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In the config files for emuclient, only the id is used to identify the joystick, which is a big issue because the id only depends on the connection order.
Consider we have two different joysticks (not the same model) 'A' and 'B', and a PC with no currently plugged joystick. If 'A' is plugged first and 'B' is plugged second, then 'A' will have 0 as id, and 'B' will have '1' as id. If 'B' is plugged first and 'A' is plugged second, then 'A' will have 1 as id, and 'B' will have '0' as id.
From mathieu....@gmail.com on February 23, 2011 11:05:26
In the config files for emuclient, only the id is used to identify the joystick, which is a big issue because the id only depends on the connection order.
Consider we have two different joysticks (not the same model) 'A' and 'B', and a PC with no currently plugged joystick. If 'A' is plugged first and 'B' is plugged second, then 'A' will have 0 as id, and 'B' will have '1' as id. If 'B' is plugged first and 'A' is plugged second, then 'A' will have 1 as id, and 'B' will have '0' as id.
Original issue: http://code.google.com/p/diyps3controller/issues/detail?id=38
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