Details
/////////////////////////////////////////////////////////////////////////////////////////////
//Confogl. by philogl #teamogl Surgical #l4dnao D4rKr0W #dpi Mr. Zero CanadaRox ProdigySim //
/////////////////////////////////////////////////////////////////////////////////////////////
,ad8888ba, ad88 88
d8"' `"8b d8" 88
d8' 88 88
88 ,adPPYba, 8b,dPPYba, MM88MMM ,adPPYba, ,adPPYb,d8 88
88 a8" "8a 88P' `"8a 88 a8" "8a a8" `Y88 88
Y8, 8b d8 88 88 88 8b d8 8b 88 88
Y8a. .a8P "8ua, ,a8 88 88 88 "8a, ,a8" "8a, ,d88 88
`"Y8888Y"' `"YbbdP"' 88 88 88 `"YbbdP"' `"YbbdP"Y8 88
aa, ,88
"Y8bbdP" Last updated: August 2, 2010
Credit to Downtown1, Frustian, DJ Tsunami, psychonic, AtomicStryker and sfPlayer for their plugins and extensions.
//Change Log
//Confogl 2.2.1:
New Features:
- Item Tracking module
- Tracks and keeps item spawns consistent from round to round
- Limits amount of pills, adrenaline, and throwables to global limits with per-map overrides
- Default config set to 6 Pills, 3 Adrenaline, and 3 of each throwable, with lower amounts set for some finales.
- New Spectator HUD for casters using custom client HUD modifications
- Shows Survivor health and weapons; Infected spawn timers, health, and character class, along with names.
- !spechud turns on/off the spectator HUD when spectating (takes precedence over tankhud)
- !tankhud turns on/off the tank HUD in both spectator and infected mode
- Added confogl_remove_common_itemdrops to remove Fallen Survivors and Bilebombs from CEDA commons
- Added map data for The Sacrifice and No Mercy campaigns
- Added Fever and CanadaRox's 1v1 config
- Hunter and Jockey only, with "Last Man On Earth"-style cap system
Feature Bugfix:
- Fixed Confogl not loading after Patchversion 2040 (The Sacrifice DLC)
- Fixed confogl_disable_tank_hordes to use mob timer duration, not mob size, to determine which hordes to block.
- Fixed a number of minor oversights causing error log spam on default and custom configs.
- Fixed confogl_blockinfectedbots not working properly when less than four human infected were present.
- Fixed witch spawns on c6m1 not appearing on both rounds.
- Fixed map data for c6m3_port
Changed Features:
- Removed wandering common fix, as it was affecting hordes and not performing as expected.
- Removed rarely-used CG-A and CEVO-like configs
- Removed "Item Density" cvar setting, as they didn't work and are redundant with new Item Tracking system
- Re-Added Pill Cabinets
- Removed thirdpersonshoulder exploit blocks, as they have all been made into cheat cvars
Updated Left4Downtown2 to 0.5.1.0
Updated L4DReady to 0.17.7
Updated Blade's 2v2ogl to 1.4.3
//v2.2.0 (Final) by CanadaRox and ProdigySim
New Features:
- Added some new configs: Cybergamer CG-A (cga) and Blade's 2v2 Config 1.3.6 (2v2). Run them with "!forcematch 2v2" or similar
Feature Bugfix:
- Fixed small issue with the multi-config system where configs would not be turned off properly.
Changed Features:
- Useless cvar changes in confogl( _off).cfg removed.
Updated Left4Downtown2 to 0.5.0.2
//v2.2.0-RC3 by CanadaRox and ProdigySim
Feature Bugfix:
- Fixed confogl_disable_tank_hordes with a small heuristic. Full fix pushed back to later release.
//v2.2.0-RC2 by CanadaRox and ProdigySim
Feature Bugfix:
- Fixed horde spawning on tank spawn and death with confogl_disable_tank_hordes
//v2.2.0-RC1 by CanadaRox and ProdigySim
New Features:
- Included a better looking ASCII Art logo!
- Removed dates from .cfgs and other random text files to make preparing for releases a lot easier!
- New option for the scoring: confogl_SM_survivalbonusratio.
- In addition to the health bonus, you can also have a static (based on distance) value for surviving
- confogl_SM_multiplier has been renamed to confogl_SM_healthbonusratio
- Removal of natural hordes during tanks has been added with a cvar
- Supports !forcematch cfgname (eg. multiple parallel versions of Confogl). See cfgogl/cevo/ for an example
- Starting CI for each team should be more even
- confogl_cvars and confogl_differences commands added to display all confogl cvars and their defaults.
