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The project has moved to github!!!

https://github.com/jeffreybasurto/CoralMud

class CoralMud
  include Fun
  include Easy
  include Fast
end

Why Coral?


This project was predicated on the principles:

  • Game development should be fun.
  • Game development should be easy.
  • Game development should be fast.

To achieve these goals time and time again we re-factor.


Now Available On Github

http://github.com/jeffreybasurto/CoralMud



Try Coral Live


[telnet:/coral.servegame.com:4000]


Or Expore Our Wiki


There's plenty to like


  • Cross platform
  • Liberal license
  • From scratch project
  • Ruby 1.9.2 compliant
  • Supports MXP
  • rdoc and Rake prepackaged
  • Extensive logging through log4r library
  • Reactor driven sockets and timers using EventMachine
  • Flexible, dynamic Commands Interpreter
  • Flexible, dynamic OLC
  • DataMapper support for database. mysql used by default.
  • Powerful query engine for natural language parsing of interaction with the world.
  • ANSI color support
  • Powerful optional rogue-like 3x3 automapper
  • Spell-checking support baked in.
  • OLC driven powerful social system.
  • Smart, intuitive builder tools
  • Path-finding and algorithm suite
  • Unique menu-driven, co-routine based character creation
  • Powerful, modular rich-format file handling
  • Unique, custom IMC2 client pre-installed
  • standard help file system
  • Full game ready to play with...
    1. Tales told of the...
    2. Quests you partake in honing...
    3. Skills and spells in...
    4. Dungeons to be crawled finding...
    5. Monsters to be slain with the...
    6. Items attained in...
    7. Quests, shops, and loots.

And most importantly...

  • Dedicated development, community, documentation, and support.

'By what name do you enter these lands, traveler?'

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