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  • Sep 05, 2009
    r199 (Fixed some minor spelling and factual errors in briefings an...) committed by lobosolitario   -   Fixed some minor spelling and factual errors in briefings and campaign map text. Reorganised briefing text slightly to improve timing and avoid text running offscreen.
    Fixed some minor spelling and factual errors in briefings and campaign map text. Reorganised briefing text slightly to improve timing and avoid text running offscreen.
  • Aug 30, 2009
    r198 (game.ini cosmetic changes) committed by stefanhen83   -   game.ini cosmetic changes
    game.ini cosmetic changes
  • Aug 30, 2009
    r197 (Latest INI.* improvements. Will rewrite this in cIniReader, ...) committed by stefanhen83   -   Latest INI.* improvements. Will rewrite this in cIniReader, with cScenarioReader, cGameReader, cMissionReader and others. This code had its day. Before this change, I will finish sidebar code.
    Latest INI.* improvements. Will rewrite this in cIniReader, with cScenarioReader, cGameReader, cMissionReader and others. This code had its day. Before this change, I will finish sidebar code.
  • Aug 30, 2009
    r196 (Add log component REGIONINI. Reformatted region loading func...) committed by stefanhen83   -   Add log component REGIONINI. Reformatted region loading function. Extracted method for determining house character. Converted more chars to strings.
    Add log component REGIONINI. Reformatted region loading function. Extracted method for determining house character. Converted more chars to strings.
  • Aug 30, 2009
    r195 (Load 'producer' from game.ini to specify what structure prod...) committed by stefanhen83   -   Load 'producer' from game.ini to specify what structure produces what kind of unit. Influencing eventually where a unit should be spawned after it has been built by the cItemBuilder. Remove duplicate code for comment line detection.
    Load 'producer' from game.ini to specify what structure produces what kind of unit. Influencing eventually where a unit should be spawned after it has been built by the cItemBuilder. Remove duplicate code for comment line detection.
  • Aug 28, 2009
    r194 (- Make it possible to place structures again. - Improvements...) committed by stefanhen83   -   - Make it possible to place structures again. - Improvements in sound management
    - Make it possible to place structures again. - Improvements in sound management
  • Aug 28, 2009
    r193 (Fix memory leak) committed by stefanhen83   -   Fix memory leak
    Fix memory leak
  • Aug 20, 2009
    r192 (Few improvements. Sounds will never exceed the max amount pl...) committed by stefanhen83   -   Few improvements. Sounds will never exceed the max amount played. Small improvements in INI loading code (mostly code-wise)
    Few improvements. Sounds will never exceed the max amount played. Small improvements in INI loading code (mostly code-wise)
  • Aug 19, 2009
    r191 (fix some initialization bugs with CreditsDrawer) committed by stefanhen83   -   fix some initialization bugs with CreditsDrawer
    fix some initialization bugs with CreditsDrawer
  • Aug 16, 2009
    r190 (Tweak CreditsDrawer more. Looks much better. Animation is no...) committed by stefanhen83   -   Tweak CreditsDrawer more. Looks much better. Animation is now for all credits the same. The type of animation is determined by looking at the currentPrice, whenever it is lower than the previousPrice; all the credit animations will have the same UP animation. Animation is a bit more fluent, because there will be no 'jumping' to the new amount immediately. Instead the CreditsDrawer will go there in 4 or 8 steps (depending on the diff between "current" and "previous" credits).
    Tweak CreditsDrawer more. Looks much better. Animation is now for all credits the same. The type of animation is determined by looking at the currentPrice, whenever it is lower than the previousPrice; all the credit animations will have the same UP animation. Animation is a bit more fluent, because there will be no 'jumping' to the new amount immediately. Instead the CreditsDrawer will go there in 4 or 8 steps (depending on the diff between "current" and "previous" credits).
  • Aug 16, 2009
    r189 (- New credits drawing and animation. Still needs tweaks.) committed by stefanhen83   -   - New credits drawing and animation. Still needs tweaks.
    - New credits drawing and animation. Still needs tweaks.
  • Aug 11, 2009
    r188 (- Fix several bugs in sidebar (cItemBuilder); - fix: conti...) committed by stefanhen83   -   - Fix several bugs in sidebar (cItemBuilder); - fix: continue building another item when more then 2 items are being preselected to build - give money back issue (where you could get more money back than you have paid) Noticed bug: - when Slab/structure is being built. After the 'place it' you can add to the queue, but your money is being drawn immediately. This should only happen when something new is being built.
    - Fix several bugs in sidebar (cItemBuilder); - fix: continue building another item when more then 2 items are being preselected to build - give money back issue (where you could get more money back than you have paid) Noticed bug: - when Slab/structure is being built. After the 'place it' you can add to the queue, but your money is being drawn immediately. This should only happen when something new is being built.
  • Aug 11, 2009
    r187 ( - Added more information to the Logging Format document. St...) committed by renezwanenburg   -   - Added more information to the Logging Format document. Still not completed, but almost there.
    - Added more information to the Logging Format document. Still not completed, but almost there.
  • Aug 09, 2009
    r186 (- Fix more bugs in the building process. Also attempt to sho...) committed by stefanhen83   -   - Fix more bugs in the building process. Also attempt to show last clicked item (does not work 100% properly)
    - Fix more bugs in the building process. Also attempt to show last clicked item (does not work 100% properly)
  • Aug 09, 2009
    r185 (- Fix several bugs with building, queuing works a lot better...) committed by stefanhen83   -   - Fix several bugs with building, queuing works a lot better now.
    - Fix several bugs with building, queuing works a lot better now.
  • Aug 08, 2009
    r184 ( - Added document describing the Log file format in the doc ...) committed by renezwanenburg   -   - Added document describing the Log file format in the doc directory. Document not finished yet.
    - Added document describing the Log file format in the doc directory. Document not finished yet.
  • Aug 08, 2009
    r183 (- Add building functionality to sidebar, is not done yet and...) committed by stefanhen83   -   - Add building functionality to sidebar, is not done yet and is buggy (somehow crashes after a while, probably index out of bounds) - Idea is to support queueing as well, but does not work properly either.
    - Add building functionality to sidebar, is not done yet and is buggy (somehow crashes after a while, probably index out of bounds) - Idea is to support queueing as well, but does not work properly either.
  • Aug 08, 2009
    r182 (- revert buildinglistitembuilder) committed by stefanhen83   -   - revert buildinglistitembuilder
    - revert buildinglistitembuilder
  • Aug 08, 2009
    r181 (- start with Windtrap instead of Refinery only) committed by stefanhen83   -   - start with Windtrap instead of Refinery only
    - start with Windtrap instead of Refinery only
  • Aug 08, 2009
    r180 (- added dune 2 credits to version history.txt - logging adju...) committed by stefanhen83   -   - added dune 2 credits to version history.txt - logging adjusted, house id's are translated to names - logging improved
    - added dune 2 credits to version history.txt - logging adjusted, house id's are translated to names - logging improved
  • Aug 08, 2009
    r179 (Add header and cpp) committed by stefanhen83   -   Add header and cpp
    Add header and cpp
  • Aug 08, 2009
    r178 (- Fremen & Saboteur added. - Show progress properly when an ...) committed by stefanhen83   -   - Fremen & Saboteur added. - Show progress properly when an item is being built.
    - Fremen & Saboteur added. - Show progress properly when an item is being built.
  • Aug 08, 2009
    r177 ([No log message]) committed by stefanhen83   -   [No log message]
    [No log message]
  • Aug 08, 2009
    r176 (Cosmetic changes: - added missing entry in 'changed' section...) committed by stefanhen83   -   Cosmetic changes: - added missing entry in 'changed' section - skirmish maps show amount of slots possible per map (in title of map)
    Cosmetic changes: - added missing entry in 'changed' section - skirmish maps show amount of slots possible per map (in title of map)
  • Aug 08, 2009
    r175 (cosmetic text changes) committed by stefanhen83   -   cosmetic text changes
    cosmetic text changes
  • Aug 08, 2009
    r174 (- construct sidebar also in skirmish games) committed by stefanhen83   -   - construct sidebar also in skirmish games
    - construct sidebar also in skirmish games
  • Aug 06, 2009
    r173 (Update logger: - use time milis - introduce commented log li...) committed by stefanhen83   -   Update logger: - use time milis - introduce commented log lines - use format as suggested by Rene
    Update logger: - use time milis - introduce commented log lines - use format as suggested by Rene
  • Aug 05, 2009
    r172 (- make more noticable what log lines should still be changed...) committed by stefanhen83   -   - make more noticable what log lines should still be changed.
    - make more noticable what log lines should still be changed.
