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Last 30 days

  • Dec 04, 2009
    ScriptParent Wiki page edited by griatch   -   Revision r845 Edited wiki page through web user interface.
    Revision r845 Edited wiki page through web user interface.
  • Dec 03, 2009
    BatchProcessing (: Using the Evennia command batch processor) Wiki page edited by griatch   -   Revision r844 Edited wiki page through web user interface.
    Revision r844 Edited wiki page through web user interface.
  • Dec 03, 2009
    BatchProcessing (Using the Evennia command batch processor) Wiki page edited by griatch   -   Revision r843 Edited wiki page through web user interface.
    Revision r843 Edited wiki page through web user interface.
  • Dec 02, 2009
    EventSystem Wiki page edited by griatch   -   Revision r842 Edited wiki page through web user interface.
    Revision r842 Edited wiki page through web user interface.
  • Dec 02, 2009
    EventSystem Wiki page edited by griatch   -   Revision r841 Edited wiki page through web user interface.
    Revision r841 Edited wiki page through web user interface.
  • Dec 02, 2009
    CommandSystem Wiki page edited by griatch   -   Revision r840 Edited wiki page through web user interface.
    Revision r840 Edited wiki page through web user interface.
  • Dec 02, 2009
    r839 (Reworked object command tables. Object commands used to req...) committed by griatch   -   Reworked object command tables. Object commands used to require re-adding every call in the script parent's __init__ or factory functions, adding the commands to a new command table directly on the object. Since all other attributes can be set up in at_object_creation(), this was both inconsistent and a bit confusing to work with. There is now a method add_commands() directly defined on all objects. It takes the same arguments as the normal add_command()o but use a reserved attribute to create and update a command table on the object. This has the advantange of completely removing the __init__ call in the script parent, all definitions can now be kept in at_object_creation() and are, more importantly, persistent without having to be recreated every call. - I updated the examine command to show all the commands defined on an object (if any). - I updated gamesrc/parents/examples/red_button.py considerably using the new command methodology and also using the updated Events. . Griatch
    Reworked object command tables. Object commands used to require re-adding every call in the script parent's __init__ or factory functions, adding the commands to a new command table directly on the object. Since all other attributes can be set up in at_object_creation(), this was both inconsistent and a bit confusing to work with. There is now a method add_commands() directly defined on all objects. It takes the same arguments as the normal add_command()o but use a reserved attribute to create and update a command table on the object. This has the advantange of completely removing the __init__ call in the script parent, all definitions can now be kept in at_object_creation() and are, more importantly, persistent without having to be recreated every call. - I updated the examine command to show all the commands defined on an object (if any). - I updated gamesrc/parents/examples/red_button.py considerably using the new command methodology and also using the updated Events. . Griatch
  • Dec 01, 2009
    StateSystem Wiki page edited by griatch   -   Revision r838 Edited wiki page through web user interface.
    Revision r838 Edited wiki page through web user interface.
  • Dec 01, 2009
    StateSystem Wiki page edited by griatch   -   Revision r837 Edited wiki page through web user interface.
    Revision r837 Edited wiki page through web user interface.
  • Dec 01, 2009
    StateSystem Wiki page edited by griatch   -   Revision r836 Edited wiki page through web user interface.
    Revision r836 Edited wiki page through web user interface.
  • Dec 01, 2009
    PermissionSystem (The Permission and Group system) Wiki page edited by griatch   -   Revision r835 Edited wiki page through web user interface.
    Revision r835 Edited wiki page through web user interface.
  • Dec 01, 2009
    CacheSystem Wiki page edited by griatch   -   Revision r834 Edited wiki page through web user interface.
    Revision r834 Edited wiki page through web user interface.
  • Dec 01, 2009
    CacheSystem Wiki page edited by griatch   -   Revision r833 Edited wiki page through web user interface.
    Revision r833 Edited wiki page through web user interface.
  • Dec 01, 2009
    CacheSystem Wiki page edited by griatch   -   Revision r832 Edited wiki page through web user interface.
