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Axis to fixed value #50

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matlo opened this issue Nov 27, 2013 · 6 comments
Closed

Axis to fixed value #50

matlo opened this issue Nov 27, 2013 · 6 comments

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@matlo
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matlo commented Nov 27, 2013

From Johnny.K...@gmail.com on March 04, 2011 22:24:47

Ability to Have the mouse analog go to a set number without acceleration, similar to the keyboard press of an analog button. This may help with uniform mouse control.

Original issue: http://code.google.com/p/diyps3controller/issues/detail?id=48

@matlo
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matlo commented Nov 27, 2013

From Johnny.K...@gmail.com on March 04, 2011 13:25:32

Apologies, it is mislabeled, its supposed to be an enhancement :(

@matlo
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matlo commented Nov 27, 2013

From mathieu....@gmail.com on March 04, 2011 13:50:34

What's the purpose of that?
Can you describe any in-game utility?

Anyway, it's already possible to do that:

Set multiplier = 1, exponent = 0, and dead zone = the value you want to apply.

Do you agree with this solution?

@matlo
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matlo commented Nov 27, 2013

From mathieu....@gmail.com on March 04, 2011 13:51:07

Summary: Axis to fixed value
Labels: -Type-Defect Type-Enhancement

@matlo
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matlo commented Nov 27, 2013

From Johnny.K...@gmail.com on March 06, 2011 12:44:42

When looking / aiming around, small micro movements of the mouse seem to feel less responsive like having a big deadzone. I believe this stems from analog acceleration. Small movements are too slow (I have to over compensate my micro movements to get cross hair to move at all) and big movements are too fast. If there was some way to make it handle more consistent without a gain in momentum / acceleration it would be ideal for precision. Something like a minimum and maximum level and my movement would fall between that, no more no less every time. Just like the keyboard press for an analog movement, its the exact same value every time.

@matlo
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matlo commented Nov 27, 2013

From mathieu....@gmail.com on March 07, 2011 02:15:31

You should try to play with both multiplier and exponent values.
To accelerate slow movements and decelerate fast ones, you have to increase the multiplier and decrease the exponent. Try something like m=16 and e=0.5.
Have a look at the spreadsheet in attachment. Set m1 and e1 to your current values, and then try to adjust m2 and e2.
Keep me informed if this helps, and share your settings!

Attachment: Book1.xls

@matlo
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matlo commented Nov 27, 2013

From mathieu....@gmail.com on March 21, 2011 03:17:14

No answer => I close the issue.

Feel free to reopen it if the tips didn't helped.

Status: Invalid

@matlo matlo closed this as completed Nov 27, 2013
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