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Updated Jun 02, 2008 by melcher.matthias
TutorialGlossary  
Glossary for some of the terms used in this tutorial

All definitions thanks to Frank Gruendel

L

Layout

The layout contains information on what is in your application and how it behaves. You can roughly compare it to a floor plan: The bathroom (close box) is in the bottom right-hand corner, the closet (application title) is at the top, the living room (application content) is located between them. In the living room there is a TV set (checkbox) in the bottom left-hand corner, the opposite corner is occupied by the piano (date picker), and between both is a very large table (text input area). And so on... Every Newton project needs at least one layout file.

P

Project File

The project file is the container where all information required for compiling and building your package lives. This includes the build specifications (which you control in the DyneTK Project Settings) and a list of all files that are to be processed during compilation and build of your package.

T

Template

A template is a container that contains the data description of an object. Templates are, well, templates. Something pre-defined that you can use and adjust to your needs. Usually templates both control how views look and provide functionality required within the application.

V

View

A view is an object created by the Newton view system. It is a frame that represents a visual object on the screen. Every visible element of your application (in the above example the close box, the title, the checkbox, the date picker and the text input area) are views. The container around them, which you will soon create in the form of a ProtoFloatNGo, is a view, too. It is called the base view because it contains all the visual parts of the application.

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