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A proposed interactive and simple method that creates model variations by applying stretching on 3D models. The method replicates the geometric details and synthesizes extensions by applying texture synthesis techniques on surface details. This work is done as part of my M.Sc. thesis at the GrUVi lab at the Simon Fraser University, Canada.
Tools needed
Some techniques & ideas implemented
Installation & usage
Real-Time Editing Sessions
PublicationIbraheem Alhashim, Hao Zhang, and Ligang Liu, "Detail-Replicating Shape Stretching," the Visual Computer, to appear, 2012. BibTeX @article {springerlink:10.1007/s00371-011-0665-9,
author = {Alhashim, Ibraheem and Zhang, Hao and Liu, Ligang},
affiliation = {Simon Fraser University, Burnaby, Canada},
title = {Detail-replicating shape stretching},
journal = {The Visual Computer},
publisher = {Springer Berlin / Heidelberg},
issn = {0178-2789},
keyword = {Computer Science},
pages = {1-14},
url = {http://dx.doi.org/10.1007/s00371-011-0665-9},
note = {10.1007/s00371-011-0665-9},
}
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