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import collections
import pprint
from primitive_util import ConvertibleDefaultDict
import card_info
import itertools

WIN, LOSS, TIE = range(3)

class PlayerDeckChange:
CATEGORIES = ['buys', 'gains', 'returns', 'trashes']

def __init__(self, name):
self.name = name
# should I change this to using a dictionary of counts
# rather than a list? Right now all the consumers ignore order,
# but there is a similiar function specialized for accum in the
# game class that uses a frequency dict.
for cat in self.CATEGORIES:
setattr(self, cat, [])

def MergeChanges(self, other_changes):
assert self.name == other_changes.name
for cat in self.CATEGORIES:
getattr(self, cat).extend(getattr(other_changes, cat))

class Turn:
def __init__(self, turn_dict, game, player):
self.game = game
self.player = player
self.plays = turn_dict.get('plays', [])
self.gains = turn_dict.get('gains', [])
self.buys = turn_dict.get('buys', [])
self.turn_no = turn_dict['number']
self.turn_dict = turn_dict

def Player(self):
return self.player

def PlayerAccumulates(self):
return self.buys + self.gains

def TurnNo(self):
return self.turn_no

def DeckChanges(self):
ret = []
my_change = PlayerDeckChange(self.player.Name())
ret.append(my_change)
my_change.gains = self.gains
my_change.buys = self.buys
my_change.trashes = self.turn_dict.get('trashes', [])
my_change.returns = self.turn_dict.get('returns', [])

opp_info = self.turn_dict.get('opp', {})
for opp_name, info_dict in opp_info.iteritems():
change = PlayerDeckChange(opp_name)
change.gains.extend(info_dict.get('gains', []))
change.trashes.extend(info_dict.get('trashes', []))
ret.append(change)

return ret

class PlayerDeck:
def __init__(self, player_deck_dict, game):
self.raw_player = player_deck_dict
self.game = game
self.player_name = player_deck_dict['name']
self.win_points = player_deck_dict['win_points']
self.points = player_deck_dict['points']
self.deck = player_deck_dict['deck']
self.turn_order = player_deck_dict['order']

def Name(self):
return self.player_name

def Points(self):
return self.points

def ShortRenderLine(self):
return '%s %d<br>' % (self.Name(), self.Points())

def WinPoints(self):
return self.win_points

def TurnOrder(self):
return self.turn_order

def Resigned(self):
return self.raw_player['resigned']

def Deck(self):
return self.deck

@staticmethod
def PlayerLink(player_name, anchor_text = None):
if anchor_text is None:
anchor_text = player_name
return '<a href="/player?player=%s">%s</a>' % (player_name,
anchor_text)

def GameResultColor(self, opp = None):
# this should be implemented in turns of GameResult.WinLossTie()
if self.WinPoints() > 1:
return 'green'
if (opp and opp.WinPoints() == self.WinPoints()) or (
self.WinPoints() == 1):
return '#555555'
return 'red'

class Game:
def __init__(self, game_dict):
self.turns = []
self.supply = game_dict['supply']
# pprint.pprint(game_dict)

self.player_decks = [PlayerDeck(pd, self) for pd in game_dict['decks']]
self.id = game_dict.get('_id', 'unidentified')

for raw_pd, pd in zip(game_dict['decks'], self.player_decks):
for turn in raw_pd['turns']:
self.turns.append(Turn(turn, game_dict, pd))
self.turns.sort(key=lambda x: (x.TurnNo(), x.Player().TurnOrder()))

def GetPlayerDeck(self, player_name):
for p in self.player_decks:
if p.Name() == player_name:
return p
assert ValueError, "%s not in players" % player_name

def Turns(self):
return self.turns

def Supply(self):
return self.supply

def PlayerDecks(self):
return self.player_decks

def AllPlayerNames(self):
return [pd.Name() for pd in self.player_decks]

def WinningScore(self):
return self.winning_score

@staticmethod
def DateFromId(game_id):
yyyymmdd_date = game_id.split('-')[1]
return yyyymmdd_date

def Date(self):
from datetime import datetime
return datetime.strptime( Game.DateFromId(self.id), "%Y%m%d" )

def Id(self):
return self.id

def IsotropicUrl(self):
yyyymmdd_date = Game.DateFromId(self.id)
return 'http://dominion.isotropic.org/gamelog/%s/%s/%s.gz' % (
yyyymmdd_date[:6], yyyymmdd_date[-2:], self.id)

