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Updated Jul 31, 2009 by ricardoquesada
FAQ  

DEPRECATED DEPRECATED

Use this page instead: http://www.cocos2d-iphone.org/wiki/doku.php/faq

#summary Frequently Asked Questions

Can I use cocos2d for iPhone in my closed-source iPhone application ?

Yes, you can.

cocos2d for iPhone is licensed under the 'cocos2d for iPhone license'. Basically it is like a LGPL license but allows you to use the library as a static library or by including the cocos2d for iPhone sources in your project.

Remember that cocos2d for iPhone follows the copyleft idea. So if you improve the library, send me the patches or make them public so that I can include them in future releases.

If you have any doubt, please read the 'cocos2d for iPhone license': http://cocos2d-iphone.googlecode.com/svn/trunk/LICENSE

Can I use 3D objects in cocos2d ?

You can include some 3D objects in your 2d game to improve the quality of your graphics without any problem.

Also, the default projection matrix of cocos2d is a 3D one, so probably you won't need to change it.

I've found a bug / I have an enhancement proposal. What should I do ?

Please, open a ticket in the issue tracker: http://code.google.com/p/cocos2d-iphone/issues/list .

You can also mention the bug/enhancement in the discussion list, but please, don't forget to open a ticket in the issue tracker.

How do I submit a patch ?

If you want to contribute with code, please, send me patches using these steps:

  1. Download the latest sources from the svn:
  2. svn checkout http://cocos2d-iphone.googlecode.com/svn/trunk/ cocos2d-iphone-read-only

  1. apply your changes in the recently downloaded repository
  2. go to the repository. eg:
  3. cd ~/src/cocos2d-iphone-read-only
  4. generate the patch. eg:
  5. svn diff > patch.diff
  6. open a ticket in the issue tracker, and put the patch there
  7. Don't forget to describe what the patch does.

I don't know how to do XXX in cocos2d. Can I send you an email ?

Please, no. Don“t send me an email asking for help.

The project has a special place to ask any kind of question: The cocos2d discussion list

http://groups.google.com/group/cocos2d-iphone-discuss


Comment by brmeijer, May 29, 2009

Is the a QuickStart? Guide with a sample project?

Comment by Mynameisvc, Jun 02, 2009

Yes, check in the "tests" subdirectory for some great examples.


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