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Project Information
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Activity
Medium
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Project feeds
- Code license
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New BSD License
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Labels
Rendering,
VolumeGraphics,
VolumeRendering,
Raytracing,
PhotoRealistic,
SingleScattering,
MultipleScattering,
DepthOfField,
MedicalVisualization,
DirectVolumeRendering,
GPU,
Cuda,
Fermi,
C,
Qt
Links
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Exposure Render This Google Code project website is dedicated to Exposure Render, a CUDA based volume raycaster, enhanced with physically based light transport. The implementation details are described in the paper: Interactive direct volume rendering with physically-based lighting, T. Kroes, F. H. Post, C. P. Botha, submitted to Euro Graphics
Exposure Render has been officially released! You can download it here. We have managed to solve the most critical and annoying bugs and are still working hard to make it even more stable. Building Exposure Render If you are eager to build Exposure Render yourself you should clone the release 1.1.0 mercurial repository, and not the default repository, because this repository is a WIP at the moment. Get more info on building Exposure Render with Visual Studio here. For questions or comments contact me at t.kroes at tudelft.nl. Join our Google Group to remain up-to-date on recent developments! Overall demo of Exposure Render | Demonstration of hybrid scattering | Lighting | |
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| News - Slicing will be added in the next version
- Multiple scattering is currently being implemented, so expect this feature in one of the next releases of Exposure Render.
- We are currently porting the core rendering algorithms to a VTK volume mapper, which will be accessible through python. This will make it easier to integrate Exposure Render in your own application. We hope to release this version by the end of 2011.
System requirements - Microsoft Windows XP, Vista, or 7.
- At least 1GB of system memory.
- NVIDIA CUDA-compatible GPU with compute capability 1.0 and at least 512 megabytes of DRAM. GTX270 or higher is recommended
At the moment, larger data sets might give problems, we are working on that at the moment Developer(s) Thomas Kroes PhD researcher at Delft University of Technology Acknowledgements Tested system configurations Exposure Render has been tested on the following system configurations using Nvidia hardware: - Windows 7 (64 bit) + Quadro FX1700
- Windows 7 (64 bit) + GTS240
- Windows 7 (64 bit) + GTS250
- Windows 7 (64 bit) + GTS450
- Windows 7 (64 bit) + GTX260
- Windows 7 (64 bit) + GTX270
- Windows 7 (64 bit) + GTX460
- Windows 7 (64 bit) + GTX470
- Windows 7 (64 bit) + GTX560
- Windows 7 (64 bit) + GTX570
- Windows 7 (64 bit) + GTX580
Please mention your complete system setup when you submit a bug: (OS (32/64 bit), graphics card, driver version etc.), possibly along with screen shots and error messages. Help make Exposure Render stable!
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