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Confogl Changelog
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Updated Oct 8, 2010 by davide.m...@gmail.com

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  /////////////////////////////////////////////////////////////////////////////////////////////
 //Confogl. by philogl #teamogl Surgical #l4dnao D4rKr0W #dpi Mr. Zero CanadaRox ProdigySim //
/////////////////////////////////////////////////////////////////////////////////////////////

                                                                             
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Last updated: August 2, 2010

Credit to Downtown1, Frustian, DJ Tsunami, psychonic, AtomicStryker and sfPlayer for their plugins and extensions.

//Change Log

//Confogl 2.2.1:

New Features:
  • Item Tracking module
  • - Tracks and keeps item spawns consistent from round to round - Limits amount of pills, adrenaline, and throwables to global limits with per-map overrides - Default config set to 6 Pills, 3 Adrenaline, and 3 of each throwable, with lower amounts set for some finales.
  • New Spectator HUD for casters using custom client HUD modifications
  • - Shows Survivor health and weapons; Infected spawn timers, health, and character class, along with names. - !spechud turns on/off the spectator HUD when spectating (takes precedence over tankhud) - !tankhud turns on/off the tank HUD in both spectator and infected mode
  • Added confogl_remove_common_itemdrops to remove Fallen Survivors and Bilebombs from CEDA commons
  • Added map data for The Sacrifice and No Mercy campaigns
  • Added Fever and CanadaRox's 1v1 config
  • - Hunter and Jockey only, with "Last Man On Earth"-style cap system
Feature Bugfix:
  • Fixed Confogl not loading after Patchversion 2040 (The Sacrifice DLC)
  • Fixed confogl_disable_tank_hordes to use mob timer duration, not mob size, to determine which hordes to block.
  • Fixed a number of minor oversights causing error log spam on default and custom configs.
  • Fixed confogl_blockinfectedbots not working properly when less than four human infected were present.
  • Fixed witch spawns on c6m1 not appearing on both rounds.
  • Fixed map data for c6m3_port
Changed Features:
  • Removed wandering common fix, as it was affecting hordes and not performing as expected.
  • Removed rarely-used CG-A and CEVO-like configs
  • Removed "Item Density" cvar setting, as they didn't work and are redundant with new Item Tracking system
  • Re-Added Pill Cabinets
  • Removed thirdpersonshoulder exploit blocks, as they have all been made into cheat cvars

Updated Left4Downtown2 to 0.5.1.0 Updated L4DReady to 0.17.7 Updated Blade's 2v2ogl to 1.4.3

//v2.2.0 (Final) by CanadaRox and ProdigySim

New Features:
  • Added some new configs: Cybergamer CG-A (cga) and Blade's 2v2 Config 1.3.6 (2v2). Run them with "!forcematch 2v2" or similar
Feature Bugfix:
  • Fixed small issue with the multi-config system where configs would not be turned off properly.
Changed Features:
  • Useless cvar changes in confogl( _off).cfg removed.

Updated Left4Downtown2 to 0.5.0.2

//v2.2.0-RC3 by CanadaRox and ProdigySim

Feature Bugfix:
  • Fixed confogl_disable_tank_hordes with a small heuristic. Full fix pushed back to later release.

//v2.2.0-RC2 by CanadaRox and ProdigySim

Feature Bugfix:
  • Fixed horde spawning on tank spawn and death with confogl_disable_tank_hordes

//v2.2.0-RC1 by CanadaRox and ProdigySim

New Features:
  • Included a better looking ASCII Art logo!
  • Removed dates from .cfgs and other random text files to make preparing for releases a lot easier!
  • New option for the scoring: confogl_SM_survivalbonusratio.
  • - In addition to the health bonus, you can also have a static (based on distance) value for surviving - confogl_SM_multiplier has been renamed to confogl_SM_healthbonusratio
  • Removal of natural hordes during tanks has been added with a cvar
  • Supports !forcematch cfgname (eg. multiple parallel versions of Confogl). See cfgogl/cevo/ for an example
  • Starting CI for each team should be more even
  • confogl_cvars and confogl_differences commands added to display all confogl cvars and their defaults.
  • Confogl can now kick (default) or log players for illegal client settings
  • - Current ConVars that will be kicked for: mat_hdr_level <2, cam_collision 0, cl_interp >0.1 (or other network setting that result in >100ms lerp), c_maxdistance <50 - Type "confogl_clientsettings" in console to see a list of restricted cvars on the server--make sure they didn't disable this!
Changed Features:
  • MapInfo.sp has been moved to KeyValues allowing for addon maps to be added to Confogl.
  • MapInfo.sp attempts to auto-generate the bare minimum data for Confogl to work without full KeyValue data.
  • - !confogl_midata_save saves the automatically generated data for start_point, start_dist and start_extra_dist - !confogl_save_location allows admins to add custom locations by simply standing on the medkits and following instructions
  • Tank SpecHUD now shows on the infected's screen so they can see tank rage/health.
  • Limiting HRs now applies to military sniper's as well (limit of 1 would allow 1HR or 1MS, but not one of each)
  • Rates updated to allow more accurate tracking of Rate Toggling/Long Arms
  • - With the new settings, any lerp from 0ms to 100ms can be used by setting cl_interp_ratio 0 and cl_interp X where X is the desired interp. - cmdrate and updaterate have both been capped at 30. cl_interp_ratio can now be set from 0 to 2
Feature Bugfixes:
  • Increased the time for Confogl to get disabled automatically to prevent Confogl from resetting from a player crash during loading the next map.
Updated Left4Downtown (0.5.0.0) Updated L4DReady (0.17.4)