    Revision r832 Edited wiki page through web user interface.
  • Nov 29, 2009
    EventSystem Wiki page edited by griatch   -   Revision r831 Edited wiki page through web user interface.
    Revision r831 Edited wiki page through web user interface.
  • Nov 29, 2009
    EventSystem Wiki page edited by griatch   -   Revision r830 Edited wiki page through web user interface.
    Revision r830 Edited wiki page through web user interface.
  • Nov 29, 2009
    EventSystem Wiki page edited by griatch   -   Revision r829 Edited wiki page through web user interface.
    Revision r829 Edited wiki page through web user interface.
  • Nov 27, 2009
    CacheSystem Wiki page edited by griatch   -   Revision r828 Edited wiki page through web user interface.
    Revision r828 Edited wiki page through web user interface.
  • Nov 27, 2009
    CacheSystem Wiki page edited by griatch   -   Revision r827 Edited wiki page through web user interface.
    Revision r827 Edited wiki page through web user interface.
  • Nov 27, 2009
    CacheSystem Wiki page added by griatch   -   Revision r826 Created cache wiki.
    Revision r826 Created cache wiki.
  • Nov 27, 2009
    DeveloperCentral Wiki page edited by griatch   -   Revision r825 Edited wiki page through web user interface.
    Revision r825 Edited wiki page through web user interface.
  • Nov 26, 2009
    EventSystem Wiki page edited by griatch   -   Revision r824 Edited wiki page through web user interface.
    Revision r824 Edited wiki page through web user interface.
  • Nov 25, 2009
    r823 (Updated the batch processor to use the new global cache syst...) committed by griatch   -   Updated the batch processor to use the new global cache system instead of the custom dict-based cache it used before. Much cleaner now. . Griatch
    Updated the batch processor to use the new global cache system instead of the custom dict-based cache it used before. Much cleaner now. . Griatch
  • Nov 25, 2009
    r822 (Fixes in batchprocessor. The batchprocessor now completely i...) committed by griatch   -   Fixes in batchprocessor. The batchprocessor now completely ignores states (so running a batch file where e.g. a player is forced into a state by entering a room will no longer also trap the builder using the batchprocessor to build that trapping room.) This is by automatically setting the flag ADMIN_NOSTATE on the user running batchprocessor. . Griatch
    Fixes in batchprocessor. The batchprocessor now completely ignores states (so running a batch file where e.g. a player is forced into a state by entering a room will no longer also trap the builder using the batchprocessor to build that trapping room.) This is by automatically setting the flag ADMIN_NOSTATE on the user running batchprocessor. . Griatch
  • Nov 25, 2009
    r821 (Small bugfix to cmdhandler to avoid a unicode-related traceb...) committed by griatch   -   Small bugfix to cmdhandler to avoid a unicode-related traceback. . Griatch
    Small bugfix to cmdhandler to avoid a unicode-related traceback. . Griatch
  • Nov 25, 2009
    r820 (Various cleanups in the recent modifications, and improvemen...) committed by griatch   -   Various cleanups in the recent modifications, and improvements to how time is handled and displayed. . Griatch
    Various cleanups in the recent modifications, and improvements to how time is handled and displayed. . Griatch
  • Nov 22, 2009
    r819 (Implemented persistent cache, events and gametime counter. ...) committed by griatch   -   Implemented persistent cache, events and gametime counter. OBS - there is a new data table (for the persistent cache) so you need to sync or restart with your database. * Persistent cache (pcache)- this works the same as the volatile cache, except it is regularly saved to disk and recovered upon restart. How often the pcache is backed up is set in preferences. This was heck of a tricky thing to get right due to the intricacies of pickle; for example it turns out there is a bug in cPickle, so only normal pickle works to store the cache objects. * Persistent events - this makes use of the pcache to re-load the scheduled events every reload. Only events with the property "persistent" will be saved this way (if not set, events will get lost upon reboot, just like now). All the main system events have been implemented as persistent events, including a new event to regularly save the pcache to disk. * In order to track persistent event timers across reboots, there is also a global "game time" defined now. This is saved in cache and counts seconds only when the server is running. Event timers are adjusted with an offset when restarting (otherwise they will be confused by the real time jumping forward after a downtime). There are also a small set of helpful routines in src/gametime.py to help convert from real time to game time (for easy creation of new events). * Various info commands have been updated to incoorporate the time stamp and the cache sync information. * There are a few test commands commented out in commands/general.py that I used for testing; I left them in if you want to test things quickly. It works here, but as always more people testing is needed. /Griatch
