Doomed Online
A Doom port that aims for near-complete compatibility with Doom and Doom II wad files. Written in Actionscript 3.0 for Flash 9.
News
Sorry folks! This port is on hold until further notice. I don't really have the time to work on complexities like Doom AI and Adobe (may) add support for C in Flash 10. A true source port would be superior to this port in many ways, and be much easier to develop.
Guides and other info
- Linux Doom 1.10, the original release of the Doom source code, provided by id under the GPLv2.
- The Unofficial Doom Specs (UDS), an extensive guide to Doom's WAD format.
- UDSERRS.txt, a guide to errors in the UDS.
- TEXTURES.txt, a more detailed explanation of Doom's texture mapping.
- MUS File Format guide, guide to the music format used by Doom.
- Doom Metrics.
Todo
- Enemy AI
- Implement linedef types
- Complete player/enemy collisions
- Add menu and HUD
- More
Screenshot
