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Cocograph  
Updated Oct 15, 2009 by Devon.Sc...@gmail.com

A tile map editor for cocos2d. Please see http://cocos2d.org/doc/api/cocos.tiles-module.html for further reference on the xml file format and how to use the maps created with cocograph in cocos2d.

Tools

TOOLLEFT CLICK ACTIONRIGHT CLICK ACTION
pencildraw selected tile from tilesetselect clicked map tile in the tileset (picker)
pickerselect clicked map tile in the tilesetselect clicked map tile in the tileset
eraserset clicked map tile to Noneset clicked map tile to None
moveclick and drag around the mapclick and drag around the map
zoomzoom inzoom out
fillfills areas of the same tile with a different tilefills areas of the same tile with a different tile

Keyboard Shortcuts

KEY+MODIFIERACTION
ctrl+click on tile or celledit properties
spacebar downclick and drag around the map (move)
ctrl+ssave map
ctrl+=zoom in
ctrl+-zoom out
mouse scroll wheelzoom
ctrl+ddebug info toggle
ctrl+ssave
ctrl+qquit

Cocograph

How to use

'Open' or create a 'New' map. Tilesets required by an existing map will be loaded with the map. Click on a tile to select it for use with the pencil tool. Click on a tileset name tab to use that tileset.

Creating a New Map

Enter the size of tiles and the map and submit, you can then save the map and it will be loaded into Cocograph. You can then open an existing tileset from the tileset dialog menu or create a new one.

Creating a New Tileset

Select a directory containing images (.png, ,jpg, .bmp, .gif), you can then save the tileset and it will be loaded into Cocograph. You will probably want the images in the directory to be the same size.

ctrl clicking on a tile in the tileset or a cell in the map will open up a properties window. You can change, add and delete properties. Cell properties inherit properties from their parent tile but you can add the same property with a different value to override this and create secret walls, etc.


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