  • Aug 05, 2009
    r171 (- Introduce new way of logging.) committed by stefanhen83   -   - Introduce new way of logging.
    - Introduce new way of logging.
  • Aug 05, 2009
    r170 (Added Log Viewer JAR to tools/LogViewer/dist) committed by renezwanenburg   -   Added Log Viewer JAR to tools/LogViewer/dist
    Added Log Viewer JAR to tools/LogViewer/dist
  • Aug 05, 2009
    r169 (Added Log Viewer JAR to tools/LogViewer/dist) committed by renezwanenburg   -   Added Log Viewer JAR to tools/LogViewer/dist
    Added Log Viewer JAR to tools/LogViewer/dist
  • Aug 05, 2009
    r168 (Added Log Viewer Source to tools directory) committed by renezwanenburg   -   Added Log Viewer Source to tools directory
    Added Log Viewer Source to tools directory
  • Aug 05, 2009
    r167 (Added Log Viewer Source + Dist to tools directory) committed by renezwanenburg   -   Added Log Viewer Source + Dist to tools directory
    Added Log Viewer Source + Dist to tools directory
  • Aug 04, 2009
    r166 (Forgot to remove TODO, (has been done).) committed by stefanhen83   -   Forgot to remove TODO, (has been done).
    Forgot to remove TODO, (has been done).
  • Aug 04, 2009
    r165 (- Fixed sidebar button bugs. The handling of input cannot be...) committed by stefanhen83   -   - Fixed sidebar button bugs. The handling of input cannot be timer based, but is FPS based.
    - Fixed sidebar button bugs. The handling of input cannot be timer based, but is FPS based.
  • Aug 04, 2009
    r164 (remove deprecated method) committed by stefanhen83   -   remove deprecated method
    remove deprecated method
  • Aug 04, 2009
    r163 (bullet.cpp -> fix assertion cUnit.cpp -> make units more agg...) committed by stefanhen83   -   bullet.cpp -> fix assertion cUnit.cpp -> make units more aggressive in their guard mode. Might require even a new mode called 'hold ground'. d2tmh.h -> cosmetic changes
    bullet.cpp -> fix assertion cUnit.cpp -> make units more aggressive in their guard mode. Might require even a new mode called 'hold ground'. d2tmh.h -> cosmetic changes
  • Aug 04, 2009
    r162 (Update version history document.) committed by stefanhen83   -   Update version history document.
    Update version history document.
  • Aug 04, 2009
    r161 (Fixed: Troopers and Soldier icon use now proper yellow borde...) committed by stefanhen83   -   Fixed: Troopers and Soldier icon use now proper yellow border (by Nema Fakei)
    Fixed: Troopers and Soldier icon use now proper yellow border (by Nema Fakei)
  • Aug 04, 2009
    r160 (Remove unused code. Remove idea of 'making it library indepe...) committed by stefanhen83   -   Remove unused code. Remove idea of 'making it library independent'. Which is a very silly idea at this point in time...
    Remove unused code. Remove idea of 'making it library independent'. Which is a very silly idea at this point in time...
  • Aug 03, 2009
    r159 (GUI: Add scrolling with mousewheel and buttons. The buttons ...) committed by stefanhen83   -   GUI: Add scrolling with mousewheel and buttons. The buttons do not work as I like yet, but the mousehweel works perfectly. Scrolling works ok. The initial list has been changed to test scrolling. Next step is to create a mouse class that is handy to work with, so the button behaviour can be fixed (and it is easier to read state from the mouse, instead of the game class, which is a faulty design). Of course, the initial lists need to be fixed as well, as is the availability of their list buttons. Also, the building mechanism must be rewritten. After that, code can be removed from the cGame_logic class.
    GUI: Add scrolling with mousewheel and buttons. The buttons do not work as I like yet, but the mousehweel works perfectly. Scrolling works ok. The initial list has been changed to test scrolling. Next step is to create a mouse class that is handy to work with, so the button behaviour can be fixed (and it is easier to read state from the mouse, instead of the game class, which is a faulty design). Of course, the initial lists need to be fixed as well, as is the availability of their list buttons. Also, the building mechanism must be rewritten. After that, code can be removed from the cGame_logic class.
