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Configuration
Configuration of plugin version 2.2.0
Featured Most of these require a map restart to take effect, however upon match mode being loaded, if not changed, it will restart the map for you. All these are already included in the Confogl setting file for you. This is a full list if you just update the plugin or by accident remove a cvar setting, you can copy paste these.
Command List// Force a match to start, requires BAN flag sm_forcematch // Reset match mode. All features (such as tank fix and ghost warping) get disabled instantly while director cvars will first take effect upon new map, requires BAN flag sm_resetmatch // Force to use confogl's infected buffs, requires BAN flag sm_forcebuffsi // Removes lobby reservation, requires Downtown1's extension, requires BAN flag sm_killlobbyres // Toggles the tank spectate hud sm_spechud // Shows an output with average survivor health (after applying temp health multipliers), map multiplier, health multiplier and the survival bonus calculated from those four. sm_health ConVar Listconfogl_blockinfectedbots "1" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn an AI infected first before taking control of the tank) confogl_boss_generalfixes "1" // Sets director variables for boss spawning. Enables tank and witch on every map that supports it and other fixes confogl_boss_tank "1" // Tank can't be prelight, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player confogl_boss_unprohibit "1" // Enable bosses spawning on all maps, even through they normally aren't allowed confogl_boss_witch "1" // Additional cvars for the witch. Makes it more easy to startle her confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play confogl_ghost_warp "1" // Sets whether infected ghosts can right click for warp to next survivor confogl_increase_t1_shotty_ammo "1" // Increase the tier 1 shotgun ammo from 8/56 to 8/80 confogl_jockey_buffs "1" // Additional cvars for the jockey. Decreases the amount of time after a incap for the jockey to use its ability and removes jockey 'Wobble' confogl_limit_hr "1" // Limits the maximum number of hunting rifles at one time to this number confogl_limit_tier2 "1" // Limit tier 2 weapons outside safe rooms. Replaces a tier 2 stack with tier 1 upon first weapon pickup confogl_limit_tier2_saferoom "1" // Limit tier 2 weapons inside safe rooms. Replaces a tier 2 stack with tier 1 upon first weapon pickup confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) confogl_match_allowvoting "1" // Sets whether players can vote/request for match mode confogl_match_checkversion "1" // Check the current running version of Confogl to Confogl's homepage. Will notify players if the server is running an outdated version of Confogl confogl_match_execcfg_off "confogl_off.cfg" // Execute this config file upon match mode ends. confogl_match_execcfg_on "confogl.cfg" // Execute this config file upon match mode starts. confogl_match_execcfg_plugins "confogl_plugins.cfg" // Execute this config file upon match mode starts. confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested confogl_nerf_chainsaw "1" // Additional cvars to the chainsaw. Less ammo (from 20 to 10) and less damage per 0.1 sec (from 100 to 75) confogl_nerf_grenadelauncher "1" // Additional cvars to the grenade launcher. Increased friendly fire damage (up to 24 damage up close), less ammo (from 30 to 20) and tank recives normal damage (from 1200 to 400) confogl_normalize_hordes "1" // Normalizes natural and boomer hordes by making mob size a static 25 and natural hordes spawn every 100 seconds confogl_realism "0" // Forces realism versus settings in Confogl. Witches always kill, stronger common infected and no far item or survivor glows. confogl_reduce_can_spit_time "1" // Reduces the amount of time it takes for a gas can in spit to catch on fire in scavenge events to 2 seconds (from 2.9) confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range confogl_reduce_healthitems "1" // Reduce the ammount of pills and adrenaline spawned by the director confogl_reduce_spawntimers "1" // Sets whether the plugin will lock the spawn times to 20 seconds confogl_reduce_throwables "1" // Reduce the ammount of pipes, molotovs and boomer bile spawned by the director confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage confogl_remove_cabinets "1" // Removes all health cabinets to further reduce pill density confogl_remove_chainsaw "1" // Remove all chainsaws confogl_remove_defib "1" // Remove all defibrillators confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales confogl_remove_grenade "1" // Remove all grenade launchers confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps confogl_remove_lasersight "1" // Remove all laser sight upgrades confogl_remove_m60 "1" // Remove all M60 rifles confogl_remove_parachutist "1" // Removes the parachutist (and his items) from c3m2_swamp. confogl_remove_saferoomitems "1" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) confogl_remove_upg_explosive "1" // Remove all explosive upgrade packs confogl_remove_upg_incendiary "1" // Remove all incendiary upgrade packs confogl_replace_cssweapons "1" // Replace CSS weapons with normal L4D2 weapons confogl_replace_finalekits "1" // Replace medkits during finale with pain pills confogl_replace_startkits "1" // Replace medkits at mission start with pain pills confogl_replace_tier2 "1" // Replace tier 2 weapons in start and end safe room with their tier 1 equivalent confogl_replace_tier2_all "1" // Replace ALL tier 2 weapons with their tier 1 equivalent EVERYWHERE confogl_replace_tier2_finale "1" // Replace tier 2 weapons in start safe room with their tier 1 equivalent, on finale confogl_sitting_witch "1" // Forces all witches to be sitting regardless of the level's set time of day confogl_stopconvertpills "1" // Stops the director from converting pills confogl_tweakscoresystem "0" // Tweak the score system to confogl settings. 100 points per survivor, 100 points for the tie breaker confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 15% confogl_SM_enable "1" // Enable the health bonus style scoring confogl_SM_healthbonusratio "2.0" // Multiplier to apply to the health bonus confogl_SM_survivalbonusratio "0.0" // Multiplier applied to total max distance to create a survival bonus for each survivor confogl_SM_tempmulti_incap_0 "0.30625" // Multiplier to apply to temp health of players with no incaps confogl_SM_tempmulti_incap_1 "0.17500" // Multiplier to apply to temp health of players with one incap confogl_SM_tempmulti_incap_2 "0.10000" // Multiplier to apply to temp health of players with two incap (and are black and white) confogl_resetclientcvars // Client Cvar Tracking <cvar> <hasMin> <min> <hasMax> <max> confogl_trackclientcvar "cl_interp" "1" "0.0" "1" "0.1" confogl_trackclientcvar "mat_hdr_level" "1" "2.0" "0" "0.0" confogl_trackclientcvar "cam_collision" "1" "1.0" "0" "0.0" confogl_trackclientcvar "c_maxdistance" "1" "50.0" "0" "0.0" confogl_startclientchecking |
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