My favorites | Sign in
Project Home Downloads Wiki Issues
Search
for
AboutVersionZeroZeroOne  
Summary of changes in version 0.01 (released 2012-03-24)
Updated Oct 9, 2012 by edvin.li...@gmail.com

CorsixTH - Version 0.01

New features include awards at the end of the year, a new mode called "Free Build Mode" and priorities for adviser messages. Furthermore there are as usual of course a lot of bugs that have been squashed! You can find the changelog at the bottom of the page.

Downloads

Operating System Download Type Link
Windows Installer (both 32-bit and 64-bit) CorsixTH-0.01b-Installer.exe
OS X Universal Package CorsixTH-0.01b-OSX.dmg
Linux 32-bit (x86) Debian Package corsix-th_0.01b_i386.deb
Linux 64-bit (amd64) Debian Package corsix-th_0.01b_amd64.deb
Any Source Code CorsixTH-0.01b-Source.tar.gz

Media

Contact Links

Other Links

Changelog

Not Yet Implemented

  • Earthquakes
  • Epidemics
  • Handyman priorities
  • Rats
  • Graphs
  • Visual effects on patients with serious radiation and jellyitis.
  • Fullscreen animations such as the level screen and winning letter.

Known Issues

  • If the X-Ray Viewer is inaccessible in the Operating Theatre no image will be shown on it.
  • If the user exits the game via "the cross" when in windowed mode settings are not saved.
  • Radiators and other "edge tile" objects occupy a whole tile instead of just one edge of the tile.

Gameplay

  • Added: A host of awards given at year end.
  • Added: A new mode: Free Build Mode. In this mode you don't have to worry about money. All custom maps can be played in this mode.
  • Added: Patient animations such as yawning and checking watch when waiting.
  • Change: The queue size for a room can be set to 0 to prevent patients from going there.
  • Change: Patients now spend some more time in the ward.
  • Fix: Crash when removing a room that has humanoids on their way to it.
  • Fix: Patients sitting down, but about to get a soda got ordered to sit down again.
  • Fix: A crash could occur if a new room was accepted when there were multiple types of objects left to place.
  • Fix: Emergencies with diseases not available on a level no longer happen.
  • Fix: The VIP no longer makes staff be called to the rooms he visits.
  • Fix: With multiple reception desks new patients now find their way to the reception with the least queue size.
  • Fix: The wrong amount of money was returned when selling a room.
  • Fix: Aliens could not be cured on the last two levels.
  • Fix: The transparent walls setting made new rooms remove outer walls.
  • Fix: Sometimes patients who had left the hospital could still wait for a new room, making said room impossible to build.
  • Fix: A crash when the staff member left a room before the patient.
  • Fix: Build cost of objects were not always correct.

User Interface

  • Added: The save and load dialogs can now sort both ascending and descending and are a little more spacy.
  • Added: More messages in the progress report dialog.
  • Added: More advice in different situations from the adviser.
  • Added: Adviser messages now has priorities, making more important messages appear faster.
  • Change: When the mouse cursor leaves the game window it will stop scrolling the in-game world.
  • Change: The message when a crash occurs is now a little more informative, and humanoids no longer get stuck as easily.
  • Fix: The staff management window is now updated when staff is hired or fired from outside the window itself.
  • Fix: If the desired language cannot be loaded on startup the game now reverts to English instead of crashing.
  • Fix: The game could not autosave if the save or load dialog was open.
  • The auto-scroll setting is now saved between sessions.
  • The adviser can now be turned off from the top menu.
  • The game uses a new icon.

Map Editor

  • Fix: The game no longer crash just because the map builder has not added any access roads from the edge of the map.
Comment by bertvand...@gmail.com, Mar 21, 2012

Should 'in-game movies' be added to 'Not Yet Implemented'?

Comment by project member edvin.li...@gmail.com, Mar 21, 2012

I personally include them in "fullscreen animations" since they are essentially the same thing, but sure, they could be a separate point.

Comment by adsla...@gmail.com, Mar 22, 2012

Really looking forward to it ! :D Thanx for great work!! :D

Comment by r.fe...@gmail.com, Mar 24, 2012

I hope that items in the "Not Yet Implemented" list are sorted by their priority and Earthquakes will be implemented soon.

Comment by benny26...@gmail.com, Mar 25, 2012

Hi, just discovered your fine work here. Let me just say that the speed at which you're working here is just amazing. I'm a lifelong massive fan of TH so was awestruck at knowing about this. I hope the "Radiator edge tile" thing is fixed in the next release because that's a biggie for me in TH (Small room guy :D). Not too bothered about the earthquakes though haha...Keep up the excellent work guys! (or gals)

Comment by spanj...@gmail.com, Mar 30, 2012

keep developing i love the old game and im so happy to see a kinda openTTD coming up of the very good game ThemeHospital?. I cant wait until you guys get the first features and new stuff ready after finishing a good working base. keep up the work! i hope u get loads of attention for this game!

Comment by layne.ob...@gmail.com, Apr 5, 2012

''keep developing i love the old game and im so happy to see a kinda openTTD coming up of the very good game ThemeHospital??. I cant wait until you guys get the first features and new stuff ready after finishing a good working base. keep up the work! i hope u get loads of attention for this game!'' I fully aggree.

Comment by seba...@googlemail.com, Apr 9, 2012

Hi, thanks for developing this project! I just installed it and it's great! I have an issue with sound though, I only hear music, no background noise, no announcements. Any idea how to fix this?

Comment by project member mark.l1...@hotmail.co.uk, Apr 9, 2012

@ seba404, at a guess you have windows 7? I had the same issue, try converting your music to mp3 files. Then update your config to point to where you saved these. See  issue 259  for more infomation

Comment by carlito...@hotmail.fr, May 1, 2012

So great NEWS!!! TH in HD !!! i just like your work :) Thanks a lot.

Comment by gregzene...@gmail.com, May 5, 2012

It looks like Multplayer is not yet implemented, but not mentionned... ;)

Comment by project member mark.l1...@hotmail.co.uk, May 6, 2012

It is mentioned in both ProgrammingIdeas and GameGuide (wiki). Perhaps there should be a link to ProgrammingIdeas under Not Yet Implemented?

Comment by vinitode...@hotmail.com, May 18, 2012

The best game ever. I dreamed someday anyone to improve this game. New abilities in doctors please. New diseasses and New maps. THANK YOU THANK YOU A LOT.

An a happy unknown spanish ;) very good job. you are my heroes!!

Comment by VincentM...@gmail.com, May 31, 2012

Love you guys! thanks a lot. I've been watching development of this for a long time now and I'm happy to see the HUGE progress that has been made so far. Congrats!

Comment by starcl...@gmail.com, Jun 18, 2012

Keep it up. Actively following this and Dungeon Keeper revampers.

Comment by gchana...@gmail.com, Sep 3, 2012

Thanks again for the great release

Comment by mabon...@gmail.com, Sep 7, 2012

Thanks for the great release, I look forward to next, hoping its soon :)


Sign in to add a comment
Powered by Google Project Hosting