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Project Information
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Project feeds
- Code license
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GNU Lesser GPL
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Labels
C,
Java,
JavaScript,
OpenGL,
Graphics,
Engine,
Physics,
2D,
3D,
Simulation,
Animation,
OGRE,
iPhone,
Android,
webOS
Links
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Creative CrewCommunity for Artists & Programmers We are an organization dedicated to fostering talented members of the creative community through the development of applications in a business environment. The club is modeled after a typical development studio with teams working on multiple projects. Showcase- Desktop Applications
- Mobile Applications
Library Dependencies- OGRE (Object-Oriented Graphics Rendering Engine)
- Bullet Collision Detection and Physics
- TinyXML
- Google Android
- Apple iPhone
- Box2D Physics Engine
- jQuery (JavaScript Library)
- PHP (Server-Side Scripting Language)
- Microsoft ASPNET (Web Application Framework)
Recommended Tools- Microsoft Visual C++
- Blender - 3D Content Creation Suite
- GIMP - Image Editor
- Inkscape - Vector Graphics Editor
- TortoiseSVN - Subversion Source Control Client
- EasyEclipse - Distributions And Plugins
- Doxygen - Source Code Documentation
- Notepad++ - Text Editor for Windows
- Editra - Text Editor for Mac OS X
SDK Extraction Structure- IDE Project Root
- BulletPhysics (Extracted)
- OgreSDK (Extracted)
Folder Structure- IDE Project Root
- BulletPhysics
- OgreSDK
- include
- lib
- projects (Checkout, SVN)
- discover
- bin
- docs
- include
- scripts
- src
- vendors
- bullet (Extracted, vendors_extract_here.zip)
- extract_bulletsdk_msvc_8 (Copy, A)
- lib
- tinyxml (Extracted, vendors_extract_here.zip)
Configuration- Microsoft Windows > Control Panel > System > Advanced > Environment Variables > Edit
- OGRE_HOME C:\Documents\Visual Studio 2008\Projects\OgreSDK
- BULLET_HOME C:\Documents\Visual Studio 2008\Projects\BulletPhysics
- Microsoft Visual C++ > Project > Properties > Configuration Properties > Debugging > Working Directory > ..\bin\$(ConfigurationName)
ProgrammingExternal
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