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Implements a WebGL stack (WebGL, OpenGL) using pure Javascript and Canvas element. This allows client applications to support browsers that implement Canvas, but do not implement WebGL (Internet Explorer 9+), or client machines that do not have sufficient graphic drivers.

This project consists of three layers:

1) The WebGL interface to the client application

2) A swappable driver to the OpenGL interface. In theory, a driver can be created for any compatible OpenGL context. This allows for swapping to a better performing plugin where available (Java, Flash, etc.)

3) An OpenGL ES implementation including a GLSL to ARB compiler, and ARB to Javascript translator





Demo 6 - IE9

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