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cocos2d for iPhone authors
--------------------------

Main developers:
Ricardo Quesada (cocos2d, cocos Live)
Valentin Milea (cocos2d)
Steve Oldmeadow (Cocos Denshion)

cocos2d logos by Michael Heald ( http://www.fullyillustrated.com )

Special thanks to: Lucio Torre, Alejandro Cura, Daniel Moisset & Rayentray Tappa.

cocos2d for iPhone wouldn't be possible without the help of the community who is
constantly adding new features, sending patches, opening issues:
http://groups.google.com/group/cocos2d-iphone-discuss

Poeple/companies who were/are contributing code to cocos2d for iPhone (alphabetically ordered):

* Alejandro Cura: author of AccelViewPortDemo
* Alex Winston: author of ParticleSnow
patches for CocosNode
* Alia Mc.Cutcheon: scale & rotate order fixed in CocosNode.m
category is cocosLive is UTF8'ized
added sanity in scheduler
TileMapAtlas supports fullpath
* Andy Fitter: patches for Texture2D
* Andreas Löw (thesk): FileUtils doesn't convert full paths
* Anton Zemlyanov: patches for MenuItemToggle that supports selectedIndex
* Aymeric Bard: Repeat action works OK
* Brian Hammond: patches for Demos
* Bryan/Acceleroto: patch for CocosDenshion
* CJ Hanson: RenderTexture generates UIImages patch
* cjlesh: RotateTo action rotates to shortest angle patch
* Clinth Harris: patches for Doc generator script
* Codemattic: patches for CocosNode
patches fro MenuItemFont
* Corey.B.Painter: Speed action calls other#stop patch
* magicyu (crmagicxxx): CocosLive client supports ranking request patch
* Dominique Bongard: patches for CocosDenshion
Scheduler fires Timer the 1st time with dt=0
* effervens: patches for Director
* Ernesto Corvi: author of TGA RLE support
patches for TextureMgr
patches for Sprite
* Ernesto Corvi & On-Core (http://www.on-core.com/): author of Effects and EffectsDemo
Added Support classes: Grabber, Grid, GridAction
Added Basic Effects: StopGrid, ReuseGrid
Added Grid Effects: Waves3D, FlipX3D, FlipY3D, Lens3D, Ripple3D, Liquid,
Shaky3D, Waves, Twirl
Added Tiled Grid Effects: ShakyTiles3D, ShatteredTiles3D, ShuffleTiles,
FadeOutTRTiles, FadeOutBLTiles, FadeOutUpTiles, FadeOutDownTiles,
TurnOffTiles, WavesTiles3D, JumpTiles3D, SplitRows, SplitCols
Added Composite actions: AccelAmplitude, AccelDeccelAmplitude, DeccelAmplitude
* Favo Yang: patch for unschedule timer in CocosNode
* Fraggle: Fix to make Sequence actions works with 1st action
* Florin Dumitrescu: added "update score" in cocosLive
author of the sound engine: PASoundListener, PASoundMgr, PASoundSource
* Fradj Johann: patches for CocosNode
patches for Layer
patches for MultiplexLayer
* Rolandas Razma (gamebit): added support for auto-remove-on-finish in particles
TMX maps support visibility and opacity patch
TMX maps possibility to access the layers patch
* Graham Perks: Atlas works with GL_CULL_FACE
FastDirector doesn't leak autorelease pool patch
* Mark Cooke: Added TintTo action
* Matthias Hoechsmann: author of tools/mkatlas.pl script
* Hans Larsen: Possibility to create empty menus
* Ishaq Malik: patches for CocosNode
* Joao Caxaria: author of SimpleAudioEngine
* Jacob Eiting: patches for Primitives
* Jason Booth (slipster216): author of the EaseAction actions
author of EaseAction demos
author of StreakDemo, MotionStreak and Ribbon
patch for ScaleTo/By action to support X and Y.
added endSize to ParticleSystem
added WorldSpace coordinates to ParticleSystem
author of RenderTexture class
* Jason Cecil: Fixed memory leak in Director#FPSLabel
patches for CocosDenshion
CocosNode: parent set to nil after onExit patch
* Joe Vennix: patches for CocosNode
* jkrippy: patch for menu align. takes scale into account
* kasatani: AtlasSprite index 0 is not overwritten
* kermidt.zed: patches for absolutePosition in CocosNode
patches for Labels in Texture2D
* Keith Peters: author of Bezier drawing primitives