- Confogl can now kick (default) or log players for illegal client settings
- Current ConVars that will be kicked for: mat_hdr_level <2, cam_collision 0, cl_interp >0.1 (or other network setting that result in >100ms lerp), c_maxdistance <50
- Type "confogl_clientsettings" in console to see a list of restricted cvars on the server--make sure they didn't disable this!
Changed Features:
- MapInfo.sp has been moved to KeyValues allowing for addon maps to be added to Confogl.
- MapInfo.sp attempts to auto-generate the bare minimum data for Confogl to work without full KeyValue data.
- !confogl_midata_save saves the automatically generated data for start_point, start_dist and start_extra_dist
- !confogl_save_location allows admins to add custom locations by simply standing on the medkits and following instructions
- Tank SpecHUD now shows on the infected's screen so they can see tank rage/health.
- Limiting HRs now applies to military sniper's as well (limit of 1 would allow 1HR or 1MS, but not one of each)
- Rates updated to allow more accurate tracking of Rate Toggling/Long Arms
- With the new settings, any lerp from 0ms to 100ms can be used by setting cl_interp_ratio 0 and cl_interp X where X is the desired interp.
- cmdrate and updaterate have both been capped at 30. cl_interp_ratio can now be set from 0 to 2
Feature Bugfixes:
- Increased the time for Confogl to get disabled automatically to prevent Confogl from resetting from a player crash during loading the next map.
Updated Left4Downtown (0.5.0.0)
Updated L4DReady (0.17.4)
//v2.1.8 by ProdigySim
New Features:
Feature Bugfixes:
- Fixed and issue where health bonus calculation would break with confogl_debug turned off
//v2.1.7c by ProdigySim
New Features:
- Added confogl_debug CVAR to enable debug logging (default off)
Changed Features:
- Changed Health Bonus Calculation to use Average Health.
- Instead of TotalHealth, (TotalHealth/numSurvivors) * numAliveSurvivors
- CheckVersion now identifies BETA versions and checks old versions more accurately
Feature Bugfixes:
- Fixed tank spawn management issues (again).
Code Maintenance:
- Lots of refactoring and abstraction of common functions
//v2.1.7b by ProdigySim
New Features:
- Added confogl_reduce_can_spit_time to change the time it takes for cans in spit
Feature Bugfixes:
- Fixed tank spawn management issues which caused tanks to spawn underneath maps or behind survivors.
- Fixed a possible crash when entityremove.txt is missing
Code Maintenance:
- Documented a few undocumented cvars
//v2.1.7 by CanadaRox and ProdigySim
New Features:
- Extra witches spawning during the second round of Hard Rain 2 are now removed
- Jockey "wobble" is now reduced--should be closer or better than pre-Passing DLC status
- Boomer and other mobs are now 25 CI always (was 10-30), and natural hordes come every 100 seconds (was 90-180)
- No tanks will spawn after the rescue vehicle approaches, controlled by confogl_remove_escape_tank.
- Parachutist removed from SF2 with confogl_remove_parachutist
- Medkits on Finales are converted to pills, controlled by confogl_replace_finalekits
Changed Features:
- Jockey incap timer reduction has been merged with Jockey "wobble" fix under the cvar confogl_jockey_buffs
Feature Bugfixes:
- Fixed some bugs with the version checker that flooded error logs when the socket library was not found.
- Fixed a bug where grabbing attempting to grab a Hunting Rifle when the limit is hit would make you drop your primary weapon
- Fixed a bug where the !match triggers never started matchmode.
- Made some changes to T2 replacement and entity removes to support killing SF2 parachutist
Code Maintenance:
- Updated EntityRemover KeyValues backend and location. entityremove.txt now sits in addons/sourcemod/configs/confogl/
- Updated BossSpawning to track multiple witches/tanks and not rely on mapname to detect finale
//v2.1.6 FINAL by CanadaRox and ProdigySim
New Features:
- Added confogl_remove_c5m4_hurts to remove nonlethal trigger_hurt explosion entities from c5m4
- Tanks spawning on the lower floor of c1m1 when players are upstairs will be teleported to the elevator upstairs.
- Hunting Rifle spawns act as ammo piles for all players once the maximum number of hunting rifles has been reached.
Changed Features:
- Updated ScoreMod sm_health/!health and round_end health bonus displays to show total health bonus
- Changed water slowdown factor from 0.85 to 0.90 (less slowdown)
- Default Hunting Rifle limit increased to 2 from 1
Feature Bugfixes:
- Fixed Grenade Launcher not being removed on c5m5
- Fixed issue where c4m2 saferoom sometimes only had 2 sets of pills
- Fixed issue where health bonus was not calculated correctly when the round didn't end with the saferoom door closing
- Fixed Tank Spectator HUD disappearing on Player->Player pass.
