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Crag is a simulation which generates and renders a fractal landscape at variable level of detail. It is written in C++ on Linux, OS X and Windows and uses the following libs: SDL, ODE and OpenGL. Here is a video of some early results from 2009. It's a little monotonous but emphasizes the fact that the generated landscapes are all but infinite in detail.
System Requirements Windows: XP OS X: 10.6 Snow Leopard.
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