    Implemented persistent cache, events and gametime counter. OBS - there is a new data table (for the persistent cache) so you need to sync or restart with your database. * Persistent cache (pcache)- this works the same as the volatile cache, except it is regularly saved to disk and recovered upon restart. How often the pcache is backed up is set in preferences. This was heck of a tricky thing to get right due to the intricacies of pickle; for example it turns out there is a bug in cPickle, so only normal pickle works to store the cache objects. * Persistent events - this makes use of the pcache to re-load the scheduled events every reload. Only events with the property "persistent" will be saved this way (if not set, events will get lost upon reboot, just like now). All the main system events have been implemented as persistent events, including a new event to regularly save the pcache to disk. * In order to track persistent event timers across reboots, there is also a global "game time" defined now. This is saved in cache and counts seconds only when the server is running. Event timers are adjusted with an offset when restarting (otherwise they will be confused by the real time jumping forward after a downtime). There are also a small set of helpful routines in src/gametime.py to help convert from real time to game time (for easy creation of new events). * Various info commands have been updated to incoorporate the time stamp and the cache sync information. * There are a few test commands commented out in commands/general.py that I used for testing; I left them in if you want to test things quickly. It works here, but as always more people testing is needed. /Griatch
  • Nov 18, 2009
    r818 (Added more stable events. - added PIDs to all events, so th...) committed by griatch   -   Added more stable events. - added PIDs to all events, so they can be deleted safely. - scheduler.del_event(pid) cleanly deletes events from the scheduler - added @delevent for deleting events based on PID (@ps shows this now) - Events has a self.repeat property allowing them to only be repeated a certain time (default is infinitely many times). After the set number of repeats, the event deletes itself from the scheduler. Events are currently not persistently stored; this is left for future commits. . Griatch
    Added more stable events. - added PIDs to all events, so they can be deleted safely. - scheduler.del_event(pid) cleanly deletes events from the scheduler - added @delevent for deleting events based on PID (@ps shows this now) - Events has a self.repeat property allowing them to only be repeated a certain time (default is infinitely many times). After the set number of repeats, the event deletes itself from the scheduler. Events are currently not persistently stored; this is left for future commits. . Griatch

Earlier this year

  • Nov 14, 2009
    issue 80 (wont start with modern versions of twisted on windows) reported by robjcaskey   -   twistd.bat is no more on current versions of twistd, the following snippet stolen from chromium's build bot addresses the problem for Evennia as well from twisted.python.runtime import platformType argv = ["twistd", "--no_save", "--python=%s" % SERVER_PY_FILE] if platformType == "win32": argv.append("--reactor=win32") sys.argv = argv # this is copied from bin/twistd. twisted-2.0.0 through 2.4.0 use # _twistw.run . Twisted-2.5.0 and later use twistd.run, even for # windows. from twisted import __version__ major, minor, ignored = __version__.split(".", 2) major = int(major) minor = int(minor) if (platformType == "win32" and (major == 2 and minor < 5)): from twisted.scripts import _twistw run = _twistw.run else: from twisted.scripts import twistd run = twistd.run run() #call([TWISTED_BINARY, # '-n', # '--python=%s' % SERVER_PY_FILE])
