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[v2] Sometimes the mouse movements stop to be reported. #8
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From mathieu....@gmail.com on May 07, 2010 08:52:25 Summary: [v2] Sometimes the mouse movements stop to be reported. |
From mathieu....@gmail.com on May 07, 2010 10:58:41 This is due to an array overrun in the stack. The event array was only sized for 8 elements, and it may happen that there are more Second argument for SDL_PeepEvents was wrong: it was sizeof(events), it has to be |
From mathieu....@gmail.com on May 07, 2010 11:04:00 Event buffer will be increased so that it can store 32 events (to avoid any lag issue). |
From mathieu....@gmail.com on May 07, 2010 11:06:51 Labels: -Priority-High Priority-Critical |
From mathieu....@gmail.com on May 07, 2010 11:07:34 Status: Fixed |
From mathieu....@gmail.com on May 08, 2010 05:39:17 Issue 4 has been merged into this issue. |
From mathieu....@gmail.com on December 19, 2011 09:14:55 Status: Verified |
From mathieu....@gmail.com on May 07, 2010 17:52:09
Sometimes the mouse movements stop to be reported.
Mouse buttons work.
As a work around, press escape, wait half a second, press up and enter.
That will restart the emuclient.
Original issue: http://code.google.com/p/diyps3controller/issues/detail?id=6
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