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A Magic Cube puzzle game on the Wii.

What's a Magic Cube?

The Magic Cube (also known as Rubik's Cube) is a mechanical puzzle game that was very popular in the 80ies. In it's basic version each of the six faces of the cube is covered by 9 stickers, among six solid colors. A pivot mechanism enables each face to turn independently mixing up the colors. For the puzzle to be solved each face must be a solid color.

A classic Magic Cube - scrambled

Game Mechanics

Cubiic is a digital version of the classic mechanical puzzle game. The cube consists of three planes on each of the cube's axis (x-, y-, z-axis). Thus making a total of nine planes that can be rotated either clockwise or anticlockwise to solve the puzzle. You can rotate one of the planes at a time. The currently selected plane is highlighted (The colors on the selected plane are a little darker than the colors of the rest of the cube). The D-Pad is used to select the plane to be rotated. Pressing up/down changes the selected axis, pressing left/right toggles the selected plane on that axis. Finally the A- and B-button on the Wiimote are used to rotate the currently selected plane clockwise resp. anticlockwise.

Controls

Navigate menus

ButtonFunction
D-Pad leftprevious item
D-Pad rightnext item
Aselect item

Rotate the cube

ButtonFunction
D-Pad left/righttoggle plane on selected axis
D-Pad up/downtoggle selected axis
Arotate selected plane clockwise
Brotate selected plane anticlockwise

Camera control

The camera is controlled using the Nunchuk Extension.

ButtonFunction
CZoom in
ZZoom out
JoystickRotate camera

Screen Shots

Version 0.1a2 (thanks to tehskeen.com for the screen shot)

Changelog

v 0.1a2

  • added some textures to make the cube look more realistic
  • fixed: timer now gets reset when starting a new game
  • fixed: number of tries now gets reset when starting a new game

v 0.1a1

  • added options menu
  • added game over menu

v 0.1a

  • initial version

Known Issues

There's a problem with the y scaling. On NTSC systems some parts of the 2d overlays may be off the screen.

Credits

Credits go to:

  • Tantric for his port of libFreeType
  • mavakadachi for his port of libpng
  • frontier for PNGU
  • Armin Tazmarian for FreeTypeGX and Metaphrasis
  • Antiaverage for the new logo

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