    twistd.bat is no more on current versions of twistd, the following snippet stolen from chromium's build bot addresses the problem for Evennia as well from twisted.python.runtime import platformType argv = ["twistd", "--no_save", "--python=%s" % SERVER_PY_FILE] if platformType == "win32": argv.append("--reactor=win32") sys.argv = argv # this is copied from bin/twistd. twisted-2.0.0 through 2.4.0 use # _twistw.run . Twisted-2.5.0 and later use twistd.run, even for # windows. from twisted import __version__ major, minor, ignored = __version__.split(".", 2) major = int(major) minor = int(minor) if (platformType == "win32" and (major == 2 and minor < 5)): from twisted.scripts import _twistw run = _twistw.run else: from twisted.scripts import twistd run = twistd.run run() #call([TWISTED_BINARY, # '-n', # '--python=%s' % SERVER_PY_FILE])
  • Nov 01, 2009
    r817 (* Implemented a non-persistent cache in src/cache.py. The ca...) committed by griatch   -   * Implemented a non-persistent cache in src/cache.py. The cache is lost when restarting the server but it has the advantage of not hitting the database, and so is useful for implementing things that should be remembered over time but does not need to be persistently saved in the database at every point, like fast-updating combat systems, timers etc. Using the cache can substantially cut down on database access at the cost of memory comsumption. It is easiest accessed through the object model using normal dot notation. So to store a variable in volatile memory e.g. from your script parent, you can do things like self.scripted_obj.cache.myvariable = variable and be sure that later (unless there was a reboot) doing self.scripted_obj.cache.myvariable will return the value you stored there. * OBS - doing e.g. self.scripted_obj.myvariable = variable was always iffy and since a few revisions back this will NOT work - this is because the objects are now consistently synced with the database (in the past this was not done consistently which caused strange behaviour). * Fixed some bugs in the multi-word command handler. It can handle multi-word exits as well now.
    * Implemented a non-persistent cache in src/cache.py. The cache is lost when restarting the server but it has the advantage of not hitting the database, and so is useful for implementing things that should be remembered over time but does not need to be persistently saved in the database at every point, like fast-updating combat systems, timers etc. Using the cache can substantially cut down on database access at the cost of memory comsumption. It is easiest accessed through the object model using normal dot notation. So to store a variable in volatile memory e.g. from your script parent, you can do things like self.scripted_obj.cache.myvariable = variable and be sure that later (unless there was a reboot) doing self.scripted_obj.cache.myvariable will return the value you stored there. * OBS - doing e.g. self.scripted_obj.myvariable = variable was always iffy and since a few revisions back this will NOT work - this is because the objects are now consistently synced with the database (in the past this was not done consistently which caused strange behaviour). * Fixed some bugs in the multi-word command handler. It can handle multi-word exits as well now.
  • Oct 27, 2009
    r816 (Make sure player input is valid unicode. If an un-decodable ...) committed by squishywaffle   -   Make sure player input is valid unicode. If an un-decodable character is encountered, replace it with question marks. We'll need to test this with a more unicode capable client than I have.
    Make sure player input is valid unicode. If an un-decodable character is encountered, replace it with question marks. We'll need to test this with a more unicode capable client than I have.
  • Oct 27, 2009
    r815 (Set the default encoding to UTF-8. UTF-8 support in new code...) committed by squishywaffle   -   Set the default encoding to UTF-8. UTF-8 support in new codebases is pretty much expected, especially given that MUX/MUSH now have excellent support. This should alleviate some of those encoding errors, and allows us to get rid of that ascii error checker in session.py.
    Set the default encoding to UTF-8. UTF-8 support in new codebases is pretty much expected, especially given that MUX/MUSH now have excellent support. This should alleviate some of those encoding errors, and allows us to get rid of that ascii error checker in session.py.
  • Oct 25, 2009
    r814 (Added an at_obj_receive hook to basic player/object script p...) committed by griatch   -   Added an at_obj_receive hook to basic player/object script parents. This allows e.g. room parents to react when a player enters them.
    Added an at_obj_receive hook to basic player/object script parents. This allows e.g. room parents to react when a player enters them.
