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dolphin-emu
Dolphin, a Gamecube / Wii / Triforce Emulator
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5037 - 5013 of 5037
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Committed Changes
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Date
Author
r5037
+12
stop annoying behavior of enabling cheats each time you open the ISOProperties dialog
Yesterday (29 hours ago)
godisgovernment
r5036
buildfix; don't try to save frameskip value (and fail D:< )
Yesterday (35 hours ago)
godisgovernment
r5035
+3
-14
make ESC pause the game now instead of quitting plus fix another bug with key and window handling
Yesterday (35 hours ago)
luisr142004
r5034
+19
-1
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. sorry to tell but this will bring a speed drop, so let you decide if this change stay or not.( used the fastest open source hash algorithm i know) do not apply full hashing to other format because it kills the performance. for popular request added 9x SSAA believe me wi
Yesterday (37 hours ago)
rodolfoosvaldobogado
r5033
+1
DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either.
Yesterday (37 hours ago)
godisgovernment
r5032
+1
another patch from baby.lueshi: DiscScrubber doesn't modify original file anymore, and just returns the "real" or "free'd" buffer inline with compression - so it should be a little faster too :)
Yesterday (37 hours ago)
godisgovernment
r5031
+2
Use standard C file i/o in PlainFileReader instead of Windows' functions. Fix a memleak in CompressedBlob and VolumeDirectory. Thanks to baby.lueshi for finding the File i/o issue :)
Yesterday (38 hours ago)
godisgovernment
r5030
+9
-33
make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246), implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff
Feb 08 (2 days ago)
luisr142004
r5029
Enable dynamic fullscreen switching in linux. Toggle fullscreen mode with the escape key. Unfortunately this fullscreen mode is separate from the fullscreen mode obtained from the OGL config dialog. To close that fullscreen mode you must use Alt-F4 for now (not escape). This is not how we want this to end up but there is a mode switching issue I can't figure out.
Feb 07 (2 days ago)
glennricster
r5028
+5
Fix an issue with OpenAL not properly using the correct Volume on boot Proper fix for issue 1886 as well as a fix to OGL fullscreen code that might fix issue 2095
Feb 07 (2 days ago)
sl1nk3.s
r5027
Edited wiki page through web user interface.
Feb 07 (2 days ago)
j4ck.fr0st
r5026
+2
Revert parts of r5021, OpenAL also uses the Volume slider. This now enables/disables the slider, depending on chosen Backend. Linux and OSX can now also use the slider to change the Volume of OpenAL. Other Backends do not support Volume changes.
Feb 07 (2 days ago)
j4ck.fr0st
r5025
+4
Makes ESC always toggle full screen as requested in Issue 2225
Feb 07 (3 days ago)
ayuanx
r5024
+2
-1
EXPERIMENTAL: an attempt to fix Issue 1725 Please test, especially on multi-Wiimote.
Feb 06 (3 days ago)
ayuanx
r5023
+4
Fix segfault in linux if user clicks on the window manager close button of the emulator. Also added the ability to close the emulator with the escape key. Fixed an issue that caused a segmentation fault when trying to close the emulator when running in fullscreen mode, which can also be done using the escape key. This makes fullscreen mode useable in linux!
Feb 06 (3 days ago)
glennricster
r5022
+1
DSPTool: show hex and substitute names by default for disasm
Feb 06 (3 days ago)
godisgovernment
r5021
+1
Some internal code shuffling for Config dialogs. OSX seems to be picky about when StaticSizerBoxes are created, as described in Issue 2229. Bit of cleanup/grouping, control creation is now a bit more separate from value setting and tooltip assignment which IMO cluttered the code as it was. Removed something from main.cpp that looked like a hack to me. Fixes Issue 2229
Feb 06 (3 days ago)
j4ck.fr0st
r5020
+11
-1
D3D and Opengl: reverted a tiny leftover of my safe texture cache commit D3D renamed the SSAA modes to use samples as MSAA now they are 2,25x and 4x. OpenGL: fixed a nasty logical bug introduced in 4984 that causes efb corruption when efb to texture is used re enabled shader caching as it was not producing errors. fixed efb misalignment caused by integer rounding still a bit misaligned but many games will look better now
Feb 06 (3 days ago)
rodolfoosvaldobogado
r5019
Completed TODO: Core::GetStartupParameter is dead
Feb 05 (4 days ago)
glennricster
r5018
In linux process events from the main frame regularly to update statusbar text
Feb 05 (4 days ago)
glennricster
r5017
+7
To avoid confusion added SSAA modes to the drop down this. there are only to SSAA modes 1.5x and 2x as they give the best result. please test and let me know the results
Feb 05 (4 days ago)
rodolfoosvaldobogado
r5016
+3
This should fix the program not finding SYSCONF on macs.
Feb 05 (4 days ago)
glennricster
r5015
+1
fixed a typo glennric left behind. shouldn't break anything tho, just generates a preprocessor warning with VS
Feb 05 (4 days ago)
j4ck.fr0st
r5014
+3
Oops, forgot this header. Fail sauce
Feb 05 (5 days ago)
Sonicadvance1
r5013
+2
Correct stopping of Core in OSX via Command+Q, and fix a thread from not dying when stopping with CoreAudio
Feb 05 (5 days ago)
Sonicadvance1
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