@staticmethod
def CouncilRoomOpenLinkFromId(game_id):
return '<a href="/game?game_id=%s">' % game_id

def CouncilRoomOpenLink(self):
return self.CouncilRoomOpenLinkFromId(self.id)

def DubiousQuality(self):
num_players = len(set(pd.Name() for pd in self.PlayerDecks()))
if num_players < len(self.PlayerDecks()): return True

total_accumed_by_players = self.CardsAccumulatedPerPlayer()
for player_name, accumed_dict in total_accumed_by_players.iteritems():
if sum(accumed_dict.itervalues()) < 5:
return True

return False

def WinLossTie(self, targ, other=None):
targ_deck = self.GetPlayerDeck(targ)

if other is None:
other_win_points = 2 if targ_deck.WinPoints() == 0 else 0
else:
other_win_points = self.GetPlayerDeck(other).WinPoints()

if targ_deck.WinPoints() > 1 and other_win_points < 1:
return WIN
if other_win_points > 1:
return LOSS
return TIE

def TotalCardsAccumulated(self):
ret = collections.defaultdict(int)
for turn in self.Turns():
for accumed_card in turn.PlayerAccumulates():
ret[accumed_card] += 1
return ret

# TODO(rrenaud): Get rid of this, and use DeckChangesPerPlayer() instead?
def CardsAccumulatedPerPlayer(self):
if 'card_accum_cache' in self.__dict__:
return self.card_accum_cache
ret = dict((pd.Name(), collections.defaultdict(int)) for
pd in self.PlayerDecks())
for turn in self.Turns():
for accumed_card in turn.PlayerAccumulates():
ret[turn.Player().Name()][accumed_card] += 1
self.card_accum_cache = ret
return ret

def DeckChangesPerPlayer(self):
changes = {}
for pd in self.PlayerDecks():
changes[pd.Name()] = PlayerDeckChange(pd.Name())
for turn in self.Turns():
for change in turn.DeckChanges():
changes[change.name].MergeChanges(change)
return changes.values()

def AnyResigned(self):
return any(pd.Resigned() for pd in self.PlayerDecks())

def ShortRenderCellWithPerspective(self, target_player, opp_player = None):
target_deck = self.GetPlayerDeck(target_player)
opp_deck = None
if opp_player is not None:
opp_deck = self.GetPlayerDeck(opp_player)
color = target_deck.GameResultColor(opp_deck)

ret = '<td>'
ret += self.CouncilRoomOpenLink()
ret += '<font color=%s>' % color
ret += target_deck.ShortRenderLine()
for player_deck in self.PlayerDecks():
if player_deck != target_deck:
ret += player_deck.ShortRenderLine()
ret += '</font></a></td>'
return ret

def GameStateIterator(self):
return GameState(self)

class GameState:
def __init__(self, game):
self.game = game
self.turn_ordered_players = sorted(game.PlayerDecks(),
key = PlayerDeck.TurnOrder)
self.supply = ConvertibleDefaultDict(value_type = int)
num_players = len(game.PlayerDecks())
for card in itertools.chain(card_info.EVERY_SET_CARDS, game.Supply()):
self.supply[card] = card_info.NumCopiesPerGame(card, num_players)

self.player_decks = ConvertibleDefaultDict(
value_type = lambda: ConvertibleDefaultDict(int))

self.supply['Copper'] = self.supply['Copper'] - (
len(self.turn_ordered_players) * 7)

for player in self.turn_ordered_players:
self.player_decks[player.Name()]['Copper'] = 7
self.player_decks[player.Name()]['Estate'] = 3

def EncodeGameState(self):
return {'supply': self.supply.ToPrimitiveObject(),
'player_decks': self.player_decks.ToPrimitiveObject()}

def _TakeTurn(self, turn):
def ApplyDiff(cards, name, supply_dir, deck_dir):
for card in cards:
self.supply[card] += supply_dir
self.player_decks[name][card] += deck_dir

for deck_change in turn.DeckChanges():
ApplyDiff(deck_change.buys + deck_change.gains,
deck_change.name, -1, 1)
ApplyDiff(deck_change.trashes, deck_change.name, 0, -1)
ApplyDiff(deck_change.returns, deck_change.name, 1, -1)

def __iter__(self):
yield self
for turn in self.game.Turns():
self._TakeTurn(turn)
yield self


Change log

r141 by rob.speer on Mar 28, 2011   Diff
changed 'primative' to 'primitive'
globally
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Older revisions

r130 by rrenaud on Mar 13, 2011   Diff
comitted big update for the buy page,
made it incremental, normalized stats
by num games, correlated some data
with winning, added IncrementalScanner
utility for making it easier to do
...
r107 by rrenaud on Mar 3, 2011   Diff
moved files around, got rid of
redundant images
r104 by rrenaud on Mar 3, 2011   Diff
added initial implementation of game
scoreboard on game log pages
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