  • Oct 23, 2009
    r813 (Not sure how we ended up with bold cyan as the default objec...) committed by squishywaffle   -   Not sure how we ended up with bold cyan as the default object name color, reverting that to bold white as per MUX/MUSH.
    Not sure how we ended up with bold cyan as the default object name color, reverting that to bold white as per MUX/MUSH.
  • Oct 23, 2009
    issue 77 (clear_objects() will not properly move player out of @destro...) changed by l11gctaylor   -   Combination of improperly caching the player object on the session and some sequencing. Really shouldn't do that at all.
    Status: Fixed
    Owner: l11gctaylor
    Combination of improperly caching the player object on the session and some sequencing. Really shouldn't do that at all.
    Status: Fixed
    Owner: l11gctaylor
  • Oct 23, 2009
    r812 (Fix issue #77, dealing with clearing objects out of a room b...) committed by squishywaffle   -   Fix issue #77 , dealing with clearing objects out of a room being @dest'd.
    Fix issue #77 , dealing with clearing objects out of a room being @dest'd.
  • Oct 23, 2009
    r811 (@dest shouldn't use a global search for object. The only tim...) committed by squishywaffle   -   @dest shouldn't use a global search for object. The only time this is global is when a player specifies a dbref, which is a very specific query.
    @dest shouldn't use a global search for object. The only time this is global is when a player specifies a dbref, which is a very specific query.
  • Oct 23, 2009
    issue 9 (Webbify the Building Process) Status changed by l11gctaylor   -   We'll re-visit this later once our models and workflow solidify.
    Status: Invalid
    We'll re-visit this later once our models and workflow solidify.
    Status: Invalid
  • Oct 23, 2009
    issue 79 (Cleanup This Patch to Enable SSL) Owner changed by l11gctaylor   -  
    Owner: ---
    Owner: ---
  • Oct 23, 2009
    issue 50 (Command: @ccharge) Status changed by l11gctaylor   -   Let's not worry about this for now. We'll cross this bridge should anyone actually want it.
    Status: Wont-Fix
    Let's not worry about this for now. We'll cross this bridge should anyone actually want it.
    Status: Wont-Fix
  • Oct 23, 2009
    issue 79 (Cleanup This Patch to Enable SSL) reported by robjcaskey   -   # Index: ../src/server.py # =================================================================== # --- ../src/server.py (revision 809) # +++ ../src/server.py (working copy) # @@ -16,6 +16,50 @@ # from src import initial_setup # from src.util import functions_general # # +# sudo apt-get install python-openssl # +from OpenSSL import SSL # + # +class ContextFactory: # + """A factory for SSL context objects, for server SSL connections.""" # + # + isClient = 0 # + # + def getContext(self): # + """Return a SSL.Context object. override in subclasses.""" # + raise NotImplementedError # + # + # +class DefaultOpenSSLContextFactory(ContextFactory): # + # + def __init__(self, privateKeyFileName, certificateFileName, # + sslmethod=SSL.SSLv23_METHOD): # + self.privateKeyFileName = privateKeyFileName # + self.certificateFileName = certificateFileName # + self.sslmethod = sslmethod # + self.cacheContext() # + # + def cacheContext(self): # + ctx = SSL.Context(self.sslmethod) # + ctx.use_certificate_file(self.certificateFileName) # + ctx.use_privatekey_file(self.privateKeyFileName) # + self._context = ctx # + # + def __getstate__(self): # + d = self.__dict__.copy() # + del d['_context'] # + return d # + # + def __setstate__(self, state): # + self.