Introduction
The table below consists of all available videos from the retail version of Theme Hospital. The files are located in the 'Intro' and 'Anims' folders in the installation directory of the game. If you want to play a video or convert it to another format, do like this:
(Windows only)
Sounds
The LOSE and 320X240 files seem to be the same (same video), but file size and lenght varies a little bit. The ATTRACT files are the same, but the one in 'Intro' has music on it, the other is silent.
Anims
| Filename | Description | Length (sec) |
| 320X2401 | Newspaper: Doctor pulls electrolyser handle | 05 |
| 320X2402 | Newspaper: Doctor is drunk/hung over | 05 |
| 320X2403 | Newspaper: Doctor caught kissing a nurse | 09 |
| 320X2404 | Newspaper: Doctor caught driving with a young nurse outside med. school | 07 |
| 320X2405 | Newspaper: Doctor caught digging a grave | 12 |
| 320X2406 | Newspaper: Doctor caught reading "nurse playboy" magazine in the toilet | 09 |
| AREA01V | On the level map: Moving the player to level 1 | 03 |
| AREA02V | On the level map: Moving the player to level 2 | 03 |
| AREA03V | On the level map: Moving the player to level 3 | 03 |
| AREA04V | On the level map: Moving the player to level 4 | 03 |
| AREA05V | On the level map: Moving the player to level 5 | 03 |
| AREA06V | On the level map: Moving the player to level 6 | 03 |
| AREA07V | On the level map: Moving the player to level 7 | 03 |
| AREA08V | On the level map: Moving the player to level 8 | 03 |
| AREA09V | On the level map: Moving the player to level 9 | 03 |
| AREA10V | On the level map: Moving the player to level 10 | 03 |
| AREA11V | On the level map: Moving the player to level 11 | 03 |
| AREA12V | On the level map: Moving the player to level 12 | 04 |
| AREA13V | On the level map: Moving the player to mouse hunt level 1 | 07 |
| AREA14V | On the level map: Moving the player to mouse hunt level 2 | 07 |
| ATTRACT | Intro video - showing in game play (without music) | 49 |
| AOPAPER | Newspaper: Lose screen? | 01 |
| AOSE1 | Same as 320X2401 | 05 |
| AOSE2 | Same as 320X2402 | 05 |
| AOSE3 | Same as 320X2403 | 08 |
| AOSE4 | Same as 320X2404 | 07 |
| AOSE5 | Same as 320X2405 | 12 |
| AOSE6 | Same as 320X2406 | 10 |
| AMENU1-0 | Game start menu: "Einstein teacher" pulls down chart | 12 |
| AMENU2-0 | Game start menu: "Einstein teacher" release chart | 06 |
| AINGAME | Win game screen: Doctor with trophy | 09 |
| AINLEVEL | Win level screen: letter opens up | 02 |
Intro
| Filename | Description | Length (sec) |
| ATTRACT | Same as the other ATTRACT, but with music | 49 |
Is there any chance of these being added to CTH in the relevant places or are there copyright/technical issues?
They are just very small...
as far as I know ScummVM plays SMK files for some games (Broken Sword...) without legal problems
Adding them to the game would be nice. Not fullscreen but perhaps as big as the other screens are in the game atm (staff screen etc)
That's the problem, the videos are half the width and height of the fullscreen windows...
Can they be stretched? They appear to be fullscreen when you play TH, even if full screen for the game is smaller than your standard dimensions.
Of course, but they would get extremely pixel-ish.
I'm working on the animation of the level map. (http://forums.corsix-th.com/index.php/topic,227.0.html) I never did an animation before and it is harder then I thought it would be.
I also did a concept for the main menu a while ago, and last week I animated the rolling up of the screen as an exercise. I put it on YouTube? because I had a question for a Blender instructor. Anyway here is the link: http://www.youtube.com/watch?v=96BXpckmsSY (for the really sharp-eyed, the problem with the wrinkle texture is already fixed) I might finish that somewhere in the future if there is a change that it's going to be included in the game.
I really do like the look of what you have done and I hope that they do include it when completed. (both of them) I would also like to see the losing animations in the game or some new ones if that is possible.