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Signatures
List of things we need to find sigs for
Phase-Requirements
Functions that have been tested and work: _ZN16CTerrorGameRules17IsMissionFinalMapEv // Does exactly what it says! _ZN16CTerrorGameRules27GetVersusMaxCompletionScoreEv // Flawless victory. _ZNK16CTerrorGameRules31GetVersusCompletionPerCharacterE21SurvivorCharacterTypei // (int, int) First int is the character index (0, 1, 2, 3). Second seems to be a team related index (2, 3) 2 gives the values for the current infected team, 3 gives them for the current infected team (0 if they haven't gone yet, N if they have gone). Values are given as points instead of % And those that don't: _ZN16CTerrorGameRules12RestartRoundEv // Resets the zombie manager and resets the survivor's back to the saferoom. Door is still open but all weapons that were picked up are deleted. _ZNK16CTerrorGameRules14GetRoundNumberEv // Tracks the rounds perfectly... for scavenge >.< Some possibly useful stuff in CTerrorGameRules: _ZN16CTerrorGameRules11InitScriptsEv _ZN16CTerrorGameRules15GetChapterScoreEi _ZN16CTerrorGameRules18IncrementTeamScoreEi _ZN16CTerrorGameRules19GetVersusCompletionEP13CTerrorPlayer _ZN16CTerrorGameRules19RecomputeTeamScoresEb _ZN16CTerrorGameRules19UpdateChapterScoresEv _ZN16CTerrorGameRules22IncrementCampaignScoreEi _ZN16CTerrorGameRules25InitVersusCompletionScoreEv _ZN16CTerrorGameRules25RecomputeVersusCompletionEb _ZN16CTerrorGameRules27CalculateSurvivalMultiplierEb _ZN16CTerrorGameRules27SetVersusSurvivalMultiplierEii And some from the CDirector _ZN9CDirector11FullRestartEv _ZN9CDirector12OnRestartMapEv _ZN9CDirector13ResetMobTimerEv _ZN9CDirector14HideScoreboardEv _ZN9CDirector15RestartScenarioEv _ZN9CDirector20OnIncrementTeamScoreEv |
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