Earlier this year
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r68
(terrain following updates) committed by jeffpk
- terrain following updates
terrain following updates
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r67
(terrain following update) committed by jeffpk
- terrain following update
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r66
(terrain following added) committed by jeffpk
- terrain following added
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r65
(shadow fixes) committed by jeffpk
- shadow fixes
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r64
([No log message]) committed by jeffpk
- [No log message]
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r63
([No log message]) committed by jeffpk
- [No log message]
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r62
([No log message]) committed by jeffpk
- [No log message]
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r61
([No log message]) committed by jeffpk
- [No log message]
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r60
([No log message]) committed by jeffpk
- [No log message]
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r59
(inporting the common dark mmo code) committed by jeffpk
- inporting the common dark mmo code
inporting the common dark mmo code
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r58
(part of moving the Ardor3D branch into the main trunk) committed by jeffpk
- part of moving the Ardor3D branch into the main trunk
part of moving the Ardor3D branch into the main trunk
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r57
(part of moving the Ardor3D branch into the main trunk) committed by jeffpk
- part of moving the Ardor3D branch into the main trunk
part of moving the Ardor3D branch into the main trunk
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r56
(part of moving the Ardor3D branch into the main trunk) committed by jeffpk
- part of moving the Ardor3D branch into the main trunk
part of moving the Ardor3D branch into the main trunk
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r55
(part of moving the Ardor3D branch into the main trunk) committed by jeffpk
- part of moving the Ardor3D branch into the main trunk
part of moving the Ardor3D branch into the main trunk
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r54
(Walk mesh working, started experimentiong with PSSM shadows) committed by jeffpk
- Walk mesh working, started experimentiong with PSSM shadows
Walk mesh working, started experimentiong with PSSM shadows
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r53
(DarkMMO Client Version with walking Troll ) committed by jeffpk
- DarkMMO Client Version with walking Troll
DarkMMO Client Version with walking Troll
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r52
(Client is now displayign world, tiuels are in wrong place th...) committed by jeffpk
- Client is now displayign world, tiuels are in wrong place though
Client is now displayign world, tiuels are in wrong place though
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r51
(added conveniecne calls to ResourceManager) committed by jeffpk
- added conveniecne calls to ResourceManager
added conveniecne calls to ResourceManager
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r50
(Client loding zone, tiles not in right places yet) committed by jeffpk
- Client loding zone, tiles not in right places yet
Client loding zone, tiles not in right places yet
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r49
(Initial check in opf incomplete client work) committed by jeffpk
- Initial check in opf incomplete client work
Initial check in opf incomplete client work
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r47
(This update completes the work on MDL loading. The TrollTes...) committed by jeffpk
- This update completes the work on MDL loading. The TrollTest test program is fully functional.
I am satring work on the next phase, the actual DarkMMO Client
This update completes the work on MDL loading. The TrollTest test program is fully functional.
I am satring work on the next phase, the actual DarkMMO Client
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r46
(fixed texture coordinates) committed by jeffpk
- fixed texture coordinates
fixed texture coordinates
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r45
(Fixing name) committed by jeffpk
- Fixing name
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r44
(deleting to start from updated version) committed by jeffpk
- deleting to start from updated version
deleting to start from updated version
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r43
(The NWN resource loading code. Is not dependant on Ardor3D ...) committed by jeffpk
- The NWN resource loading code. Is not dependant on Ardor3D and can be used seperately from the rest
of the code base.
The NWN resource loading code. Is not dependant on Ardor3D and can be used seperately from the rest
of the code base.
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r42
(deleting to start from updated version) committed by jeffpk
- deleting to start from updated version
deleting to start from updated version
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r41
(Initial checking. Trolltest works, but there may still be so...) committed by jeffpk
- Initial checking. Trolltest works, but there may still be some texture issues
Initial checking. Trolltest works, but there may still be some texture issues
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r40
(The code that converts thje NWn models to Ardor3D scene grap...) committed by jeffpk
- The code that converts thje NWn models to Ardor3D scene graphs
The code that converts thje NWn models to Ardor3D scene graphs
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r39
(updated to working troll test (may be some textuer issues ti...) committed by jeffpk
- updated to working troll test (may be some textuer issues till)
updated to working troll test (may be some textuer issues till)
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r38
(Initil commit of the codebase that translates the NWN MDL da...) committed by jeffpk
- Initil commit of the codebase that translates the NWN MDL datato an Ardor3D scenegraph. Not yet
complete.
Initil commit of the codebase that translates the NWN MDL datato an Ardor3D scenegraph. Not yet
complete.
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r37
(This is the code that translates the NWN MDL data to Ardord3...) committed by jeffpk
- This is the code that translates the NWN MDL data to Ardord3D data. It is not yet complete (major
texture bug atm)
This is the code that translates the NWN MDL data to Ardord3D data. It is not yet complete (major
texture bug atm)
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r36
(Initil commit of the NWN Resource Manager on teh Ardor3D bra...) committed by jeffpk
- Initil commit of the NWN Resource Manager on teh Ardor3D branch
Initil commit of the NWN Resource Manager on teh Ardor3D branch
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r35
(This is the current evolution of the NWNResoruceManager code...) committed by jeffpk
- This is the current evolution of the NWNResoruceManager code. This code is actually independant of
any of the Ardor3D code and could be used by any project that wishes to read NWN data.
This is the current evolution of the NWNResoruceManager code. This code is actually independant of
any of the Ardor3D code and could be used by any project that wishes to read NWN data.
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r34
(A place for the Ardor3D port to live. When complete this wi...) committed by jeffpk
- A place for the Ardor3D port to live. When complete this will become trunk and trunk will move to a
historical branch
A place for the Ardor3D port to live. When complete this will become trunk and trunk will move to a
historical branch
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r33
([No log message]) committed by jeffpk
- [No log message]
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r32
(Abandoned MTGame, staretd working with Ardor3D) committed by jeffpk
- Abandoned MTGame, staretd working with Ardor3D
Abandoned MTGame, staretd working with Ardor3D
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r31
(shows basic troll corectly) committed by jeffpk
- shows basic troll corectly
shows basic troll corectly
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r30
(has built in 2sa for resref types, disabled override dir for...) committed by jeffpk
- has built in 2sa for resref types, disabled override dir for now
has built in 2sa for resref types, disabled override dir for now
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r29
(new client shows troll) committed by jeffpk
- new client shows troll
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r28
(Updated for mtgame) committed by jeffpk
- Updated for mtgame
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r27
(Updated for JME 2.0 in preperation for mtgame based client) committed by jeffpk
- Updated for JME 2.0 in preperation for mtgame based client
Updated for JME 2.0 in preperation for mtgame based client
Older
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r26
(Initial upload of Netbeans plugins for NWN data browsing) committed by jeffpk
- Initial upload of Netbeans plugins for NWN data browsing
Initial upload of Netbeans plugins for NWN data browsing
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r22
(This is the Project Darkstar server application part of Dark...) committed by jeffpk
- This is the Project Darkstar server application part of DarkMMO
This is the Project Darkstar server application part of DarkMMO
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r19
(This is the code for the DarkMMO client) committed by jeffpk
- This is the code for the DarkMMO client
This is the code for the DarkMMO client
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