//v2.1.8 by ProdigySim

New Features:
  • Version number is bigger
Feature Bugfixes:
  • Fixed and issue where health bonus calculation would break with confogl_debug turned off

//v2.1.7c by ProdigySim

New Features:
  • Added confogl_debug CVAR to enable debug logging (default off)
Changed Features:
  • Changed Health Bonus Calculation to use Average Health.
  • - Instead of TotalHealth, (TotalHealth/numSurvivors) * numAliveSurvivors
  • CheckVersion now identifies BETA versions and checks old versions more accurately
Feature Bugfixes:
  • Fixed tank spawn management issues (again).
Code Maintenance:
  • Lots of refactoring and abstraction of common functions

//v2.1.7b by ProdigySim

New Features:
  • Added confogl_reduce_can_spit_time to change the time it takes for cans in spit
Feature Bugfixes:
  • Fixed tank spawn management issues which caused tanks to spawn underneath maps or behind survivors.
  • Fixed a possible crash when entityremove.txt is missing
Code Maintenance:
  • Documented a few undocumented cvars

//v2.1.7 by CanadaRox and ProdigySim

New Features:
  • Extra witches spawning during the second round of Hard Rain 2 are now removed
  • Jockey "wobble" is now reduced--should be closer or better than pre-Passing DLC status
  • Boomer and other mobs are now 25 CI always (was 10-30), and natural hordes come every 100 seconds (was 90-180)
  • No tanks will spawn after the rescue vehicle approaches, controlled by confogl_remove_escape_tank.
  • Parachutist removed from SF2 with confogl_remove_parachutist
  • Medkits on Finales are converted to pills, controlled by confogl_replace_finalekits
Changed Features:
  • Jockey incap timer reduction has been merged with Jockey "wobble" fix under the cvar confogl_jockey_buffs
Feature Bugfixes:
  • Fixed some bugs with the version checker that flooded error logs when the socket library was not found.
  • Fixed a bug where grabbing attempting to grab a Hunting Rifle when the limit is hit would make you drop your primary weapon
  • Fixed a bug where the !match triggers never started matchmode.
  • Made some changes to T2 replacement and entity removes to support killing SF2 parachutist
Code Maintenance:
  • Updated EntityRemover KeyValues backend and location. entityremove.txt now sits in addons/sourcemod/configs/confogl/
  • Updated BossSpawning to track multiple witches/tanks and not rely on mapname to detect finale

//v2.1.6 FINAL by CanadaRox and ProdigySim

New Features:
  • Added confogl_remove_c5m4_hurts to remove nonlethal trigger_hurt explosion entities from c5m4
  • Tanks spawning on the lower floor of c1m1 when players are upstairs will be teleported to the elevator upstairs.
  • Hunting Rifle spawns act as ammo piles for all players once the maximum number of hunting rifles has been reached.
Changed Features:
  • Updated ScoreMod sm_health/!health and round_end health bonus displays to show total health bonus
  • Changed water slowdown factor from 0.85 to 0.90 (less slowdown)
  • Default Hunting Rifle limit increased to 2 from 1
Feature Bugfixes:
  • Fixed Grenade Launcher not being removed on c5m5
  • Fixed issue where c4m2 saferoom sometimes only had 2 sets of pills
  • Fixed issue where health bonus was not calculated correctly when the round didn't end with the saferoom door closing
  • Fixed Tank Spectator HUD disappearing on Player->Player pass.
  • Fixed Version Check by switching curVersion.txt hosts
Code Maintenance:
  • Various optimizations and bugfixes applied to ScoreMod.sp
  • Some WeaponCustomization.sp bugfixes
  • Some optimizations applied to WaterSlowdown OnGameFrame calls
  • Reorganized EntityRemover.sp and added KeyValues file for easy maintenance of the module.
  • Started removing isVersus checks so confogl could be run on other gamemodes (vs-mode mutations)

