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fantomEngine is a 2D game framework module for the Monkey programming language.

Sorry for the incomplete docs. I will add them as soon as possible. But all available methods are listed so far.


News of February 28th, 2012

Final draft of "Monkey Game Development Beginners Guide" is done! Now its time to add more samples and documentation to the engine. Watch this space in the next weeks.

News of January 2nd, 2012

Version 1.41 is up now.

New commands are: SetFlipH , SetFlipV and SetAnimRange

News of November 17th, 2011

Version 1.40 is up now. All new commands from version 1.35 and 1.40 are listed in the wiki.

News of November 15th, 2011

Two create tools to create bitmap fonts for fantomEngine:

http://slick.cokeandcode.com/demos/hiero.jnlp (Java web app)

http://glyphdesigner.71squared.com/ (OSX)

With GlyphDesigner, save the font as a EZGUI (.txt) file.

With Hiero, rename the .fnt file to .txt and flip the bitmap file as it is upside down.

News of November 10th, 2011

If you experience that removing child objects can lead to a crash, please update to Monkey V#48. That will fix it.

New release on October 24th, 2011

Version 1.35 is released. Lots of new functions and bug fixes.

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