Allow to set environment variables when executing build.dart #20768
Labels
closed-not-planned
Closed as we don't intend to take action on the reported issue
type-enhancement
A request for a change that isn't a bug
Milestone
This issue was originally filed by ma...@gmail.com
There are multiple build scripts that depend on third party scripts (for example: sass). The problem is, that they depend on the third party libraries to be installed on the system and discoverable with the PATH variable.
Under MacOS there is no clean way to specify the PATH variables with which the app is supposed to run.
So it would be great if there was a setting in the dart editor, to specify the environment variables when invoking scripts (such as build.dart).
I attached a screenshot of how xcode handles this.
Attachment:
[Screen Shot 2014-09-01 at 18.59.52.png](https://storage.googleapis.com/google-code-attachments/dart/issue-20768/comment-0/Screen Shot 2014-09-01 at 18.59.52.png) (70.53 KB)
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