//v2.1.6 BETA by confogl Team

  • Updated l4downtown to the 0.4.7 preview to allow confogl loading
  • Updated sdkhooks
  • Updated WeaponInformation module to support and remove the M60. Also added M60 removal to the default config.
  • Witches and tanks will spawn at the exact same coordinates, except finale tanks and witches on Hard Rain (one team sometimes gets more than the other).
  • Cvars added to enable realism changes and to increase the T1 shotgun ammo form 8/56 to 8/80
  • Clipping brushes are removed by default to fix the tanks spawning on c2m5
  • MapInfo.sp has been updated with the required info for The Passing
  • Scoring module will count incapped survivors as alive with 0hp except on finales.
  • Scoring gets disabled properly when match mode is not active.
  • !health shows the first team's survival bonus in the second round, and at the end of the round the correct survival bonus for both teams is printed.
  • WeaponCustomization.sp has been added which limits the number of hunting rifles to the value of the CVAR (allows customization until a set number is decided upon)
  • Finale spawn radius shouldn't cause the error with index 0.
  • confogl.cfg updated to have all the new CVARs

//v2.1.5 BETA2 by CanadaRox

  • Reduced throwable/health item density from 1/4 to 1/6 of default
  • Added an option to remove the things that block infected clips. This fixes the tanks getting stuck on c2m5.
  • Added an extra output at the end of a round and on sm_health that shows the first team's survival bonus.
  • Witches and tanks spawn at the exact same coordinates now, however the trigger still varies a bit.
  • Incapped players will now count towards the average health.

//v2.1.5 BETA by CanadaRox

  • Main Plugin Updated
    • Fixed the bug where cvar settings wouldn't apply after match mode was reset. This includes getting limited T2s instead of only T1
    • Removed the server rate commands that didn't do anything, and moved fps_max to confogl_personalize
    • Filtered !health from showing in chat so people aren't spammed with other people saying !health

//v2.1.0 BETA2 by CanadaRox

  • Main Plugin Updated:
    • Health bonus scoring with temp health dependant on the survivors incap count
    • Filter to remove all health cabinets (and their contents) to further reduce pill density
    • Option to remove the kill triggers for infected ghosts (defaulted to off)
    • Fixed the finale spawn radius reduction so it works all the time and doesn't break tank spawning on finales
    • Adjusted confogl.cfg to remove all T1 weapons instead of limitting them

//v2.1.0 BETA by Confogl Team

  • Main Plugin Updated:
    • Modulizing of the script
    • Match mode now executes every needed for Confogl package
    • No need for sm_execcfg confogl.cfg or anything. Match mode takes care of everything.
    • New weapon system
    • Includning some new cvars, others renamed.
    • Adjust finale spawn distance
    • Infected bot kicking
    • Version check of Confogl upon match start
    • Removed melee damage reduction for tank
    • Reduced pill and adrenaline even more, 1/4 of normal spawning
    • Reduced throwables to 1/4 of normal spawning
    • Adjusted the time before match turns off to 10 seconds
    • Fixed the tank health round off in spectate HUD
    • Fixed the spectate HUD not working after the tank being culled once
  • Added confogl_plugins.cfg. This is used by the main plugin to know which others plugins we need in match mode

//v2.0.1-ESL by D4rKr0W

  • Main Plugin Updated:
    • Fixed CSS weapons
    • Fixed Jockey not being afected by water slowdown when riding a survivor
    • Fixed tier 2 weapon spawning
    • Added password feature, see wiki for more info
  • Added confogl_personalize.cfg with hostname, search key, max players (fixed the 18 slots bug?) and password
  • Updated Ready Up plugin to 0.17.3

//v2.0-ESL by D4rKr0W

  • Main Plugin Updated:
    • Autospawns disabled on finales
    • Added cvars to load cfg files upon match start/end
    • Cvar name changes
    • Water slowdown decreased to 15%
  • Adjusted confogl.cfg
  • Updated Left 4 Downtown to 0.4.6

//v2.0BETA-5 by D4rKr0W

  • Main Plugin Updated:
    • Tank spawns on every map
    • Fixed grenade launcher removal on Dark Carnival finale
    • Cvar name changes
    • sm_forcematch now switches the game to versus
    • sb_all_bot_team set on match start and reset on match end
  • Adjusted confogl.cfg and confogl_off.cfg for the new cvars