* Leonardo Kasperavičius: original author of QuadParticleSystem class
Author of the original Bezier action
* lukeman: patches for MenuItem
* Maarten Billemont (lhunath): author of ParticleRain
added suport for particles' source
"Particles are updated on update, not draw" patch
fixed memory leaks in Sprite
fixed possible crashes in Sprite, Particles
optimizations in the whole code (using floats, not doubles)
removed useless GL commands in director
fixed Menu aligments
Treat warnings as errors patch
Action's elapsed is property patch
MenuItemFont label can be changed
Menu can be aligned in Columns and Rows
MenuItem supports LabelAtlas
Added RGB protocol in CocosNode, Atlas, Texture
Particle reset system works as expected
CocosNode: fixed "already scheduled exception" bug
* Manu Valladolid: added isPaused property to Director
patches for the setColor API for the RGBA protocol
MenuItemLabel: color is saved when item is disabled
Update status in CocosDenshion patch
* mark at abitofthought: author of the single threaded Fast Director
* Michal Szymerski: Added support for AtlasSprite as MenuItems
* Mitch: patches for Menu
author of MenuItemToggle
* Math Sephton: patches for Demos
patches for License
* Matt Oswald: fix to set depthbuffer size on Director
TextureAtlas supports Texture2D objects
author of the original AtlasSprite and AtlasSpriteManager
* myBuddyCJ: correct channel in SimpleAudioEngine patch
* Nerezus: Fixed compile error when keyboard registry is enabled
* psionic81: ActionManager doesn't purge running actions patch
* rac5372: compiler warning in MenuItem
* ratman: patch for TileMapAtlas: it works with 255 tiles
patch for TextureMgr: supports directory within image names
* Rolando Abarca: XCode only displays the libz dependency just once
added userData property in CocosNode
* Serge Kolgan: patches for CocosNode
* sflory: new way to added CGImageRef to TextureMgr
* Steve Israelson: patches for Scheduler
pactches for Actions
patches for Transitions
* slypete: patch for FastDirector to run in the main thread
* Steve Oldmeadow: patches for Texture2D
Author of CocosDenshion Sound Engine
Integrated Box2d physics engine
Created Box2d + cocos2d demo example
* thoechsm: update the VBO buffer with only the needed particles
* Thomas Visser: MenuItem#rect works with anchorPoint
* Stanislav Skuratov (trump-card): Author of ParticleView, the particle editor
* Valentin Milea: clean up CocosNode, added better comments to CocosNode
Set transformAnchor point in Sprite
Actions can have tags
Fixed memory leak in MenuItemFont
local to world coordinates (rotation,scale&position) functions
removed unused scale ivar in CocosNode
Layer conforms to TouchDelegate protocol
Ability to remove nil objects
ccArray: a fast alternative to NSMutableArray
improved Scheduler timer performance
improved CocosNode runAction/stopAction
fixed possible memory leak when running actions
AtlasSpriteManager#removeChild fixes
CocosNode#runAction doesn't run an already running action
Added improvements, fixes and documentation in CGPointExtension
Author of the TouchDispatcher/TouchHandler: handle each touch independently
CocosNode actions: patches that makes the actions run MUCH faster
Author of the transformations caches. world2local, local2world runs faster.
fixes for Repeat action. It doesn't skip integer values
CocosNode#children is an explicit property
* yarrington: patches for Director


Is someone missing ? Please, send an email to ricardoquesada@gmail.com

Change log

r1322 by ricardoquesada on Aug 26, 2009   Diff
v0.8.1 tag
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Older revisions

r1314 by ricardoquesada on Aug 26, 2009   Diff
fixed  issue #521 
r1305 by ricardoquesada on Aug 24, 2009   Diff
fixed  issue #481 
r1299 by ricardoquesada on Aug 19, 2009   Diff
fixed  issue #499 
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