| Issue 7: | Implement Karma Points like Reddit |
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One reason I think Reddit is popular and has a lot of commenters is due to its Karma system. When you post an article, people can vote it up or down. Up votes add points. Down votes subtract. This keeps people from posting stupid links. Likewise, when you post comments, people can vote the comments up or down. The motivation to build up Karma points is that when you submit a new link, it's more likely to make the front page if you have high karma. It's this sort of "game"-like functionality that keeps people coming back. |
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Jul 10, 2007
I like this idea, should be quite easy to implement. |
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Jul 14, 2007
How about the following rules for awarding points: *Submitters*: Awarded *+1* point per kick on their unpublished stories, +5 points per kick for published stories *Commenters*: Awarded *+2* point per 'thumbs up', *-1* per 'thumbs down' on each comment *Kickers*: Awarded *+5* for kicking an unpublished story which goes on to be published -- As supports a number of host website, we should track an individuals karma points _per user per host_. |
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Jul 14, 2007
Taggers: Award +1 point per tag for the first 3 tags on a story |
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Jul 14, 2007
Some extra discussion: http://www.dotnetkicks.com/community/Karma_Points_System_for_DotNetKicks |
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Jul 15, 2007
Karma sounds like a good idea. |
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Jul 16, 2007
I like the method deployed at Photosig, http://tinyurl.com/27wgej This has people returning just to get their status up while maintaining quality submissions. |
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Jul 16, 2007
Karma sounds great to me. |
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Sep 14, 2007
(No comment was entered for this change.)
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Sep 20, 2007
I've changed my mind about a karma system; I think it might actually be useful, especially in keeping 'revenge tagging' and meta-bad-behavior in check. I agree with Phil that the karma game can keep people coming back, but I'm also wary about the case when karma becomes more important than anything else on DNK. I think Slashdot is a good example of karma run amok. |
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Sep 20, 2007
What are the bad things about karma? People just play the system to get more credits? How about we just put a limit on the number of karma points per day/month and let them know that they have received the max allowed for that time period? I think that if we weigh the different factors properly, then it might be less of an issue. Example: Maximum points per submitted story: 200 (ex: published and 20 kicks) Story published = 100 points Story deleted = -75 points Each kick on published story (by someone else) = 5 points Each comment on published story per unique user (by someone else, grouped by user, so 3 comments made by userX counts as 1) = 1 point This would put quality over quantity and would require someone to do a lot of work to gain the system. The downside is that we get more stories published, which is good :) There's no benefits here for non-submitters, but it sounds like that's were the problems are at. We can also renamed karma points to something like Quality Points, etc. |
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Sep 20, 2007
All of the above example can be calculated using SubSonic aggregate queries without the need for an additional table. Or we can just make a View with that code in it so that it can be added to the DAL as a class that extends the User class and would let us cache it. |
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Sep 20, 2007
I like your idea of a time period limit on karma, James. But once we have some users with good karma, others with bad ... how to we make use of it? Lower the kick threshold for publishing stories by users with good karma and raise it for those with bad? If a comment-rating system were implemented (positive rating = + karma) then non-submitters could see a benefit. As for a name...."karma" by itself is good, though "juju" and "mojo" might work as well. "Quality Points" just sounds so....sterile and unfriendly. :) |
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Sep 20, 2007
That's a good point. What would be the use of any point system? How would it affect a user? If its just a number on their profile page, then it might not be worth doing it. We could just show the user's # of published stories stats there and not worry about a ranking system. I don't like the idea of punishing lower point users by hiding/disabling site functionality, etc. |
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Sep 20, 2007
I agree, if by "lower point users" you mean "new users". IMO, a new user should not be penalized merely because they have no track record...but an established user with bad karma should suffer *some* kind of penalty. Any penalty, however, should not prevent said user from somehow redeeming themselves in the future. For instance, user evilbob manages to develop a bad karma rating. At some point he crosses a particular threshold and he is no longer permitted to submit a new story (or perhaps submit a story that is not first reviewed by a moderator). After being informed of this, a repentant evilbob starts making constructive, positive comments on existing submissions; ratings on his comments by other users slowly but surely restore his karma level to a point where he can again be a fully productive member of DNK society. |
