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Cocograph
A tile map editor for cocos2d. Please see http://cocos2d.org/doc/api/cocos.tiles-module.html for further reference on the xml file format and how to use the maps created with cocograph in cocos2d. Tools
Keyboard Shortcuts
CocographHow to use'Open' or create a 'New' map. Tilesets required by an existing map will be loaded with the map. Click on a tile to select it for use with the pencil tool. Click on a tileset name tab to use that tileset. Creating a New Map
Enter the size of tiles and the map and submit, you can then save the map and it will be loaded into Cocograph. You can then open an existing tileset from the tileset dialog menu or create a new one. Creating a New Tileset
Select a directory containing images (.png, ,jpg, .bmp, .gif), you can then save the tileset and it will be loaded into Cocograph. You will probably want the images in the directory to be the same size. ctrl clicking on a tile in the tileset or a cell in the map will open up a properties window. You can change, add and delete properties. Cell properties inherit properties from their parent tile but you can add the same property with a different value to override this and create secret walls, etc.
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