elsass


2D artificial life ecosystem simulation

Simulates 2D terrain water flow, weather, plant growth as well as animal senses and behavior. Uses Chipmunk physics library and Clanlib for GUI. This is not your typical "matrix of colorful pixels" alife simulation. More like aiming to be environment for persistent and meaninful video game world.

Project Information

Labels:
alife artificiallife simulation ecosystem 2D Chipmunk Clanlib agent