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Synchronization
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LockCounterFactory.cs
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v1.10.1024.336
v1.10.1124.358
v1.10.420.164
v1.10.607.213
v1.10.913.269
v1.11.426.305
v1.11.924.348
v1.9.1004.144
4e0bd400d42a
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#region Copyright 2011 by Roger Knapp, Licensed under the Apache License, Version 2.0
/* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#endregion
using System.Threading;
namespace CSharpTest.Net.Synchronization
{
/// <summary>
/// Creates a debugging lock factory that can track locks allocated and all acquired/released read/write locks
/// </summary>
public class LockCounterFactory<T> : LockCounterFactory
where T : ILockStrategy, new()
{
/// <summary> Constructs the lock tracking factory </summary>
public LockCounterFactory()
: base(new LockFactory<T>())
{ }
}
/// <summary>
/// Creates a debugging lock factory that can track locks allocated and all acquired/released read/write locks
/// </summary>
public class LockCounterFactory : ILockFactory
{
readonly ILockFactory _factory;
/// <summary> Constructs the lock tracking factory </summary>
public LockCounterFactory(ILockFactory factory)
{ _factory = factory; }
/// <summary> Constructs the lock wrapped in a DebugLocking instance </summary>
public virtual ILockStrategy Create()
{
return new LockCounting(this, _factory.Create());
}
/// <summary> Returns the highest number of concurrent reads </summary>
public int MaxReaderCount;
/// <summary> Returns the highest number of concurrent writes (aka max recursive count) </summary>
public int MaxWriterCount;
/// <summary> Returns the total number of current readers for all threads </summary>
public int CurrentReaderCount;
/// <summary> Returns the total number of current writers for all threads </summary>
public int CurrentWriterCount;
/// <summary> Returns the total number of read locks acquired </summary>
public int TotalReaderCount;
/// <summary> Returns the total number of write locks acquired </summary>
public int TotalWriterCount;
/// <summary> Asserts that none of the locks handed out are currently locked for read or write by any thread </summary>
public void GlobalAssertNoLocks()
{
DebugAssertionFailedException.Assert(CurrentWriterCount == 0, "One or more threads are still writing.");
DebugAssertionFailedException.Assert(CurrentReaderCount == 0, "One or more threads are still reading.");
}
class LockCounting : ILockStrategy
{
readonly LockCounterFactory _factory;
readonly ILockStrategy _lock;
public LockCounting(LockCounterFactory factory, ILockStrategy lck)
{
_factory = factory;
_lock = lck;
}
public void Dispose() { _lock.Dispose(); }
public int WriteVersion { get { return _lock.WriteVersion; } }
private static void AddCount(ref int maxValue, ref int currentValue, ref int totalValue)
{
Interlocked.Increment(ref totalValue);
int newMax = Interlocked.Increment(ref currentValue);
int oldMax;
while (newMax > (oldMax = maxValue))
Interlocked.CompareExchange(ref maxValue, newMax, oldMax);
}
public bool TryRead(int timeout)
{
if (!_lock.TryRead(timeout)) return false;
AddCount(ref _factory.MaxReaderCount, ref _factory.CurrentReaderCount, ref _factory.TotalReaderCount);
return true;
}
public void ReleaseRead()
{
_lock.ReleaseRead();
Interlocked.Decrement(ref _factory.CurrentReaderCount);
}
public bool TryWrite(int timeout)
{
if (!_lock.TryWrite(timeout)) return false;
AddCount(ref _factory.MaxWriterCount, ref _factory.CurrentWriterCount, ref _factory.TotalWriterCount);
return true;
}
public void ReleaseWrite()
{
_lock.ReleaseWrite();
Interlocked.Decrement(ref _factory.CurrentWriterCount);
}
#region ILockStrategy Members
/// <summary>
/// Returns a reader lock that can be elevated to a write lock
/// </summary>
/// <exception cref="System.TimeoutException"/>
public ReadLock Read(int timeout) { return ReadLock.Acquire(this, timeout); }
/// <summary>
/// Returns a reader lock that can be elevated to a write lock
/// </summary>
public ReadLock Read() { return ReadLock.Acquire(this, -1); }
/// <summary>
/// Returns a read and write lock
/// </summary>
/// <exception cref="System.TimeoutException"/>
public WriteLock Write(int timeout) { return WriteLock.Acquire(this, timeout); }
/// <summary>
/// Returns a read and write lock
/// </summary>
public WriteLock Write() { return WriteLock.Acquire(this, -1); }
#endregion
}
}
}
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Change log
59104bd26e63
by rogerk on Apr 26, 2011
Diff
Release version 1.11.426.305
Go to:
/.hgignore
...sTree.Test/BPlusTree.Test.csproj
...ree/BPlusTree.Test/BasicTests.cs
...ree.Test/SampleCustomTypeTest.cs
...ee.Test/SampleTypes/DataValue.cs
...mpleTypes/DataValueSerializer.cs
...Tree.Test/SampleTypes/KeyInfo.cs
...t/SampleTypes/KeyInfoComparer.cs
...SampleTypes/KeyInfoSerializer.cs
.../BPlusTree.Test/SequenceTests.cs
...ree.Test/TestBPlusTreeOptions.cs
...BPlusTree.Test/TestCollection.cs
...usTree.Test/TestCustomStorage.cs
...BPlusTree.Test/TestDictionary.cs
...sTree.Test/TestFileSerialized.cs
...ree.Test/TestMemorySerialized.cs
...ree.Test/TestSimpleDictionary.cs
...usTree.Test/ThreadedBTreeTest.cs
/src/BPlusTree/BPlusTree.csproj
.../Collections/BPlusTransaction.cs
...tions/BPlusTransactionFactory.cs
...e/Collections/BPlusTree.Debug.cs
...Collections/BPlusTree.Options.cs
...ollections/BPlusTree.Recovery.cs
...lusTree/Collections/BPlusTree.cs
...BPlusTree/Collections/Element.cs
...usTree/Collections/Enumerator.cs
...usTree/Collections/Interfaces.cs
...sTree/Collections/Node.Delete.cs
...sTree/Collections/Node.Insert.cs
...sTree/Collections/Node.Search.cs
...ee/Collections/Node.Serialize.cs
/src/BPlusTree/Collections/Node.cs
...ee/Collections/NodeCache.Base.cs
...ee/Collections/NodeCache.Full.cs
...ee/Collections/NodeCache.None.cs
.../Collections/NodeCache.Normal.cs
...usTree/Collections/NodeHandle.cs
...BPlusTree/Collections/NodePin.cs
...e/Collections/NodeTransaction.cs
/src/BPlusTree/Exceptions.cs
...sTree/Properties/AssemblyInfo.cs
.../BPlusTree/Resources.Designer.cs
/src/BPlusTree/Resources.resx
...PlusTree/Storage/Storage.Disk.cs
...usTree/Storage/Storage.Memory.cs
/src/CSBuild.exe
/src/CSBuild.xsd
/src/CmdTool.config
...g/UserSettingsSection.Upgrade.cs
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