__dict__ = state # + self.cacheContext() # + # + def getContext(self): # + """Create an SSL context. # + """ # + return self._context # + # + # + # class EvenniaService(service.Service): # def __init__(self): # # Holds the TCP services. # @@ -141,6 +185,13 @@ # f.server = self # return f # # + def getContextFactory(self): # + """ # + generate keys as described at # + http://www.akadia.com/services/ssh_test_certificate.html # + """ # + return DefaultOpenSSLContextFactory("/home/robertj/cvs/evennia/game/server.key","/home/robertj/cvs/evennia/game/server.crt") # + # # def start_services(self, application): # """ # @@ -148,7 +199,7 @@ # """ # self.service_collection = service.IServiceCollection(application) # for port in settings.GAMEPORTS: # - evennia_server = internet.TCPServer(port, self.getEvenniaServiceFactory()) # + evennia_server = internet.SSLServer(port, self.getEvenniaServiceFactory(), self.getContextFactory()) # evennia_server.setName('Evennia%s' %port) # evennia_server.setServiceParent(self.service_collection) #
    # Index: ../src/server.py # =================================================================== # --- ../src/server.py (revision 809) # +++ ../src/server.py (working copy) # @@ -16,6 +16,50 @@ # from src import initial_setup # from src.util import functions_general # # +# sudo apt-get install python-openssl # +from OpenSSL import SSL # + # +class ContextFactory: # + """A factory for SSL context objects, for server SSL connections.""" # + # + isClient = 0 # + # + def getContext(self): # + """Return a SSL.Context object. override in subclasses.""" # + raise NotImplementedError # + # + # +class DefaultOpenSSLContextFactory(ContextFactory): # + # + def __init__(self, privateKeyFileName, certificateFileName, # + sslmethod=SSL.SSLv23_METHOD): # + self.privateKeyFileName = privateKeyFileName # + self.certificateFileName = certificateFileName # + self.sslmethod = sslmethod # + self.cacheContext() # + # + def cacheContext(self): # + ctx = SSL.Context(self.sslmethod) # + ctx.use_certificate_file(self.certificateFileName) # + ctx.use_privatekey_file(self.privateKeyFileName) # + self._context = ctx # + # + def __getstate__(self): # + d = self.__dict__.copy() # + del d['_context'] # + return d # + # + def __setstate__(self, state): # + self.__dict__ = state # + self.cacheContext() # + # + def getContext(self): # + """Create an SSL context. # + """ # + return self._context # + # + # + # class EvenniaService(service.Service): # def __init__(self): # # Holds the TCP services. # @@ -141,6 +185,13 @@ # f.server = self # return f # # + def getContextFactory(self): # + """ # + generate keys as described at # + http://www.akadia.com/services/ssh_test_certificate.html # + """ # + return DefaultOpenSSLContextFactory("/home/robertj/cvs/evennia/game/server.key","/home/robertj/cvs/evennia/game/server.crt") # + # # def start_services(self, application): # """ # @@ -148,7 +199,7 @@ # """ # self.service_collection = service.IServiceCollection(application) # for port in settings.GAMEPORTS: # - evennia_server = internet.TCPServer(port, self.getEvenniaServiceFactory()) # + evennia_server = internet.SSLServer(port, self.getEvenniaServiceFactory(), self.getContextFactory()) # evennia_server.setName('Evennia%s' %port) # evennia_server.setServiceParent(self.service_collection) #
  • Oct 23, 2009
    BatchProcessing (Using the Evennia command batch processor) Wiki page edited by griatch   -   Revision r810 Edited wiki page through web user interface.
    Revision r810 Edited wiki page through web user interface.
  • Oct 22, 2009
    issue 78 (evennia.py seems to have path issues with Vista) Status changed by tsalaroth   -   This may be directly related to running Vista 64, though I don't have the 32bit version to verify.
    Status: Needs-Information
    This may be directly related to running Vista 64, though I don't have the 32bit version to verify.
    Status: Needs-Information
  • Oct 22, 2009
    issue 78 (evennia.py seems to have path issues with Vista) Status changed by tsalaroth   -   Ugh. Turns out this is an issue with the Twisted installer on Vista - it doesn't run the postinstall script that creates the appropriate batch files. We may want to mention this in the Wiki, or create a "stumbling blocks for Vista" wiki page. I'll be making notes of other issues I run into and will compile something soonish.
