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Mapping of keyboard buttons to sticks is not optimal #17

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matlo opened this issue Nov 27, 2013 · 7 comments
Closed

Mapping of keyboard buttons to sticks is not optimal #17

matlo opened this issue Nov 27, 2013 · 7 comments

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@matlo
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matlo commented Nov 27, 2013

From mathieu....@gmail.com on November 30, 2010 14:18:11

Button mapping is the following:
q = left stick left
d = left stick right

press q, press d, release q (but maintain d pressed)

=> left stick is set to center position, it should be set to right.

Original issue: http://code.google.com/p/diyps3controller/issues/detail?id=15

@matlo
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matlo commented Nov 27, 2013

From mathieu....@gmail.com on November 30, 2010 05:18:23

Summary: [v2] Mapping keyboard buttons to sticks not optimal

@matlo
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matlo commented Nov 27, 2013

From mathieu....@gmail.com on December 03, 2010 00:41:40

Summary: [v2] Mapping of keyboard buttons to sticks is not optimal

@matlo
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matlo commented Nov 27, 2013

From mathieu....@gmail.com on January 12, 2011 00:28:10

I'm not sure it's the right behavior.

I will test that with a PC game like CS:S.

@matlo
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matlo commented Nov 27, 2013

From mathieu....@gmail.com on January 27, 2011 08:25:46

Summary: Mapping of keyboard buttons to sticks is not optimal

@matlo
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matlo commented Nov 27, 2013

From mathieu....@gmail.com on March 03, 2011 00:53:35

Each stick position (right, left, up, down) will have a boolean status set to 1 if a mapped key is currently pressed (else 0).

If a stick position status goes from 1 to 0 (a mapped key is released), the opposite stick position is activated if its status is 1.

@matlo
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matlo commented Nov 27, 2013

From mathieu....@gmail.com on March 03, 2011 11:55:12

Status: Fixed

@matlo
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matlo commented Nov 27, 2013

From mathieu....@gmail.com on December 19, 2011 09:14:55

Status: Verified

@matlo matlo closed this as completed Nov 27, 2013
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