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The project has moved to github!!! https://github.com/jeffreybasurto/CoralMud class CoralMud
include Fun
include Easy
include Fast
end
Why Coral?
This project was predicated on the principles: - Game development should be fun.
- Game development should be easy.
- Game development should be fast.
To achieve these goals time and time again we re-factor.
http://github.com/jeffreybasurto/CoralMud
Try Coral Live
[telnet:/coral.servegame.com:4000]
Or Expore Our Wiki
There's plenty to like
- Cross platform
- Liberal license
- From scratch project
- Ruby 1.9.2 compliant
- Supports MXP
- rdoc and Rake prepackaged
- Extensive logging through log4r library
- Reactor driven sockets and timers using EventMachine
- Flexible, dynamic Commands Interpreter
- Flexible, dynamic OLC
- DataMapper support for database. mysql used by default.
- Powerful query engine for natural language parsing of interaction with the world.
- ANSI color support
- Powerful optional rogue-like 3x3 automapper
- Spell-checking support baked in.
- OLC driven powerful social system.
- Smart, intuitive builder tools
- Path-finding and algorithm suite
- Unique menu-driven, co-routine based character creation
- Powerful, modular rich-format file handling
- Unique, custom IMC2 client pre-installed
- standard help file system
- Full game ready to play with...
- Tales told of the...
- Quests you partake in honing...
- Skills and spells in...
- Dungeons to be crawled finding...
- Monsters to be slain with the...
- Items attained in...
- Quests, shops, and loots.
And most importantly... - Dedicated development, community, documentation, and support.
'By what name do you enter these lands, traveler?'
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