    Status: Started
    Ugh. Turns out this is an issue with the Twisted installer on Vista - it doesn't run the postinstall script that creates the appropriate batch files. We may want to mention this in the Wiki, or create a "stumbling blocks for Vista" wiki page. I'll be making notes of other issues I run into and will compile something soonish.
    Status: Started
  • Oct 22, 2009
    issue 78 (evennia.py seems to have path issues with Vista) commented on by tsalaroth   -   Looks like it's an issue with twistd.bat. Is this something created by Twisted - it doesn't seem to with the latest version on Vista? Or is it something Evennia provided? I don't recall either way - it's been too long since I've messed with the code base.
    Looks like it's an issue with twistd.bat. Is this something created by Twisted - it doesn't seem to with the latest version on Vista? Or is it something Evennia provided? I don't recall either way - it's been too long since I've messed with the code base.
  • Oct 22, 2009
    issue 78 (evennia.py seems to have path issues with Vista) reported by tsalaroth   -   What steps will reproduce the problem? On Windows Vista: 1. Checkout trunk to new directory with a space in the name 2. create initial settings.py and syncdb 3. Attempt to run python evennia.py start What is the expected output? What do you see instead? Successful startup of evennia server. instead get an exception tracing back to windows being unable to find a file: C:\Users\tsal\workspace\evennia-trunk\game>python evennia.py start Starting in daemon mode... Traceback (most recent call last): File "evennia.py", line 127, in <module> main() File "evennia.py", line 121, in main start_daemon(parser, options, args) File "evennia.py", line 70, in start_daemon '--python=%s' % SERVER_PY_FILE]) File "C:\Python26\lib\subprocess.py", line 621, in __init__ errread, errwrite) File "C:\Python26\lib\subprocess.py", line 830, in _execute_child startupinfo) WindowsError: [Error 2] The system cannot find the file specified
    What steps will reproduce the problem? On Windows Vista: 1. Checkout trunk to new directory with a space in the name 2. create initial settings.py and syncdb 3. Attempt to run python evennia.py start What is the expected output? What do you see instead? Successful startup of evennia server. instead get an exception tracing back to windows being unable to find a file: C:\Users\tsal\workspace\evennia-trunk\game>python evennia.py start Starting in daemon mode... Traceback (most recent call last): File "evennia.py", line 127, in <module> main() File "evennia.py", line 121, in main start_daemon(parser, options, args) File "evennia.py", line 70, in start_daemon '--python=%s' % SERVER_PY_FILE]) File "C:\Python26\lib\subprocess.py", line 621, in __init__ errread, errwrite) File "C:\Python26\lib\subprocess.py", line 830, in _execute_child startupinfo) WindowsError: [Error 2] The system cannot find the file specified
  • Oct 22, 2009
    issue 59 (Compatibility: @find low/high limits) Status changed by griatch   -   Implemented as per rev 809. /Griatch
    Status: Implemented
    Implemented as per rev 809. /Griatch
    Status: Implemented
  • Oct 22, 2009
    r809 (Added high/low dbref limits to @find (Issue 59). /Griatch ) committed by griatch   -   Added high/low dbref limits to @find ( Issue 59 ). /Griatch
    Added high/low dbref limits to @find ( Issue 59 ). /Griatch
  • Oct 22, 2009
    issue 73 (Handle funky IMC characters gracefully) changed by griatch   -   This might hopefully be resolved in rev808, I don't have the IMC2 channel set up at the moment to test it. . Griatch
    Status: Started
    Cc: griatch
    This might hopefully be resolved in rev808, I don't have the IMC2 channel set up at the moment to test it. . Griatch
    Status: Started
    Cc: griatch
  • Oct 22, 2009
    r808 (Protected the server against non-standard characters on inpu...) committed by griatch   -   Protected the server against non-standard characters on input line; this would give traceback or weird results before. /Griatch
    Protected the server against non-standard characters on input line; this would give traceback or weird results before. /Griatch
 
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