| Issue 179: | Net Play Enhancement | |
| 12 people starred this issue and may be notified of changes. | Back to list |
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I'm making this issue just to raise awareness that this enhancement would be fun to have in Dolphin. |
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Mar 27, 2009
And it would be perfect to integrate it into BBA support... |
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Mar 27, 2009
The two have really nothing to do with each other... |
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Mar 29, 2009
Hey, I'm putting this here for the record, it's highly experimental work, but it does work :P : http://rapidshare.com/files/215098071/DolphinNP.rar What's needed so far : - A good computer that can run the game at fullspeed is highly recommended (or you'll suffer lags, etc.) - Having throttle Enabled in DSP settings, to get the same speed on both computers (use Dsound too) - Having Pad1 and Pad2 enabled in Config > Gamecube and playing with first pad. Then copy the binaries provided into Dolphin >r2780, currently it's win32 only ! You need to avoid anything which is random too, like items in SSBM, and unlocked characters that the opponent may not have for example. Host/Join games using Tools > Start NetPlay, the host will probably need to forward his port. |
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Apr 01, 2009
I was interested in trying this out even in its experimental state, but I'm getting this error in a message box when it tries to actually start up emulation (when both clients tick ready): "The file you specified (:\dolphin/symphonia.gcm) does not exists" The file does exist and works in solo emulation. It seems like it might be stripping off the drive letter from the image file path, and I've verified in filemon that it's trying to open f:\dolphin\:\dolphin\ which obviously won't work. |
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Apr 02, 2009
yep, i'm sorry about that, there was a bug for the first game in the list, it's fixed now. If you can compile it yourself, you will find the sourcecode there : http://rapidshare.com/files/216735221/wut.zip while we discuss whether or not we should commit it |
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Apr 03, 2009
who is actually working on this issue? sl1nk3.s ? this would be sooooooo great if melee could work online or on lan or via hamachi. i would love to help with this project as i know C++ but unfortionatly i have no clue how this whole dolphin works :( is there an irc channel or something else to talk with developers? im kind of interested in this stuff. |
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Apr 03, 2009
#dolphin-emu on efnet |
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Apr 14, 2009
I can not run with render to windows option and i can not run without netplay. sl1nk3.s please help. |
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Apr 15, 2009
Then IRC or sl1nk.3 AT gmail DOT com... |
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Apr 28, 2009
(No comment was entered for this change.)
Owner: ---
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May 05, 2009
(No comment was entered for this change.)
Owner: sl1nk3.s
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May 10, 2009
Hi I can't compile on new rev with the patch: FrameTools.cpp 11>.\Src\FrameTools.cpp(682) : error C2039: 'GetGamePath' : is not a member of 'CGameListCtrl' 11> h:\wii-test\xdolphin-emu\source\core\dolphinwx\src\GameListCtrl.h(27) : see declaration of 'CGameListCtrl' 11>.\Src\FrameTools.cpp(683) : error C2039: 'GetGameName' : is not a member of 'CGameListCtrl' 11> h:\wii-test\xdolphin-emu\source\core\dolphinwx\src\GameListCtrl.h(27) : see declaration of 'CGameListCtrl' |
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May 10, 2009
errr, I think that patch is out of date. sl1nk3 is currently working on netplay using the new networking library that was recently committed. It will probably be a few days/weeks, so we'll all just have to wait. |
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May 10, 2009
ok |
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May 12, 2009
(No comment was entered for this change.)
Status: Started
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May 26, 2009
That could be great if we can have the NET type configuration (like LAN, Excelent, good, medium...) |
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Jul 12, 2009
Fixed? |
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Jul 13, 2009
Might need a little more optimization for a little bit more performance, but there IS netplay - I'll give it that. I think this issue can be closed, as long as the method for connecting to one another still works though. |
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Jul 13, 2009
regarding the random stuff like items, would it be possible to seed the random number generator with the same number for both computers? Or are random numbers not stadardized? |
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Jul 13, 2009
(No comment was entered for this change.)
Status: Fixed
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Jul 23, 2009
This was fixed? o.O? |
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