  • Aug 02, 2009
    r158 (BIG REFACTORING CHANGE - UNFINISHED - Refactoring Sidebar ,...) committed by stefanhen83   -   BIG REFACTORING CHANGE - UNFINISHED - Refactoring Sidebar , drawing, logic, thinking, the whole deal. So far, there is a SideBar class, which has cBuildingLists. The Sidebar is constructed by a SideBar Factory class. The Sidebar is drawn by a SideBarDrawer class. Also for building lists, there are factories. What already works: - hovering mouse over icons in list - selecting a list (from button) What else: - changed GUI for Ordos and Harkonnen to have proper initial buttons - removed the old code, by simply adding return statements at the top. (did not delete any code yet) Goals: - remove tons of duplicate code - more maintainable code in return Pattern used: - entanglement pattern (create new system, make old one useless, and let it 'die') - singleton pattern - factory pattern Still a lot of work needs to be done. However, this first commit is done to ensure no work is lost.
    BIG REFACTORING CHANGE - UNFINISHED - Refactoring Sidebar , drawing, logic, thinking, the whole deal. So far, there is a SideBar class, which has cBuildingLists. The Sidebar is constructed by a SideBar Factory class. The Sidebar is drawn by a SideBarDrawer class. Also for building lists, there are factories. What already works: - hovering mouse over icons in list - selecting a list (from button) What else: - changed GUI for Ordos and Harkonnen to have proper initial buttons - removed the old code, by simply adding return statements at the top. (did not delete any code yet) Goals: - remove tons of duplicate code - more maintainable code in return Pattern used: - entanglement pattern (create new system, make old one useless, and let it 'die') - singleton pattern - factory pattern Still a lot of work needs to be done. However, this first commit is done to ensure no work is lost.
  • Aug 02, 2009
    r157 (- Update Grabber tool (for managing .DAT files). Now executa...) committed by stefanhen83   -   - Update Grabber tool (for managing .DAT files). Now executable that does not wine about missing DLL (is static linked).
    - Update Grabber tool (for managing .DAT files). Now executable that does not wine about missing DLL (is static linked).
  • Aug 01, 2009
    r156 (- Update d2tm editor jar to latest - add new 4 player skirmi...) committed by stefanhen83   -   - Update d2tm editor jar to latest - add new 4 player skirmish map.
    - Update d2tm editor jar to latest - add new 4 player skirmish map.
  • Aug 01, 2009
    r155 (Added Apply button to the Mirror Map tool in the skirmish ma...) committed by renezwanenburg   -   Added Apply button to the Mirror Map tool in the skirmish map editor.
    Added Apply button to the Mirror Map tool in the skirmish map editor.
  • Jul 31, 2009
    r154 (Change version from 0.5.0 to 0.4.2 The "DEMO" versions are ...) committed by stefanhen83   -   Change version from 0.5.0 to 0.4.2 The "DEMO" versions are considered 0.x Therefor, this is an improved DEMO 4. A few new things, make it 0.4 (demo).2 (new). Such releases could be made unstable , perhaps released at the website. However, stable releases should be marked either 0.X.0 or X.X.0 Next targetted release is 0.5
    Change version from 0.5.0 to 0.4.2 The "DEMO" versions are considered 0.x Therefor, this is an improved DEMO 4. A few new things, make it 0.4 (demo).2 (new). Such releases could be made unstable , perhaps released at the website. However, stable releases should be marked either 0.X.0 or X.X.0 Next targetted release is 0.5
  • Jul 31, 2009
    r153 (- Unit creation changed, but far from being 'good' - maps re...) committed by stefanhen83   -   - Unit creation changed, but far from being 'good' - maps renamed. "Waging war on Arrakis" is now made more playable/useful - cCellCalculator has new method that returns a cell always within the map borders.
    - Unit creation changed, but far from being 'good' - maps renamed. "Waging war on Arrakis" is now made more playable/useful - cCellCalculator has new method that returns a cell always within the map borders.
  • Jul 31, 2009
    r152 (Remove left-overs from seed-map loading.) committed by stefanhen83   -   Remove left-overs from seed-map loading.
    Remove left-overs from seed-map loading.
  • Jul 31, 2009
    r151 (- Add 2 new skirmish maps) committed by stefanhen83   -   - Add 2 new skirmish maps
    - Add 2 new skirmish maps
  • Jul 31, 2009
    r150 (I forgot to commit some of the source files last time. Now t...) committed by renezwanenburg   -   I forgot to commit some of the source files last time. Now they're included.
    I forgot to commit some of the source files last time. Now they're included.
 
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