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An object oriented, clean and stable version of the Quake II modding gamex86.dll system.

This project aims to provide a clean, efficient, quick base for any modding you plan to deliver on Quake II. It also provides an easy to use, C++ base.

Windows and Linux are both supported.

Features at a glance:

  • Full use of C++'s features, such as classes, templates and inline functions
  • Original long-standing bugs fixed
  • Object oriented entity system
  • Private server entities that don't take up any network space (deathmatch only)
  • A timer system that can be used to schedule things without using an entity (deathmatch only)
  • Entity-based saving, loading, and fields for level parsing
  • String hashed lookup tables
  • Game API wrapper
  • Several optional addon features
  • "Junk" entity system to reduce the amount of junk on the map at once
  • Full object-oriented standalone item system and weapon system
  • Several optimizations to keep the game running smoother and faster than ever before
  • Aim to offer increased stability over original Quake II
  • Supports any Quake II 3.20 engine
  • A full file system and parsing system
  • A version checker to make sure you're always running the latest version
  • An exception handler that can generate a crash dump for us to examine crashes much more easily
  • The exception handler can also recover from a crash and continue game-play! (Windows)
  • Media system to better handle media indexing
  • Platform-independent classes and functions
  • CTF built-in (dubbed CleanCTF), can be disabled with the CLEANCTF_ENABLED macro
  • Object oriented math classes, such as vec3f for 3d vectors
  • A custom menu system that has a .NET-similar API
  • Several common controls (Image, Label, Slider, Spin control) and the ability to create custom controls with ease
  • An easier to read error and warning print system for maps
  • A map debug mode (mostly still in development) that can let you edit maps without using a map editor
  • An entity replacement system (.ccent) that supports special preprocessor commands
  • Cvar system to make cvar management easier and faster
  • Banning system to ban people from entering the game, entering spectator mode, or to stop them from talking
  • Object oriented monster system
  • Replacements for nearly all of the game import functions; these replacements are either faster or more secure, or both!
  • Optional deprecation (Visual Studio 2005+ only) for deprecated game import functions, to help you avoid deprecated functions
  • Trace system
  • Easier to manage statusbar system
  • Net optimizations to make sure that data is only sent if it needs to be sent!
  • A "write queue" to allow net optimizations to happen
  • Sound playing optimization to only push one sound per channel for one entity
  • Command argument system to allow easier access to typed subcommands
  • Much, much more! Download the binaries and source for yourself!


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