My favorites | Sign in
Logo
Project hosting will be READ-ONLY Wednesday at 8am PST due to brief network maintenance.
                
New issue | Search
for
| Advanced search | Search tips
Issue 179: Net Play Enhancement
12 people starred this issue and may be notified of changes. Back to list
Status:  Fixed
Owner:  sl1nk3.s
Closed:  Jul 2009
Type-Enhancement
Priority-Low
OpSys-All


Sign in to add a comment
 
Reported by Sonicadvance1, Sep 07, 2008
I'm making this issue just to raise awareness that this enhancement would
be fun to have in Dolphin.
Comment 1 by marc...@cox.net, Mar 27, 2009
And it would be perfect to integrate it into BBA support...
Comment 2 by godisgovernment, Mar 27, 2009
The two have really nothing to do with each other...
Comment 3 by sl1nk3.s, Mar 29, 2009
Hey, I'm putting this here for the record, it's highly experimental work, but it does
work :P :
http://rapidshare.com/files/215098071/DolphinNP.rar

What's needed so far :
- A good computer that can run the game at fullspeed is highly recommended (or you'll
suffer lags, etc.)
- Having throttle Enabled in DSP settings, to get the same speed on both computers
(use Dsound too)
- Having Pad1 and Pad2 enabled in Config > Gamecube and playing with first pad.

Then copy the binaries provided into Dolphin >r2780, currently it's win32 only !

You need to avoid anything which is random too, like items in SSBM, and unlocked
characters that the opponent may not have for example.
Host/Join games using Tools > Start NetPlay, the host will probably need to forward
his port. 


Comment 4 by hadri...@gmail.com, Apr 01, 2009
I was interested in trying this out even in its experimental state, but I'm getting
this error in a message box when it tries to actually start up emulation (when both
clients tick ready):

"The file you specified (:\dolphin/symphonia.gcm) does not exists"

The file does exist and works in solo emulation.   It seems like it might be
stripping off the drive letter from the image file path, and I've verified in filemon
that it's trying to open f:\dolphin\:\dolphin\ which obviously won't work. 
Comment 5 by sl1nk3.s, Apr 02, 2009
yep, i'm sorry about that, there was a bug for the first game in the list, it's fixed
now.
If you can compile it yourself, you will find the sourcecode there :
http://rapidshare.com/files/216735221/wut.zip

while we discuss whether or not we should commit it
Comment 6 by Mad-figh...@gmx.de, Apr 03, 2009
who is actually working on this issue? sl1nk3.s ? this would be sooooooo great if
melee could work online or on lan or via hamachi. 
i would love to help with this project as i know C++ but unfortionatly i have no clue
how this whole dolphin works :(
is there an irc channel or something else to talk with developers? im kind of
interested in this stuff.
Comment 7 by godisgovernment, Apr 03, 2009
#dolphin-emu on efnet
Comment 9 by hondza...@hotmail.com, Apr 14, 2009
I can not run with render to windows option and i can not run without netplay.
sl1nk3.s please help.

Comment 10 by marc...@cox.net, Apr 15, 2009
Then IRC or sl1nk.3 AT gmail DOT com...
Comment 11 by Sonicadvance1, Apr 28, 2009
(No comment was entered for this change.)
Owner: ---
Comment 12 by nakeee, May 05, 2009
(No comment was entered for this change.)
Owner: sl1nk3.s
Comment 13 by une-adre...@hotmail.fr, May 10, 2009
Hi I can't compile on new rev with the patch:

FrameTools.cpp
11>.\Src\FrameTools.cpp(682) : error C2039: 'GetGamePath' : is not a member of
'CGameListCtrl'
11>        h:\wii-test\xdolphin-emu\source\core\dolphinwx\src\GameListCtrl.h(27) :
see declaration of 'CGameListCtrl'
11>.\Src\FrameTools.cpp(683) : error C2039: 'GetGameName' : is not a member of
'CGameListCtrl'
11>        h:\wii-test\xdolphin-emu\source\core\dolphinwx\src\GameListCtrl.h(27) :
see declaration of 'CGameListCtrl'

Comment 14 by marc...@cox.net, May 10, 2009
errr, I think that patch is out of date. sl1nk3 is currently working on netplay 
using the new networking library that was recently committed. It will probably be a 
few days/weeks, so we'll all just have to wait.
Comment 15 by une-adre...@hotmail.fr, May 10, 2009
ok
Comment 16 by sl1nk3.s, May 12, 2009
(No comment was entered for this change.)
Status: Started
Comment 17 by Babooin, May 26, 2009
That could be great if we can have the NET type configuration (like LAN, Excelent,
good, medium...)
Comment 18 by XTra.KrazzY, Jul 12, 2009
Fixed?
Comment 19 by knuckles500, Jul 13, 2009
Might need a little more optimization for a little bit more performance, but there 
IS netplay - I'll give it that.

I think this issue can be closed, as long as the method for connecting to one 
another still works though.
Comment 20 by marc...@cox.net, Jul 13, 2009
regarding the random stuff like items, would it be possible to seed the random 
number generator with the same number for both computers? Or are random numbers not 
stadardized?
Comment 21 by XTra.KrazzY, Jul 13, 2009
(No comment was entered for this change.)
Status: Fixed
Comment 22 by Xtreme.Starfox, Jul 23, 2009
This was fixed? o.O?
Sign in to add a comment

Hosted by Google Code