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Quaternions An explanation of 3D rotation, and how our game implements rotation. Feb 2010 joelwr...@gmail.com  
RulesActionsResolvers A brief description of how Rules, Actions, and the Resolver all interact and work. Feb 2010 Omer.Ba...@gmail.com  
SVN Feb 2010 Guillerm...@gmail.com  
SketchUp Explain the benefits of using Google SketchUp to model our world. Feb 2010 Guillerm...@gmail.com  
StartingUpTheGame How to use the GUI to start the game. Feb 2010 Guillerm...@gmail.com  
3D_Graphics A brief introduction to 3D graphics and descriptions of potential APIs Feb 2010 joelwr...@gmail.com  
InitialUpload We uploaded the initial code (copy of e-mail sent to ListServ)   upload Feb 2010 bam.tho...@gmail.com  
Instructions Feb 2010 Guillerm...@gmail.com  
Jan_31_Notes Feb 2010 Guillerm...@gmail.com  
KML_MarkupTree This is the kml tree for specific items we need to draw objects Feb 2010 joelwr...@gmail.com  
PageName Feb 2010 adam.ca...@gmail.com  
  
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