New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Mapping of keyboard buttons to sticks is not optimal #17
Comments
From mathieu....@gmail.com on November 30, 2010 05:18:23 Summary: [v2] Mapping keyboard buttons to sticks not optimal |
From mathieu....@gmail.com on December 03, 2010 00:41:40 Summary: [v2] Mapping of keyboard buttons to sticks is not optimal |
From mathieu....@gmail.com on January 12, 2011 00:28:10 I'm not sure it's the right behavior. I will test that with a PC game like CS:S. |
From mathieu....@gmail.com on January 27, 2011 08:25:46 Summary: Mapping of keyboard buttons to sticks is not optimal |
From mathieu....@gmail.com on March 03, 2011 00:53:35 Each stick position (right, left, up, down) will have a boolean status set to 1 if a mapped key is currently pressed (else 0). If a stick position status goes from 1 to 0 (a mapped key is released), the opposite stick position is activated if its status is 1. |
From mathieu....@gmail.com on March 03, 2011 11:55:12 Status: Fixed |
From mathieu....@gmail.com on December 19, 2011 09:14:55 Status: Verified |
From mathieu....@gmail.com on November 30, 2010 14:18:11
Button mapping is the following:
q = left stick left
d = left stick right
press q, press d, release q (but maintain d pressed)
=> left stick is set to center position, it should be set to right.
Original issue: http://code.google.com/p/diyps3controller/issues/detail?id=15
The text was updated successfully, but these errors were encountered: