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AboutBeta2  
Summary of the Beta 2 release (March 24th, 2010)
Updated Mar 24, 2010 by cor...@gmail.com

Second beta release of CorsixTH

After three months of development since the previous release, we are proud to present CorsixTH beta 2. The aim of this release is to give a report of our progress and attract more players and (hopefully) contributors to the project. Since beta 1, a great number of new features and improvements were implemented (see changelog below). Generally, playability has been vastly improved by implementing more elements of the original game that were still missing in the previous release. Furthermore, we introduced a translation system and a new main menu, and are thus now looking for help in the following areas:

  • Coding
  • Artwork (main menu background and UI)
  • Translations (new languages and completion of existing languages)

If you're willing to contribute in one of these areas, we gladly invite you to do so. Otherwise, just enjoy this release, and spread the word to your friends.

Links

Media

Contact: Mailing list or IRC

Changelog

New General Features

  • Save / Load functionality.
  • A tutorial is offered to the player at the start of the game.
  • Emergencies may happen every now and then.
  • Patients and staff now have a need for heat (from radiators) in order to stay happy. Patients will also get thirsty (build drinks machines) and will need a bathroom sooner or later, and staff will ask for a salary raise when unhappy.
  • Machines will need repair now and then. A dialog that shows necessarry information is displayed when the machine is clicked.
  • The training room can now be built, where doctors can increase their skill and get additional traits if a consultant is present.
  • When a patient cannot be cured or a room is missing a fax will arrive and ask the player what to do.
  • A new string system that allows us to add new (translatable) text to the game, correct mistakes in existing languages and add new languages.
  • Tooltips are displayed when hovering over buttons for some time.
  • Hospital reputation system.
  • Humurous disease description faxes are now shown when a disease is first diagnosed.
  • Room blueprints can be resized during the build process.
  • A lot of other small improvements.
  • A great number of bugs have been squashed. Most remaining bugs are no longer fatal, and can be continued from.

New UI Features

  • Dynamic information bar in the bottom right corner of the UI added. It shows information about entities beneath the mouse cursor.
  • New Dialogs: Hospital Policy, Drug Casebook, Bank Manager, Staff Management, Town Map (work in progress), Main Menu
  • Many new key shortcuts (see Hotkeys wiki page for full list).
  • Dialogs can now be re-positioned by dragging them to where they are wanted.
  • Added floating money signs to better indicate where money is coming from.
  • Added comments from the advisor in more situations.

New Diseases / Rooms

  • 10 new diseases.
  • Additional functional diagnosis rooms: General Diagnosis, Ultrascan, X-Ray
  • New treatment room: Hair Restorer
  • Room queues should now re-balance themselves when new rooms are built.

New Translations

  • Norwegian (bokmÃ¥l).
Comment by adamsgun...@gmail.com, Mar 24, 2010

Great job! Keep up the good work!

Comment by d.nawro...@stacjakultura.pl, Mar 25, 2010

When premier ?

Comment by d.nawro...@stacjakultura.pl, Mar 25, 2010

When premiere? Great game from my childhood

Comment by davidjam...@gmail.com, Mar 25, 2010

This is awesome, Pete. Keep up the good work!

Comment by paulothi...@gmail.com, Mar 27, 2010

This is great! Thank you for your work. I'm a fan of the original Theme Hospital and I really apreciate yout efforts. The beta runs flawlessly on Debian!

Comment by mpr...@gmail.com, Mar 27, 2010

Awesome job man :) I hope there could be a way of implementing the same level equipment limitations as in the original game, as you progress through the levels you get more stuff. But overall experience is excellent!!

Comment by project member edvin.li...@gmail.com, Mar 27, 2010

That along with editing rooms is what's next on the agenda.

Comment by agash...@gmail.com, Apr 1, 2010

Wow! I've checked that project grow over time, and you guys are doing a VERY GOOD JOB!!!!

Comment by dva...@gmail.com, Apr 8, 2010

I think the game is a lot faster then the original. Diseases are popping up every second. The original starts of a lot slower in the first maps.

Comment by arcade...@gmail.com, Apr 8, 2010

keep this way !

Corsix TH is a great project.

Comment by project member edvin.li...@gmail.com, Apr 8, 2010

Since nothing depends on level at the moment (all diseases present for example) and spawn rates are not calibrated especially the first few levels are way too fast paced. Not to mention that it gets quite crowded in such small hospitals... Some people might of course want it that way, and that's where custom maps get into the picture.

Comment by angpanga...@gmail.com, Apr 13, 2010

Great job so far! Can't wait for more improvements and features! :D

Comment by julien.c...@gmail.com, Apr 17, 2010

You're obviously following the footsteps of the great OpenTTD. You did an awesome job. Can't wait for more. Congrats.

Comment by Bob.Bak...@gmail.com, Apr 18, 2010

Yep, this is the new OpenTTD. I love it. Legendary stuff. Keep up the good work!!

Comment by eriksbai...@gmail.com, Apr 19, 2010

Yay! awesome brings back memories. Now if only it could be ported to zunehd

Comment by AlexKorn...@gmail.com, May 12, 2010

Amazing have been playing it in dosbox until now Thanks :P

Comment by peternij...@gmail.com, May 27, 2010

this is soooo cool! If there is anything I can do to help, I would love to hear it. It's a shame I currently only know how to program in C#/Java/PHP and not C/C++ :(

Comment by project member roujin...@gmail.com, May 27, 2010

Well, you could start by testing some more recent development version than beta2, either by using svn and compiling yourself, or by grabbing some recent-ish version from the forums (kindly provided by NumberCruncher?), and reporting bugs on the issue tracker, if you find any.

Also, if your mother tongue happens to be a language we don't have yet, or one we have missing strings in (that's the case when you select your language, but some of the texts appear in english) you can help us translating. There's a wiki page with information how to get started with translating.

And if you're set on helping to code, the main coding is now taking place in Lua, which is in my opinion nice and easy to learn. I didn't know any lua either when I started contributing here :)

Comment by peternij...@gmail.com, May 27, 2010

Thanks for the information :) I was already trying to compile it myself :)

My mother tongue is Dutch, but I noticed you already have a translator for that :)

I might have a look into Lua, I probably need to learn that language anyway for a virtual reality project I am working on :)

Comment by project member edvin.li...@gmail.com, May 27, 2010

Translating into new languages is not necessarily a one man/woman job to do. There's a thread in the forum regarding dutch: http://www.mobstar.biz/openTH/forums/viewtopic.php?t=193 . If you just decide on who does what it should be no problem.

Comment by gifted...@gmail.com, Jun 17, 2010

Loved this game back then and still do!!! I would enjoy halping with french translation! if there's not any... keep the good job I'm gonna try it right away


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