//v2.0BETA-4 by D4rKr0W

  • Updated Zero's mod:
    • Ghost warping now fixed and re-enabled.
    • Tier 2 is removed from end saferoom
    • Static weapons is no longer present,
    • Hard Rain, Swamp Fever and The Parish no longer contains any tier 2 weapons at safe house, besides finale.
    • Extra items in Parish finale still spawns, need opinions on removal or stay...
    • Witch is now more aggressive (from confogl's SI buffs minus her anger rate).
    • Jockey have now 15 sec recharge on his ability after incap.
  • Adjusted Cvars on confogl.cfg
    • No more T2 in safe except for finales (next update should limit those too)
  • Removed the L4D2 Score/Team Manager
  • Updated README, CREDITS

//v2.0BETA-3 by D4rKr0W

  • Updated zero-comp-mod to .14
  • Adjusted cvars on confogl.cfg
  • Removed unused stuff on confogl_off.cfg
//v2.0BETA
  • Started using Zero's plugin
  • Removed sibuffs.cfg
  • Adjusted confogl.cfg and confogl_off.cfg
//v1.6g by D4rKr0W

//v1.6f by D4rKr0W

  • Updated L4D2 Score/Team Manager to 1.1.1
  • Updated L4D(2) Remove Lobby Reservation to 1.1.1
  • Reverted to the old method for plugin loading

//v1.6e by D4rKr0W

  • Updated L4D2 Score/Team Manager to 1.0.7
  • Updated Left 4 Downtown to 0.4.4
  • Updated SDKHooks to 1.2
  • l4d_ready_pause_duration set to 120 seconds

//v1.6d by D4rKr0W

  • Updated L4D2 Score/Team Manager to 1.0.4
  • Team switches are set to the game defaults (l4d_team_order 0)
  • Improved tweaks on bandwith and rates (huge thanks to mystrdat)

//v1.6c by D4rKr0W

  • Updated Left 4 Downtown to 0.4.3
  • Updated ReadyUp to 0.17.2
  • Switched to L4D2 Score/Team Manager 1.0.2
  • Now using l4d_ready_competition 1
  • Switched back to one single release, sibuffs.cfg contains testing version

//v1.6b by D4rKr0W

  • Reset jockey leap time to default

//v1.6a by philogl

  • Fixed typos
  • Included forced cvars for cvars not previously being enforced
  • Fixed confogl and confogl_off to work with ReadyUp
  • Updated credits

//v1.6 by D4rKr0W

  • Updated Left 4 Downtown to 0.4.1
  • Added the Readyup plugin
  • Added the Remove lobby reservation plugin
    • Added the Score/Team manager plugin
  • Remove pause plugin (now included in Readyup)

//v.15a by D4rKr0W

  • Code cleanup
  • File organization improved

//v1.5 by Surgical

//v1.4b by Surgical

  • Tongue Length reduced to 850 //Default 700

//v1.4 by Surgical

  • Fixed issue with Crow enabling kits between rounds
  • Set spawn timers lower
  • Tongue range slightly increased
  • Optional witch cvars added

//v1.3c by D4rKr0W

//v1.3b By Surgical

  • Using Crow's newest version
  • Cleaned up plugin list in .cfg
  • More Smoker Tweaks(suggested by: KeRupTion
    • sm_cvar tongue_victim_acceleration 50
    • sm_cvar tongue_victim_accuracy_penalty 0.3
    • sm_cvar tongue_victim_max_speed 200
    • sm_cvar tongue_fly_speed 1200

//v1.3 by philogl

  • Updated Crow's Item Remover and cvars , now gives the option to completely remove the Chainsaw and Grenade Launcher
  • Removed L4D1 Frus plugin and cvars (no longer needed)
  • Removed broken and uneeded cvars from config
  • Removed 'non-competitive' plugins
  • Added credits.txt
  • Lowered grenade spawn density
//v1.2 by Surgical
  • Tweaks to Jockey
    • sm_cvar tank_swing_interval 1.0
    • sm_cvar z_jockey_ride_damage 5

//v1.1 by Surgical

  • Tank tweaks (testing)
    • sm_cvar tank_swing_interval 0.75
    • sm_cvar tank_swing_miss_interval 0.75
    • sm_cvar z_tank_speed_vs 220 // 210 = default
  • Tweaks to Smoker for competitive play (testing)
    • sm_cvar tongue_break_from_damage_amount 200
    • sm_cvar tongue_health 150
  • Spawn in fog (testing)
    • sm_cvar z_fog_spawn 1

//v1.0 by philogl

  • Initial Release


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