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Project Information
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An object oriented, clean and stable version of the Quake II modding gamex86.dll system. This project aims to provide a clean, efficient, quick base for any modding you plan to deliver on Quake II. It also provides an easy to use, C++ base. Windows and Linux are both supported. Features at a glance: - Full use of C++'s features, such as classes, templates and inline functions
- Original long-standing bugs fixed
- Object oriented entity system
- Private server entities that don't take up any network space (deathmatch only)
- A timer system that can be used to schedule things without using an entity (deathmatch only)
- Entity-based saving, loading, and fields for level parsing
- String hashed lookup tables
- Game API wrapper
- Several optional addon features
- "Junk" entity system to reduce the amount of junk on the map at once
- Full object-oriented standalone item system and weapon system
- Several optimizations to keep the game running smoother and faster than ever before
- Aim to offer increased stability over original Quake II
- Supports any Quake II 3.20 engine
- A full file system and parsing system
- A version checker to make sure you're always running the latest version
- An exception handler that can generate a crash dump for us to examine crashes much more easily
- The exception handler can also recover from a crash and continue game-play! (Windows)
- Media system to better handle media indexing
- Platform-independent classes and functions
- CTF built-in (dubbed CleanCTF), can be disabled with the CLEANCTF_ENABLED macro
- Object oriented math classes, such as vec3f for 3d vectors
- A custom menu system that has a .NET-similar API
- Several common controls (Image, Label, Slider, Spin control) and the ability to create custom controls with ease
- An easier to read error and warning print system for maps
- A map debug mode (mostly still in development) that can let you edit maps without using a map editor
- An entity replacement system (.ccent) that supports special preprocessor commands
- Cvar system to make cvar management easier and faster
- Banning system to ban people from entering the game, entering spectator mode, or to stop them from talking
- Object oriented monster system
- Replacements for nearly all of the game import functions; these replacements are either faster or more secure, or both!
- Optional deprecation (Visual Studio 2005+ only) for deprecated game import functions, to help you avoid deprecated functions
- Trace system
- Easier to manage statusbar system
- Net optimizations to make sure that data is only sent if it needs to be sent!
- A "write queue" to allow net optimizations to happen
- Sound playing optimization to only push one sound per channel for one entity
- Command argument system to allow easier access to typed subcommands
- Much, much more! Download the binaries and source for yourself!
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