SOURCE CODE MOVED TO GITHUB:
cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the
cocos2d design: it uses the same API, but instead of using python it uses objective-c. Games using cocos2d Games using cocos2d Main features Scene management (workflow) Transitions between scenes Sprites and Sprite Sheets Effects: Lens, Ripple, Waves, Liquid, Twirl, etc. Actions (behaviors): Trasformation Actions: Move, Rotate, Scale, Jump, etc. Composable actions: Sequence, Spawn, Repeat, Reverse Ease Actions: Exp, Sin, Cubic, etc. Misc actions: CallFunc, OrbitCamera Basic menus and buttons Integrated Box2d and Chipmunk physics engine Particle system Text rendering support Texture Atlas support Tile Map support Parallax scrolling support Streak Motion support Touch/Accelerometer support Sound support Portrait and Landscape mode Integrated Pause/Resume Supports PowerVR Texture Compression (PVRTC) format Language: objective-c Open Source: Compatible with open and closed source projects OpenGL ES 2.0 based Video showing cocos2d features
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