- Fixed Version Check by switching curVersion.txt hosts
Code Maintenance:
- Various optimizations and bugfixes applied to ScoreMod.sp
- Some WeaponCustomization.sp bugfixes
- Some optimizations applied to WaterSlowdown OnGameFrame calls
- Reorganized EntityRemover.sp and added KeyValues file for easy maintenance of the module.
- Started removing isVersus checks so confogl could be run on other gamemodes (vs-mode mutations)
//v2.1.6 BETA by confogl Team
- Updated l4downtown to the 0.4.7 preview to allow confogl loading
- Updated sdkhooks
- Updated WeaponInformation module to support and remove the M60. Also added M60 removal to the default config.
- Witches and tanks will spawn at the exact same coordinates, except finale tanks and witches on Hard Rain (one team sometimes gets more than the other).
- Cvars added to enable realism changes and to increase the T1 shotgun ammo form 8/56 to 8/80
- Clipping brushes are removed by default to fix the tanks spawning on c2m5
- MapInfo.sp has been updated with the required info for The Passing
- Scoring module will count incapped survivors as alive with 0hp except on finales.
- Scoring gets disabled properly when match mode is not active.
- !health shows the first team's survival bonus in the second round, and at the end of the round the correct survival bonus for both teams is printed.
- WeaponCustomization.sp has been added which limits the number of hunting rifles to the value of the CVAR (allows customization until a set number is decided upon)
- Finale spawn radius shouldn't cause the error with index 0.
- confogl.cfg updated to have all the new CVARs
//v2.1.5 BETA2 by CanadaRox
- Reduced throwable/health item density from 1/4 to 1/6 of default
- Added an option to remove the things that block infected clips. This fixes the tanks getting stuck on c2m5.
- Added an extra output at the end of a round and on sm_health that shows the first team's survival bonus.
- Witches and tanks spawn at the exact same coordinates now, however the trigger still varies a bit.
- Incapped players will now count towards the average health.
//v2.1.5 BETA by CanadaRox
- Main Plugin Updated
- Fixed the bug where cvar settings wouldn't apply after match mode was reset. This includes getting limited T2s instead of only T1
- Removed the server rate commands that didn't do anything, and moved fps_max to confogl_personalize
- Filtered !health from showing in chat so people aren't spammed with other people saying !health
//v2.1.0 BETA2 by CanadaRox
- Main Plugin Updated:
- Health bonus scoring with temp health dependant on the survivors incap count
- Filter to remove all health cabinets (and their contents) to further reduce pill density
- Option to remove the kill triggers for infected ghosts (defaulted to off)
- Fixed the finale spawn radius reduction so it works all the time and doesn't break tank spawning on finales
- Adjusted confogl.cfg to remove all T1 weapons instead of limitting them
//v2.1.0 BETA by Confogl Team
- Main Plugin Updated:
- Match mode now executes every needed for Confogl package
No need for sm_execcfg confogl.cfg or anything. Match mode takes care of everything.
- New weapon system
Includning some new cvars, others renamed.
- Adjust finale spawn distance
- Infected bot kicking
- Version check of Confogl upon match start
- Removed melee damage reduction for tank
- Reduced pill and adrenaline even more, 1/4 of normal spawning
- Reduced throwables to 1/4 of normal spawning
- Adjusted the time before match turns off to 10 seconds
- Fixed the tank health round off in spectate HUD
- Fixed the spectate HUD not working after the tank being culled once
- Added confogl_plugins.cfg. This is used by the main plugin to know which others plugins we need in match mode
//v2.0.1-ESL by D4rKr0W
- Main Plugin Updated:
- Fixed Jockey not being afected by water slowdown when riding a survivor
- Fixed tier 2 weapon spawning
- Added password feature, see wiki for more info
- Added confogl_personalize.cfg with hostname, search key, max players (fixed the 18 slots bug?) and password
- Updated Ready Up plugin to 0.17.3
//v2.0-ESL by D4rKr0W
- Main Plugin Updated:
- Autospawns disabled on finales
- Added cvars to load cfg files upon match start/end
- Cvar name changes
- Water slowdown decreased to 15%
- Adjusted confogl.cfg
- Updated Left 4 Downtown to 0.4.6
//v2.0BETA-5 by D4rKr0W
- Main Plugin Updated:
- Tank spawns on every map
- Fixed grenade launcher removal on Dark Carnival finale
- Cvar name changes
- sm_forcematch now switches the game to versus
- sb_all_bot_team set on match start and reset on match end
- Adjusted confogl.cfg and confogl_off.cfg for the new cvars
//v2.0BETA-4 by D4rKr0W
- Updated Zero's mod:
- Ghost warping now fixed and re-enabled.
