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Demoengine for Actionscript 3 focused on usability and performance.

  1. Enjoy your coding.

  2. Work less, hobby more.

  3. Bedazzle.

Get the evoTinyEngineExample project from svn and start coding.

NOW AVAILABLE v.2.0.0.0.0.0.0

Get if from v2 folder and test with /evoTinyEngineV2_example/ plain project.

v2.0 is 5-6 times faster then v1!

First time user? Read this http://www.simppa.fi/source/jac_EvoTinyEngine_v1.pdf.

This engine is used by demo group evoflash. (http://www.evoflash.fi/)

Demos made with this engine:

Qualities:
  • Accurate beat synchronisation.
  • Provides all kind of useful parameters to modifiers.
  • Based on linked lists and object pooling, therefor fast.
  • Stack of post-process effects.
  • Easy memory handling.
  • Solutions based on 10 years of experience in flash demo coding. Which counts absolutely nothing.
  • Easy to extend and exploit.
  • It's very good.
  • There are no known bugs.
  • There are no bugs.
  • If there is a bug (which there isn't) it'll be fixed before next Assembly.
  • It's very easy to use after you've learned it.
  • Did you know that it's impossible for a normal person to lick own elbow.
  • This engine is under constant development.
  • ahh and it works only with flash player 10 or newer.
  • Apple mobiles such as iPad cannot run demos made with this. I take full responsibility for that.
  • Coding demos with this engine is delightful.

If you do cool post-process modifiers please share!

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