Donate
Help me continue working full time on cocos2d:
or by buying the source code of Sapus Tongue: Sapus Tongue sources. Thanks!
About
cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c.
Featured games
Main features
- Scene management (workflow)
- Transitions between scenes
- Sprites and Sprite Sheets
- Effects: Lens, Ripple, Waves, Liquid, Twirl, etc.
- Actions (behaviors):
- Trasformation Actions: Move, Rotate, Scale, Jump, etc.
- Composable actions: Sequence, Spawn, Repeat, Reverse
- Ease Actions: Exp, Sin, Cubic, etc.
- Misc actions: CallFunc, OrbitCamera
- Basic menus and buttons
- Integrated Box2d and Chipmunk physics engine
- Particle system
- Text rendering support
- Texture Atlas support
- Tile Map support
- Parallax scrolling support
- Streak Motion support
- High Score server (Cocos Live)
- Touch/Accelerometer support
- Sound support
- Portrait and Landscape mode
- Integrated Pause/Resume
- Supports PowerVR Texture Compression (PVRTC) format
- Language: objective-c
- Open Source: Compatible with open and closed source projects
- OpenGL ES 1.1 based
Video showing cocos2d features
![]() | ![]() |
Are you looking for help?
- cocos2d for iPhone forum
- cocos2d for iPhone IRC channel (irc.freenode.org #cocos2d-iphone)