- Tier 2 is removed from end saferoom
- Static weapons is no longer present,
- Hard Rain, Swamp Fever and The Parish no longer contains any tier 2 weapons at safe house, besides finale.
- Extra items in Parish finale still spawns, need opinions on removal or stay...
- Witch is now more aggressive (from confogl's SI buffs minus her anger rate).
- Jockey have now 15 sec recharge on his ability after incap.
- Adjusted Cvars on confogl.cfg
- No more T2 in safe except for finales (next update should limit those too)
- Removed the L4D2 Score/Team Manager
- Updated README, CREDITS
//v2.0BETA-3 by D4rKr0W
- Updated zero-comp-mod to .14
- Adjusted cvars on confogl.cfg
- Removed unused stuff on confogl_off.cfg
//v2.0BETA
- Started using Zero's plugin
- Removed sibuffs.cfg
- Adjusted confogl.cfg and confogl_off.cfg
//v1.6g by D4rKr0W
//v1.6f by D4rKr0W
- Updated L4D2 Score/Team Manager to 1.1.1
- Updated L4D(2) Remove Lobby Reservation to 1.1.1
- Reverted to the old method for plugin loading
//v1.6e by D4rKr0W
- Updated L4D2 Score/Team Manager to 1.0.7
- Updated Left 4 Downtown to 0.4.4
- Updated SDKHooks to 1.2
- l4d_ready_pause_duration set to 120 seconds
//v1.6d by D4rKr0W
- Updated L4D2 Score/Team Manager to 1.0.4
- Team switches are set to the game defaults (l4d_team_order 0)
- Improved tweaks on bandwith and rates (huge thanks to mystrdat)
//v1.6c by D4rKr0W
- Updated Left 4 Downtown to 0.4.3
- Updated ReadyUp to 0.17.2
- Switched to L4D2 Score/Team Manager 1.0.2
- Now using l4d_ready_competition 1
- Switched back to one single release, sibuffs.cfg contains testing version
//v1.6b by D4rKr0W
- Reset jockey leap time to default
//v1.6a by philogl
- Fixed typos
- Included forced cvars for cvars not previously being enforced
- Fixed confogl and confogl_off to work with ReadyUp
- Updated credits
//v1.6 by D4rKr0W
- Updated Left 4 Downtown to 0.4.1
- Added the Readyup plugin
- Added the Remove lobby reservation plugin
- Added the Score/Team manager plugin
- Remove pause plugin (now included in Readyup)
//v.15a by D4rKr0W
- Code cleanup
- File organization improved
//v1.5 by Surgical
//v1.4b by Surgical
- Tongue Length reduced to 850 //Default 700
//v1.4 by Surgical
- Fixed issue with Crow enabling kits between rounds
- Set spawn timers lower
- Tongue range slightly increased
- Optional witch cvars added
//v1.3c by D4rKr0W
//v1.3b By Surgical
- Using Crow's newest version
- Cleaned up plugin list in .cfg
- More Smoker Tweaks(suggested by: KeRupTion
- sm_cvar tongue_victim_acceleration 50
- sm_cvar tongue_victim_accuracy_penalty 0.3
- sm_cvar tongue_victim_max_speed 200
- sm_cvar tongue_fly_speed 1200
//v1.3 by philogl
- Updated Crow's Item Remover and cvars , now gives the option to completely remove the Chainsaw and Grenade Launcher
- Removed L4D1 Frus plugin and cvars (no longer needed)
- Removed broken and uneeded cvars from config
- Removed 'non-competitive' plugins
- Added credits.txt
- Lowered grenade spawn density
//v1.2 by Surgical
- Tweaks to Jockey
- sm_cvar tank_swing_interval 1.0
- sm_cvar z_jockey_ride_damage 5
//v1.1 by Surgical
- Tank tweaks (testing)
- sm_cvar tank_swing_interval 0.75
- sm_cvar tank_swing_miss_interval 0.75
- sm_cvar z_tank_speed_vs 220 // 210 = default
- Tweaks to Smoker for competitive play (testing)
- sm_cvar tongue_break_from_damage_amount 200
- sm_cvar tongue_health 150
- Spawn in fog (testing)
//v1.0 by philogl