
efficient-sparse-voxel-octrees
See the sidebar for a download package with pre-compiled binaries, as well as a link to the paper. Feel free to post feedback on the discussion forum.
New in version 1.4
- Switch to New BSD License (previously Apache License 2.0).
- Upgrade to Visual Studio 2010 (previously 2008).
- Support PNG textures through lodepng.
- Fix a compiler error in the benchmark mode.
- Fix a CUDA compilation issue with Visual Studio Express.
- General bugfixes and improvements to framework.
System requirements
- Microsoft Windows XP, Vista, or 7. 64-bit version is recommended to avoid running out of virtual address space when operating on large scenes.
- At least 2 gigabytes of system memory.
- NVIDIA CUDA-compatible GPU with compute capability 1.1 and at least 256 megabytes of DRAM. Quadro FX 5800 is recommended.
- Microsoft Visual Studio 2010. Required even if you do not plan to build the source code, as the CUDA Toolkit depends on it.
Developers
- Tero Karras
- Samuli Laine
Contributors
- Gregory J. Ward (conference room model)