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Sep 24, 2007
How expensive do you think the aggregate queries would be? Should we just create a table to model this data? A row per user/host/month with a point score? We could then aggregate this data to get top users for the zeitgeist per month and year. |
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Sep 24, 2007
That sounds like a good place to start, at least. I can't testify as to how much overhead this would add -- I just don't know. |
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Sep 24, 2007
If you aggregate the queries, then you could just run a SP every night/day for it and it shouldn't be too much on the server. What if evilbob just created another account and become evilbob2? I think that anyone with that low of score (where it prevents normal site interaction) would either make a new account or just leave the site. |
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Sep 24, 2007
Heh. Gets a bit more complicated then, doesn't it? I can think of a few ways to handle this, none one of which are close to being foolproof. The first one, and the one most easily circumvented, is by setting a cookie on the client when the user first registers. It simply contains an ID (maybe even a db key) which can be associated with the user account. If a user attempts to register a new account while their client still holds a key associated with a low-karma (or banned) account, then the new user's account is either a) not created at all (though the interface lets the user believe it is) or b) hit with a karma penalty just as great as the one against the old account. While this would deter the real bottom-feeders, it is unlikely to thwart anybody with much of a clue about how web sites work. Additionally, it could penalize new, well-intentioned users who access DNK through a shared workstation, such as at a library. The second method would be simply to compare a new user's email address with those currently 'on file' associated with DNK users. If there is a match, don't create the account. Additionally, a check could be run against banned/very low-karma users' email addresses -- if the domain is identical (and isn't a "big name" ISP or email provider like Yahoo!, Gmail, Comcast, etc) perhaps a moderator/admin-eyes-only flag is associated with the account so if any questionable activity takes place a human can do some follow-up work. This would be more effective than the cookie method, but not by much. Again, your lower-tier troublemakers (who don't know about or can't figure out how to get a new email address) would be filtered out but that's about it. The third method would be to capture remote IP and HTTP Agent information and do comparisons between the new user who is applying for an account and banned/low-karma user accounts. Perhaps by comparing the first three octets of the IP along with HTTP Agent info and maybe even timestamp maybe most troublemakers could be weeded out. There are several problems with this approach, however. How much data would we capture and how often? Would we end up with a lot of false positives for users with big ISPs and common browsers (e.g. AOL and Internet Explorer)? It might be that a combination of approaches might work, and would be enough to keep out all but the real dedicated sociopaths. Then again, this could be overkill since a person like evilbob will eventually burn out the karma on his new account as well and would have to repeat the process. Eventually (one would hope) he would tire of the game and move on to other sites. If there are other options, I'd love to learn about them (though further discussion may or may not be on-topic for this page). |
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Sep 25, 2007
I'm not sure that this will even be a problem. I see the whole karma feature as just a bit of fun, a nice way to see who is contributing to the site - another way to view the DNK community. We can hand out awards for top contributers every month, a small award graphic could be shown beside the usernames of these users. Once we build the scoring system, we can consider other utilities for it. |
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Sep 25, 2007
Well part of the reward for high karma should be intrinsic to the site itself. For example, with Reddit, if a high karma scorer submits a story, the submitter's karma adds weight to the "score" that puts an item on the front page. |
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Sep 25, 2007
I see, that is useful. We can easily incorporate the submitters karma in the publishing process scoring algorithm - either during or after the karma points functionality implemntation. |
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Sep 27, 2007
I just thought of an idea. We could limit the number of stories submitted per user by the point system. So that someone doesn't submit a dozen stories they just got from msdn blogs or a microsoft rss feed. Those that submit quality stories will always have more points, so they will always be able to continue to submit a dozen or more stories/day. But the people that submit lower quality articles will be limited, etc. |
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Sep 28, 2007
I like that idea James, I guess we should start to build this soon. |
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Sep 28, 2007
> people that submit lower quality articles will be limited, etc. I'd be careful about confusing popularity for quality. It's a big world out there. :) |
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Sep 28, 2007
^ I agree. But sometimes, when I'm watching the Spy, you see people submit several articles at once and usually none of them get more than a couple kicks*. As the site's popularity increases, Upcoming Stories is getting full of good and not-so-good stories and it's making it harder to find the good ones that get buried/pushed to back pages. * = sometimes there's a herd of people that comes in (usually enough to get it promoted to the front page, 5 or 6) and kick the same story within a few minutes of each other - sometimes like 5 kicks in 4 minutes. I've been trying to think of a way to develop an algorithm to detect swarms/cliques/groups of users that routinely kick each other's articles to "play the system." It would be nice to add IP Address info to the StoryKick table, so we can check to make sure its not the same people with different usernames kicking articles. |
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Nov 19, 2007
When will this be ready aprox? |
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Nov 20, 2007
Unknown. Nobody has signed up for it or started on it. |
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Nov 21, 2007
I am working hard to release a new website that I have been working on for the past number of months (http://www.carlist.ie/) so I don't have any free time at the moment. |
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Nov 21, 2007
I've been busy as well. Hopefully, I'll get some free time after the holiday season passes. |
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Dec 03, 2007
Wow, nobody has downed karma. So let me. I'm not a fan of karma. It makes new members of a community feel very insignificant, and elevates people who basically have no life. Plus, with a karma system you have those people who game the system out of some sick obcession with getting high karma points. And, in the end, what do you get from it? Bragging rights? The ability to get a story on the front page with little or no effort? The right to look down on noobs? I would strongly suggest that unless there is a definitive benefit to the DNK ecosystem that karma not be implemented. |
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Dec 03, 2007
I've been a critic of karma in the past, but considering how some people are attempting to 'game' DNK right now makes me think that a karma system might provide a good balance. |
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Jan 19, 2008
From what I know, digg already ditched site-wide karma on dugg's since I think May of 07. With their new comment system (I think the 4th rendition now) it uses thumbs up / down as the "karma" so it can auto hide those comments that have a negative rating. If we're going to do karma, lets do it in the sense Digg does and focus on improving the comment system; which is a big task and would require a lot of rewiring. |
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Jan 19, 2008
Also assuming here one can reply to a specific comment like on digg (as for the rewiring). |
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Jan 29, 2008
I think there should be some way to bury stuff. If you look at users like this one: http://www.dotnetkicks.com/users/tmax6y He just filled half of the upcoming page with bogus about health issues, and I think there should be some punishment system in place. (Like, enough bad votes and you can't post more than one story per X<hours>, if stories keep getting voted down account gets suspended etc. One of the main reasons I use DotNetKicks is it's little spam. You should let the community help in stopping spam. |
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Feb 15, 2008
> *Kickers*: > Awarded *+5* for kicking an unpublished story which goes on to be published Presuming something to also stop people kicking every story just to try hit a few +5 karma? >I'm not a fan of karma. It makes new members of a community feel very >insignificant, and elevates people who basically have no life. While I'm not a fan of karma I think the idea is interesting, I am wondering if the system had some form of automatic decay added to it, so that users were slowly brought back to 0 karma (from both positive and negative) but scale the decay so that users without alot of karma wouldn't lose it as fast as those with alot. Or maybe a form of karma scaling, so that a front page article is worth more karma to a person who has less, this would mean that to have high karma you would need to keep working at it and it would make it easier for new members to 'catch up' |
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May 15, 2008
When the system turns into an RPG, using a vast and arbitrary set of point scales to rate people and by extension articles, I think it's a clue that we're on the wrong path. |
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May 29, 2008
When wil this be completed? |
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Sep 16, 2008
You NEED this. I don't visit your site because there are so many garbage posts. Now if I felt like I could contribute back and -1 those garbage posts, I would visit your site. I am sure that I am not the only one who feels your signal to noise ratio could be better. |
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